Are you kidding me?
Super Mystere B2 has 80 death and 45kill, FJ4B VMF 25 death and 36 kill, it doesn’t make sense, or can I just believe that AGM12 and AS20 carriers are really bad now( considering you don’t have A4E and G91r3, it may better but not too much) which means it almost every time you kill a ground target, you died, I am not sure you are trying to kamikaze or anyone, but this record is ridiculous.
Now you admit you use these AGMs in custom for fun, dude we are talking about the RB, the real PVP battle, there is no chance to respawn again, I count GK/D to assume your efficiency, 5 AGM per 1.5 kill. It makes me believe that gaijin needs to reduce the respawn point for CAS planes if it is the average data.
If you are not a premium account player or paid for modifications, this record getting worse, which means you haven’t played or just played a few times on these planes, data is the truth, that’s the key question, all we know research modifications is painful, but you record makes us hard to believe that you can draw so-called empirical conclusions.
No matter how much you weasel out of your familiarity with AS20 and AGM12 and playing in customization, it’s also completely different from PVP RB
No, back to my previous topic, g91and M247 who will win, as you said, most players will choose shot as 20 at 1.5km-3km, but m247 can lock you at over 5km and shoot you in 4km. you will never notice that unless the HE-VT is exposed. However G91 just a simple case, we can assume other cases, such as MIG23BN, SU7, and Q5C… are all up tier, and all of them have RWR, but M247 could easily kill them, so BR doesn’t matter, on the contrary, the SPAA respawn point need same as MBTs
As a fighter main in ground RB, I get to clean out enemy air fairly often. One competent fighter can lock down the airspace and cost the enemy thousands of SP.
But killing off enemy air doesn’t matter unless your team destroys 5-10 planes, because people can spawn a plane, instantly die and still get a tank if they did okay on the ground. Planes are most unfair in props where there is zero counterplay from SPAA that will stop an American fighter from making one, maybe two drops on the battlefield and killing whoever he pleases.
Therefore, spawn cost for suspended armaments should be increased, SP costs for belts and missiles need to be reworked. Most SPAA should receive a downtier especially the large cannon ones in rank II-III. They are worse than MG SPAA for killing planes, and only half-decent at killing tanks. So unless a 40mm SPAA is great at removing ground vehicles, it should be lowered in BR.
We need a mechanic that gives players a reason to spawn fighters.
As I said, your record can’t prove that is a skill issue( RWR doesn’t mean anything), I can’t imagine a player that never had such an experience and said that was a skill issue lmao, the radar will lock those planes in shorter range(when they are diving) because it will make these plane reduce alertness, and its the basic skill for SPAA.
RWR against RADAR SPAAG means 1 thing → you’re Alerted from the possibility that one SPAAG is on the ground,…
If you can’t understand the difference between an alerted guys and some dumb rushing over the field, then i’m sorry, you don’t have my game experience/vision, and therefore can’t see what i meant before.
I’m not going to say that you’re specifically bad, but most players do not use all the tools they have at disposal,…
Yet even without RWR, i’m able to reach out even SPAAM to gun them down in 1vs1 situation,… and those have up to 4 times the range of M247,…
Even in like 5.3 the air spawns were crazy - there were like 10 planes up and it was hell.
I finally had a good game in the EBR 1951 and was controlling a point doing my job on 6 kills - going to flank and finish the other tanks hiding in the back. But salty panther players spawned in like 3 bf109s and just kept shooting me over and over destroying my wheels so I couldnt drive anymore.
Like spawn points need to go up for aircraft by a lot. Most of these people got 1 or 0 kills and then got in a plane.
I have played a whole night to test the M247 situation, I have never been killed by a G91, and AS20, even though sometimes there are 2-3 g91 in the sky at the same time, and I can even use HE-VT to shoot the AS20 to make sure my safety, yes AS20 could shot at long range, even in 5km or 6km whatever.
The main issue is, how could you directly find the SPAA, I can hide behind the buildings and wait for you. pls, don’t use such a test on foolish people, as I said again, PVP RB and custom mode are totally different things, If you really good at it, why is your RB record so bad? it doesn’t make sense, yes sometimes people are lucky to kill an AFK AA, but it is just a little part of them.
The best time for AGM12 and AS20 has been passed, I still remember when the A4E/G91R3/FJ4B reled the RB from 8.0-10.0