It’s actually does not need to be said. In WT, design flaws are intentionally not modelled, neither are the modelled in engines such compressor stalls & flame outs etc. that plagued certain aircraft in game now (will not name the aircraft the aircraft as to drag off topic).
GJ has officially noted this in previous forum. These flaws will not be modelled in game.
I do like discussing it though, regardless of how irrelevant it is to the game.
Better situational awareness and very minor upgrades to existing radars or ordnance… Yippee…
Can’t wait for the slightly longer range R-73 and the slightly longer range R-77… Gameplay will certainly be flipped upside down when those are added. Flatspinning on command or dumping all airspeed to look cool when others are just looking over the shoulder and launching a missile at you anyway is so useful!
At the moment, supermaneuverability plays little role, only in close combat.It will be needed when there is an ultimatum protection against all missiles
The aircraft probably had lower performance than the Su 27, an interesting advantage was post stall aerobatics, but as you wrote, it was one test aircraft. Its purpose was to fundraise for Sukhoi in the 1990s.
I’m glad we’re no longer talking about the superiority of supermanoeuvrability in BVR and its absolute necessity for WVR. As it seemed to me from your posts.
I don’t like one-sided strong statements, maybe that’s why. I like to say A and B, not just the benefits.
I don’t have Su 27 in WT, I honestly don’t think it will be better than DCS.
But I’m commenting on reality and this forum is not just about the game, then maybe half the posts here wouldn’t be about reality. right ?
That assumes the opponent started behind you and almost overshot, or that the flow went one circle in a very very slow merge. This simply doesn’t happen unless you make a very big mistake on the merge or the enemy accidentally messed up when given the opportunity to start offensive.
In any scenario, the enemy pilot (if competent) should hold the control zone sufficiently far behind you for guns, but not so close that you can force a scissors and subsequently an overshoot. I taught you this.
You say I’m scaring people away and preventing good discussion but every time you make such claims it feels like projection… this is why.
Does anyone have any idea how long that we’ll have to wait to get a flanker variant with competitive radar for top tier? Flying the 27SM is an exercise in frustration. It has missiles that only outperform opponents at closer ranges, but its radar set’s slow scan rates and inability to adjust search patterns makes it a pain to quickly acquire a lock amidst the 16v16 chaos. Meanwhile the opposition has twice the range on their ACM mode and just locks and clicks at you.
By year of introduction yes, but if gaijin were balancing their BRs properly then planes at the same BR would have similar capabilities. Right now the SM is pretty much strictly worse than its so called “peers.”