The radar will just follow your head’s position as fast as it can, and catch up when you stop moving your head. A bit like how in tank battles if you move your cursor faster than the turret can turn then it will just turn towards where your cursor is and then if you stop moving your cursor the turret will carry on turning towards it until it reaches it and stops.
And the radar does not need to be pointed with sub-degree precision. Between the beam width of the beam, and the conical scan pattern getting it within a few degrees should be fine.
“Constants for Oswald for aircraft with a design like the Su-27 are not applicable. There, this coefficient is non-linear for different speeds. Constants apply when planes have a straight wing of great elongation.
“The plane’s parameters are set according to the curve, climbing, speed, acceleration schedules. Everything is coming together well now. Oswald’s changes will cause a discrepancy between any schedule.
“There are no nonlinear coefficients in the game yet (technical limitation), but this will not make the plane better, rather even worse.”
“Константы для Освальда для самолетов с конструкцией вроде Су-27 неприменимы. Там этот коэффициент нелинеен для разных скоростей. Константы применимы, когда у самолеты прямое крыло большого удлиненния”
“Параметры самолета настроены по графикам виража, скороподъемости, скорости, разгона. Сейчас все хорошо сходится. Изменения Освальда вызовет несоответствие какому-либо графику”
“Нелинейных коэффицентов в игре пока нет (техническое ограничение), но лучше от этого самолету не станет, скорее даже хуже”
The Soviet Union original specifications of the N001 were supposed to use a phased array antenna similar to the MiG-31’s N007/RP-31 Zaslon radar.
But Soviet Dissolution was imminent & the industry to develop quality electronics en masse was nonexistent.
It was either use a Cassegrain radar dish like Dev team Rubin at Phazotron did for the Mig-29 or the Su-27 would have no radar at all.
The Mig-29 was also supposed to have a much better radar capability but was unable due to the economic struggles in the last years leading to the collapse of state. Dev team Rubin came up with the plan of using the Sapfir-23 ML radar dish to stand in for the dish they were not able to produce.
NIIP Tikhomirov decided on the same method Phazotron did for the Mig-29 & the rest is history.
This might be the best loadout so far. A common Su-35 loadout. ETs are actually very advanced IR missiles that GJ decided not to prop up but rather the R-27ER. A shame imo.
Stupid so he sticks to the 50 degree (+/-25 degree) investigation radius. In other words, if the target leaves the range, the lock-on will be interrupted lol.
Has anyone noticed the engine problem of the Su-27SM in the game?
In fact, according to the official website of MMPP “Salut” and interviews, we all believe that the Su-27SM should be equipped with a more powerful AL-31FM1 (99M1 or АЛ31Ф сер42) engine. But in the game, it is shown as AL-31F and is the same as the regular Su-27. Since the Su-27SM is heavier than the standard Su-27, its flight performance must be reduced.
I tried to submit an issue, but it was rejected due to lack of information. I wonder if anyone in the forum can help me?