You said it yourself, the launcher OPTICS need to see the missile, not the fixed metallic box that holds the missile. In game the optic needs to be very closely aligned with the launcher, not the actual atgm optic that has 38 degrees of fov, much larger than other SACLOS atgm vehicles that can launch much outside of their launcher traverse limits like the Rakjpz 2, HOT and Shturm etc.
The launcher optics is either the gunner or commander sight.
If you’re on a backwards slope, the optics are pointing forward at the target, but the missile is launching upwards, outside the sight FOV.
Then how do other SACLOS atgm vehicles, with much lower fov optics (other than the swingfire)manage to guide the missile just fine at those slopes? i submitted a bunch of test videos with the bug report, you can go in the test drive and see it for yourself
Those are hidden in the bug report
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Yeah i know i just meant that i tested it a lot and the BILL behavior is clearly not consistent and clearly bugged
Its not a bug.
For an extreme example, look at the BMP-2M. The sight has such a high max elevation compared to the launchers, so the missiles can’t be guided above a certain elevation angle.
How is that relevant to what we are talking about? Again, on the BILL, a SACLOS missile, a slight slop makes the missile refuse to guide towards the aim point, while other SACLOS vehicles, with much worse optics, can pick the missile up just fine, launcher elevation has nothing to do with any of this. This is cleanly a bug, i dont know what you are trying to argue here?
The BILL is just the most noticeable because the launcher can’t be elevated.
You can also recreate tracking loss in other vehicles like the Shturm by launching and quickly moving the sight to the side away from the missile. The missile loses tracking when its outside the FOV.
Its not “the most noticeable” it is clearly wrong because the missile is clearly visible in the sight yet it doesn’t react, while no other SACLOS atgm acts this way, no other SACLOS atgm needs to align with the LAUNCHER not the SIGHT. you lost tracking on the Shturm because you moved the sight and lost the atgm, that is how it should work on all SACLOS atgms yet it doesn’t work like that on the BILL. Again, it’s clearly inconsistent with literally every other SACLOS atgm vehicle and is clearly bugged.
Its working fine for me on the BILL. I can get guidance from a bit outside the sight FOV, same as every other one.
I’m pretty sure War Thunder uses a slightly bigger FOV for missile tracking than the sight FOV. Probably because an IR flare/beacon has enough glare in an IR sensor to track a bit outside that.
At this angle for example, it launches completely outside the visible sight but guides back into it.
Too much extra angle and it can’t.
Have you even looked at the sight position and its fov??
and again i did ton of testing that i sent with the bug report, i wont bother with this anymore you clearly dont have a clue…
Don’t bother then, but its still not a bug
It’s a very niche vehicle that probably doesn’t deserve the 10.3 br rating. Since you usually have to put yourself in harm’s way to make use of the launcher I’d rather take the extra pen of the C variant.
That is not the FOV of the commanders sight, it’s narrower than that. Additionally, the commanders sight is pointed in the same direction as the gunners sight automatically when in gunners sight (in game, not IRL). So the Commanders sight is going to be aiming down in that image. Not only that, the commander sight itself isn’t what needs to see the missile, it’s an IR seeker that is pointed in the same direction as the commander sight that might have a narrower view compared to the commanders sight.
The entire reason the CV9040/56 project was canceled as due to sightline issues leading to issues controlling the missile. (https://www.youtube.com/watch?v=T7JADkIB_Zw)
A tip for playing it in game is using the commanders sight and “commander aim mode” to guide the missile, just aim the commander sight up a bit so that the IR seeker sees the missile and then you can guide it back down and to the target.
A dirty little secret, is that ATGM’s require “gathering” time, which isn’t implemented in game. The Shillelagh for example had a mimimum range of about 700m as the guidance system simply couldn’t see the missile to correct it before then.
That’s ok though, as it would largely render ATGM’s in game useless so I see why it wasn’t implemented.
I don’t feel like people would even be able to kill with an atgm further than 800-900m anyway’s, whether it is a skill related issue or the surrounding’s / moment in time.
The sight has a horizontal fov of 38 degrees, assuming the aspect ratio similar to the BILL field launcher of 16:7 that gives us vertical fov of around 17 degrees, and given the clear ability of the sight to depress and elevate the fov shown in the picture (around 40 degrees), is totally plausible.
The reason why it is bugged is because the game doesn’t take into account the commander sight as the guidance optic for the atgm, but the gunner’s sight, that not only has much lower fov but is also positioned much lower than the atgm launcher (inside the gun barrel in the game) so when on a slight slope the missile flies up completely outside the gunner’s view but well within the commander’s view. This isnt an issue in other SACLOS atgm vehicles because their sights are positioned correctly, not inside the atgm tube or the barrel of a secondary gun.
and that is total, so from center of view to the top is only 8.5deg, meaning that if you depress the aim down more than that the commanders sight won’t see the missile aimed 0 deg forward.
No it doesn’t.
Gunners sight can’t see over the hill, Commanders sight can and can guide the missile behind the hill where the gunners sight can’t see.
the missile is RIGHT there yet it flies to space and explodes, what do you mean the sight won’t see the missile?
And it is not about if the sight sees behind a hill or not, the game doesnt care about that, if the the missile is inside the gunner sight fov, even through terrain, it will track, once it gets out of the fov angle of the gunner sight it will lose track. It works the same way for beam riding atgms, for example the bmp2m’s missile is limited to launch angle of the gun depression of the main gun, the commander sight can depress more but the missile wont follow it it will just go where the barrel is pointing.