Personally despite all the problems pointed by the Chinese player base and their efforts to fix it, I think still a very pleasing vehicle to play, I like the later Chinese tank technology and their improvements from the Soviet doctrine but keeping a similar design.
For me, it will be like playing the VT4-A1 at lower battle rating with much more versatility in a powerful platform. I’m excited to read some threads calling the VT-5 a broken vehicle that needs to be at higher battle rating.
Similar but not accurate enough. Simply put, VT-5 was originally one of the solutions used to replace ZTQ62, but due to losing to ZTQ15 in the competition, it was converted into a foreign trade product.
The following is the development process, which may be helpful for you to understand:
The earliest mention of Chinese light tanks can be traced back to the existing ZTQ62 and the hidden PT76 in the game. It is not difficult to see from the technology tree of the game that China copied the 211 Project from the PT76 in the development of light tanks and developed it into the ZTS63. At the same time, China began developing the ZTQ62 in 1958 to meet the complex terrain and military needs of China. Therefore, in 1962, China’s first traditional light tank design was finalized and mass production began in 1963.
In its development history, there is a war that cannot be avoided, which the Chinese authorities call the “Self Defense Counterattack War against Vietnam” (please do not have too many questions about the name of this war, our focus is on the development history of Chinese tanks). The performance of the ZTQ62 in this war far exceeded that of the ZTZ59, which was copied from the T54/55. This made the Chinese military pay more attention to the research and development of its related equipment, and continuously upgrade the ZTQ62 in the following decades. The latest ZTQ62g uses a brand new ZPL94 105mm artillery, equipped with night vision devices, laser rangefinders, bidirectional stabilizers, and digital ballistic computers, and has strong combat capabilities. Unfortunately, due to a large-scale military adjustment in the late 1990s to early 2010s, the ZTQ62G was not adopted and China’s light tank program was put on hold. But I am looking forward to seeing ZTQ62G in the game.
According to existing data, it is estimated that around the late 2010s, the Chinese military launched a plan to replace the ZTQ62 and develop a new type of tank as a result. This is the origin of ztq15 and vt-5. According to currently available information, this plan includes at least the following indicators:
The total combat weight of the entire vehicle shall not exceed 40 tons. Because it is necessary to quickly maneuver and deploy in the complex terrain of southern China, and airborne units have also proposed the need to have both air and even parachute capabilities;
The engine needs to be able to operate normally in high-altitude environments and provide a performance of at least 25 power to weight ratios. Because this tank was originally designed to withstand armored threats from the south on the Qinghai Tibet Plateau, its maneuverability must be comparable to most existing main battle tanks,and possess the ability to work efficiently in hypoxic environments;
Capable of confronting third-generation tanks. Because neighboring countries of China generally equip their armies with the T72/90 series, the new tank must withstand the armor impact of the T72/90 before the arrival of China’s armored main forces (such as ZTZ96A and ZTZ99A), which requires strong firepower for the new tank;
This is also a point we are debating: the new tank needs to be able to withstand at least 100mm full caliber armor piercing shells directly on the turret, as well as 30mm armor piercing shells directly on the vehicle body.
As for why this conclusion can be drawn, firstly, it is because in interviews with CCTV and authoritative military magazines, the chief designer mentioned that "although its weight is relatively light, its protective ability is not weak. We have already achieved a level of protection for the VT-5 light tank that can withstand attacks from first and second generation main battle tanks. "In China, the first/second generation main battle tank usually refers to the ZTZ59, while the full caliber ammunition is the BR412 series commonly used on the 100mm gun mounted on the ZTZ59.
Secondly, we all know that tanks positioned at 33-36 tons cannot fully withstand frontal attacks from the BR412 series, but the turret is definitely capable. And it is not difficult to resist 30mm armor piercing bullets. and in the combat environment of new tanks, the probability of encountering infantry fighting vehicles equipped with autocannons is significantly higher than encountering modern main battle tanks—this is due to terrain limitations.
So overall, according to its design standards, this new type of tank is more similar to a “small” main battle tank that is lighter than mainstream main battle tanks. A less accurate example is the difference between the former Soviet Union’s T-34-85 and T-54, both of which were classified as medium tanks at the time. However, the T-54 was better designed and therefore had stronger performance, and both had a strong correlation. The VT-5 and VT-4 are exactly the opposite. You can simply consider the VT-5 as a much lighter VT-4, which is also emphasized by the new tank program: a special vehicle that can resist modern third-generation tanks.
