SPYDER - General Discussion

Hey again does anyone know what I should do to be able to target planes below a 5km range? Or is it just like that? The missiles just go to where the plane was when I shot it… meanwhile I see other SPAAs doing it easily 🫤

It’s just how it is sadly man. The devs don’t care to fix the flight paths of p5 or derby along with the radar being schizophrenic

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Although I forgot to mention the P5’s wobbly flight path is directly related to the seeker head and low velocity of the missile not being compatible to hamster servers, either they should give the P5 some extra speed and improved seeker head, or they should fix their slow high latency servers. Personally I’m the saddest about the namers being 11.3 I really evaluate the pros and cons of namers to its similar competitors and man namer never comes on top

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Do you mean 5km altitude or net range?

Either way, stick with Python-5 for anything under 10km. From 10-16km, you can use either missile – but if they’re high up (1.5km+ alt), go Derby; if they’re supersonic and closing fast on your position, slap on the P5 instead. It’s way more maneuverable.

Now, to your actual question:

Derby straight-up won’t work on planes or helis closer than 3km to the main vehicle. That means the target has to stay >3km from the SPYDER itself the whole damn flight – from launch to boom. Get any closer at any point? Missile’s toast.

Oh, and one more: Derby is basically just for nuking helis with LDIRCM. Nothing else.

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Alright, Decided to ask Piciu now, thats his answer:

(which is great to know tbh, giving us more hope)

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Yep, some hope restored! It seems like they want to do something about it, I bet the activity in this very thread had a role in it. Cheers guys🍻

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Does this mean new missles? My derby missles take forever to even reach 10 km

yes, probably next update, I-Derby ER has a range of 50KM

Thats amazing to hear honestly, hope they’ll add a new SPYDER also too, by the way does that Derby missle also have a smokeless rotor?

unfortunately not, but 50km is gonna be more than enough for our anti air, since we barely have any and SPYDER pretty much sucks right now, but if they’ll give it I-Derby ER and a Fixed python 5 + AESA radar it’ll possibly dominate.

Can’t wait tho, lets hope they dont make it super bad cause we’ve seen this before with Gajijn

it doesnt really need it actually, it doesnt need a stealthy I-Derby ER. Smokeless Motor is only good in close ranges, but at long ranges i dont really see the point, I-Derby ER is a Medium Range missile. which is Already good enough and doesnt need a smokeless motor (just saying, its still gonna be extremely good if gaijin gives it accurate stats)

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Well i do really love the look on non smokeless rotors would be cool if we got that too, just sucks for the stealth

But anyways thanks for the information

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np man, glad to help

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40km*. If you’re referring to the SPYDER AiO (the one we have ingame, I’ve just learned there’s supposedly a earlier version), then the maximum range it can have with non booster missiles is 40km through the I-Derby ER, and that’s for non maneuvering targets, so it’s effective range work probably be more like somewhere in the ballpark of ~30km if I had to guess.

SPYDER SR systems have used: Python 5, Python 5, Derby, and I-Derby missiles. (I-Derby ER can be used, but imo that makes the system capable of being designated “ER” instead)

SPYDER ER systems use: Python 5, I-Derby, and I-Derby ER.

SPYDER MR systems (not ingame yet) use: Python 5-MR (Python 5 with booster), I-Derby MR (I-Derby with booster).

SPYDER LR systems (not ingame yet) use: Python 5-MR, I-Derby MR, and I-Derby LR (I-Derby ER with booster).

Ground launched max azimuth ranges:
Python 4/5: ~12km.
Derby/I-Derby: ~20km.
I-Derby ER: ~40km.
Python 5-MR: ~40km.
I-Derby MR: ~60km.
I-Derby LR: ~80km.

oh, alright my bad

Mr is using different radar tho which does require it to have a separate wagon? i think it has the EL/M 2084?

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Does this thing has a wagon?

There are a few
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