That is what I’m saying, I mean if they have sources for the one from 95YA6 why not just do the same for the AIM? Its available and documented all over the web for the AIM 120 C -5, I may be wrong, maybe it’s not ready until the official release of the update, but its hilarious because the AIM 120 C -5 found on the F/A 18 late, has it at Mach 4.4 1509.2 m/s but the ones on the sl-amraam-hummissile is not its just Mach 2.4 = 780 m/s, but as i said maybe they haven’t updated anything regarding the missiles on the Amraam.
Statcard makes sense, because it then gives you a better image of what the missile can do in practice. But yes, afaik they also put these limits (speed and range) as hard limits as well, which ideally shouldn’t be there but they’re very unlikely to get crossed anyway.
how do we know that it didnt cross when the limit is there
before theres no limit it crossed and reach 15km better than now(although still terrible)
Judging from MatAWG’s video, the 120C reached 2782 kph = ~773 m/s maximum before slowing down again. So the limit is there only for show really. You can’t fire on the move either, so that’s there’s not really a way to get it faster. Maybe on a map where the altitude is high? You could test that and see in sensor view if it reaches the speed cap and bug report.
I don’t think the speed limit comes with additional hidden drag or anything either, but I can’t say for sure. I think it just makes the missile just sit at that speed if reached, until slowed down again. You could test it by shooting the 120Cs at close to 0 speed from an aircraft and see how far/fast it goes in sensor view.
Pansir remains the best SPAA on the dev server.
It’s just funny to see how Pantsir missiles, due to some other laws of physics, do not lose speed as much as other missiles.
The speed of the Pantsir missile is 4483.661 kph, which is twice as much as other new SPAA missiles, and most importantly, the missile does not lose speed, it flies 10 km and loses only 1 Mach. I have long noticed that the AIM-120 loses speed too quickly, after turning off the engine, it seems to turn on the air brake
Want to adress the issue that Aim-120C-5 might be missing a sustainer. Actually i dont know from what source gaijin configured Aim-120C-5 but i found only one publicaly awailable source and it states that Aim-120C-5 used the same motor as A/B but with 5inch more space allocated for propellant which can give quite a significant increase in speed. It kinda explains why Aim-120C-5 has almost identical performance as Aim-120A/B in game right now, bc the motor might be completly wrong.
Here is my report - AIM-120C-5 sustainer
whats burn time of aim120c5
If my calculations are correct it will have 20-25% longer sustainer than A/B, though it will be not that much better than current C-5, overally only 5-10% faster
7.75s in game right now
what is the aim120 A/B model
1.7 booster, 5.3 sustainer