SPYDER - General Discussion

have we ever gotten something accurate in game? like, no matter how I think about it
sholef is not a sholef, namer has transparent armor, giraf missing the ability to raise and lower tow, chaparral doesn’t have a smokeless motor, the tech tree starts at rank iv even tho it also could start at 1, they keep adding copy paste stuff

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notice how there isnt alot of RU bug reports but every other nations theres no many?

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Someone posted a graph of performance specs of the new AA’s in RR thread earlier.

Derby :
5km - Mach 1.66
7.5km - Mach 1.15
10km - Mach 0.88
20km - Mach 0.51

Python :
5km - Mach 1.53
7.5km - Mach 0.88
10km - Mach 0.67
15km - Mach 0.44

For comparison, Pantsir is Mach 2.35 at 10km, and Mach 1.03 at 20km.

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Oh, and although it’s not relevant to Spyder, I’ll post it here since it’s where most of ISR playerbase is lol,

In regards to the trophy bug, I asked Smin earlier in RR about it, he said it was being investigated but no ETA on a fix.

Nice to know it’s at least being looked into now I guess.

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Yeah, just read it. We’ll see if it does get fixed/changed.

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TTK values are even more wild.
7.5km for python-5 is 18 sec + you also create a massive smoke trail during the launch.
at 7.5 km simple 90’ turn is enough to avoid the missile since it won’t have enough energy/speed, and even at 5km it depends on how well missile retains the energy… could be 50-50
Especially, since course correction/energy retention is implemented pretty bad for other systems too. classic crazy wobbling that drains all the energy:

anyway, there were no expectations :)

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Python-5 doesnt pull 70G on single plane.

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Irl from a friendly fire incident where an Indian spyder sr shot down a mi17 with a python 5 at a distance of 6 km
According to the report, it took around 12 sec(11.5 second) for the missile to hit the target
I calculated the average speed of the python 5 which is 6000 divided by 11.5 equals to 521m/s (around mach 1.5)
In game rn it takes 13 sec to reach the same distance
Is there a possibility that it took less time to reach the target
Yes but we might never be able to know unless we get more data about incident

Pantsir is both a smaller and more powerful missile, as well as being directly launched and not launched vertically.

I know they are underperforming hugely but you really need to compare it to other vertically launched IR SPAA and not this two stage SACLOS monster.

well, there’s still no reason to make the missiles slower/equal in speed than 700 m/s.
this is just a blatant stat nerf which limits the missile by alot.

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I agree with that part but just that Pantsir is almost like MiG-25 of SPAA missiles, simply soviet magic (russian in this case but still). I would 100% agree in historic view and partially balancing to get these missiles fixed, although I might just think SLM might need to be nerfed for 40km range. But no matter what, they should be better than it is now.

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Be fr they nerfed the p5 even more
Spyder is so done

Oh and pantsir got buffed nice

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Do you know where to find all the changes?

In test drive, I’m able to hit that helicopter with Python 5 from 0.9km now.

Definitely feels like it’s pulling a lot more now. Still noticing a little bit of ‘the wiggle’ but nowhere near as bad as before.

In the new AA screen menu, you can now also choose which missile to fire.

I.e if Python was the first thing selected, you can now select and fire Derby without having to ‘waste’ a Python first.

no need to go to the aa menu for that, just press 1 or 2

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python my beloved

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This is P4 model right?

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