It doesn’t matter because the density difference won’t have a tangible mass difference.
VT5 should likely be more equal to TAM’s hull rather than inferior.
Show your calculations on the line. Even if you give the VT5 in the game a 10-ton turret, it weighs nowhere near 33 tons. This gaijin’s VT5 has at least 5-7 tons less protection mass.
They have the wrong thickness for steel, didn’t account for suspension & track weight.
They reduced the armor to less than half of what the War Thunder’s armor value is to get to 18.7 tons, which is equivalent to the 2S25’s armor, not the actual armor that VT5 has in-game.
A lot of other omitted things as well.
They took suspension and track into consideration, It’s 3 tons in calculation. Even I doubt the side armor weight, It’s 5 more tons. Hell Let us add 10 more tons. Still 5 tons short.
And the most important thing u didn’t answer. All VT5 versions have the same turret. (ERA or composite pack) Why the turret in game fail to stop 100mm apcbc when its designer in real life stated otherwise?
While the VT5’s steel amount for the hull front is provably wrong, those calculations thinned the steel significantly to what’s in-game. Tracks + suspension of that width weighs significantly more than 3 tons.
And I have already supported fixing the turret of VT5, that is not the purview of my posts at this time.
The sides have 15mm of armor each, not 5.
I didn’t check the roof of floor of the hull at the time of dev, otherwise I’d comment.
That’s why I added 10 more tons to mitigate the false calculation. 28.7 tons is still not enough. And the weird lookig fuel tank in game, It’s educated guess that extended part should be composite armor. And I quote, Gaijin intro, hull is protected by thin RHA and composite screen. Now, It’s thin RHA only, and composite screen is replaced by fuel tank. 10mm rha on lfp, is too thin to support ERA. It kills itself when ERA is triggered
Highly relevant and interesting document on the diskussion of weight and steel thickness. The same density and thickness of steel and have wildly differing capabilities of defeating a projectile:
As is widely known, in CCTV promotional material about the VT5 light tank, the chief designer explained its protection specifications as follows: The frontal armor can defend against Soviet 100mm AP ammunition such as BR-412B/D rounds. However, the hull structure cannot withstand impacts from such projectiles. Through technical estimation, the VT5’s armor is still assessed to provide protection against 30mm APDS (Armor-Piercing Discarding Sabot) rounds. Based on this calculation methodology, the VT5’s hull demonstrates a KE protection value of approximately 120+ mm RHA equivalent. Furthermore, due to optimized CE defensive performance, its protection against shaped charge munitions is estimated to reach 200-250 mm RHA equivalent. The vehicle’s side armor can effectively resist direct fire from 12.7mm heavy machine guns.
Based on the provided information, the protection capabilities of the VT5 light tank can be summarized as follows:
VT5 Protection Specificationst
Turret Frontal Armor
1.KE Protection: Approximately 230± mm RHA equivalent (against kinetic energy penetrators like APFSDS)
2.CE Protection: Approximately 500± mm RHA equivalent (against chemical energy threats like HEAT rounds)
Hull Frontal Armor
1.KE Protection: Approximately 120± mm RHA equivalent
2.CE Protection: Approximately 200± mm RHA equivalent
Side Armor (Entire Vehicle)
Capable of resisting 12.7mm direct fire (e.g., heavy machine guns), equivalent to 30–35 mm RHA ballistic protection.
This summary aligns with the disclosed technical parameters while maintaining consistency with conventional armor classification methodologies.
But what about in the game? The front of the vehicle can only withstand 12.7mm direct fire, the turret has only 120 ± mm armor piercing resistance, and the side is even more vulnerable.
By the way, T54/55 weighs 34t and is almost immune to the front of KWK43/L71 88mm tank guns. Of course, this is the performance after achieving the ultimate bulletproof appearance, and it cannot be fully achieved by VT5. The Octopus M weighs 18 tons and can withstand a large area of 12.7mm direct sunlight on the front of the vehicle. Here, I have a question: Do you think a “light” main battle tank with a total weight of 33 tons would have worse protection performance than a positioning airborne light tank?
And I also have information here to prove that the new type of composite armor can achieve a lower density than steel and better protection performance than steel.