TTK values are even more wild.
7.5km for python-5 is 18 sec + you also create a massive smoke trail during the launch.
at 7.5 km simple 90’ turn is enough to avoid the missile since it won’t have enough energy/speed, and even at 5km it depends on how well missile retains the energy… could be 50-50
Especially, since course correction/energy retention is implemented pretty bad for other systems too. classic crazy wobbling that drains all the energy:
Irl from a friendly fire incident where an Indian spyder sr shot down a mi17 with a python 5 at a distance of 6 km
According to the report, it took around 12 sec(11.5 second) for the missile to hit the target
I calculated the average speed of the python 5 which is 6000 divided by 11.5 equals to 521m/s (around mach 1.5)
In game rn it takes 13 sec to reach the same distance
Is there a possibility that it took less time to reach the target
Yes but we might never be able to know unless we get more data about incident
well, there’s still no reason to make the missiles slower/equal in speed than 700 m/s.
this is just a blatant stat nerf which limits the missile by alot.
I agree with that part but just that Pantsir is almost like MiG-25 of SPAA missiles, simply soviet magic (russian in this case but still). I would 100% agree in historic view and partially balancing to get these missiles fixed, although I might just think SLM might need to be nerfed for 40km range. But no matter what, they should be better than it is now.