Suggestion: Unified Point Targeting and Guidance Mode Switching for Multi-Mode Guided Weapons

Issue

Currently, guided weapons in War Thunder use inconsistent targeting mechanics depending on weapon type.

GNSS-guided bombs already support an efficient mechanic where the player can:

  • select a target point on the map;
  • release the bomb with a single input;
  • allow the munition to automatically navigate to the selected coordinates.

However, this functionality is limited mainly to GNSS bombs and is not available for many other guided weapons that also support coordinate navigation or multiple guidance modes.

Current Behavior

Weapons such as:

  • AGM-84H
  • Kh-59 and similar long-range guided missiles

require the player to:

  1. manually slew the seeker onto the target area;
  2. obtain lock;
  3. only then perform launch.

This creates several issues:

  • Practical target acquisition range is heavily limited (approximately ~30 km or less in many situations).
  • These weapons are designed for long-range strikes (100+ km class), but their in-game functionality does not allow practical use at intended distances.
  • Manual point locking with TV seekers is often unreliable, even at closer ranges.

As a result, long-range guided weapons are artificially limited by interface/mechanic constraints rather than weapon capabilities.

Proposed Changes

1. Unified Point Targeting Mechanic

Extend the existing GNSS bomb targeting system to all compatible guided weapons.

If a weapon supports:

  • GNSS / INS guidance;
  • coordinate attack mode;
  • waypoint/point attack capability;

then players should be able to:

  • place a point of interest on the map;
  • assign that point as target;
  • launch/release with a single action.

This would match the already existing GNSS bomb workflow.

2. Reliable Point Lock for TV-Guided Weapons

Allow TV-guided weapons to consistently lock selected ground points.

Instead of repeatedly attempting manual lock acquisition, players should be able to:

  • designate a point;
  • instantly assign seeker lock to that point if weapon conditions are met.

This would significantly improve usability of TV-guided bombs and missiles.

3. Guidance Mode Switching Keybind

Add a dedicated control option allowing players to switch between available weapon guidance modes before launch.

Example supported modes:

  • Laser
  • GNSS / INS
  • TV
  • IR / IIR

This is especially relevant for weapons with multiple available guidance channels.

Benefits

  • More realistic implementation of long-range strike weapons
  • Improved gameplay consistency across guided munitions
  • Better usability of multi-mode weapons
  • Reduced interface limitations for advanced weapon systems
  • More intuitive control scheme for modern guided ordnance

Examples of Weapons That Would Benefit

  • AGM-84H
  • Kh-59 family
  • Other future or existing multi-mode guided munitions

If you want to create a suggestion you can do so in the suggestion section here on the forum. That section is however pre-moderated and only posts that follow their rules and guidelines will get posted and it can take a couple of weeks for a post to get reviewed for publication. If it gets accepted and made public it then has a chance to get sent to the developers as a suggestion later on.