TLDR…at any rate matching should first look at time played. a 100 hour player vs a 10k hour player in no way makes any sense. One has brand new crews, doesnt know maps or where to shoot while the other is maxed across the board and simply is farming KD. All this does is scare people away.
Stats have destroyed every single game its ever been put into. Take World of Warcraft, different genre but same thing occurred. Gear score apps came in and now you had this new filter to gauge people against. Got so bad Blizzard forced the removal of the stats it used.
Destiny 2…Raid Report and Trials Report ruined it as well. Now you are gauged off numbers you may or may not have had any ability to control.
Only stats should be allowed are the ones currently in game. Remember also whoever makes that website is financially benefitting off adds using your data.
one idea that could make your suggestion relevant would be to implement the bungie era halo skill based matchmaking (the best one ever), one game you face stronger opponents, the other weaker opponents, etc.
Also the SBMM should be balanced by only giving you stronger players to fight when top tier, and weaker when low tier, the other way around is just not possible.
Absolutely, all the additions of premium vehicles have made the average match 3 players do everything while the remaining 1 death leave. At least an option of skill based match making/ranked would return some skill and engagement in matches.
BR has become utterly pointless. It used to mean you had more skilled enemies AND team mates, resulting in longer, more interesting matches
Do you really trust gaijin to implement such a system???
I don’t want to play Warthunder: Black Ops 7
Making the game more enjoyable, like what Nuclear Thunder did, would be a better direction. Not becoming a sweat fest.
-1
There’s already competitive events for GE and rewards actively ran by the managers.
- malicious players who actually want to club will no doubt make alts or even try to crash their stats.
It won’t do a lot but make now all matches a sweat fest.
That sounds like a personal issue ngl
Yeah, no, the more I play the more I realize the only people who would complain about SBMM are people who are only mad because they won’t be able to seal-club anymore.
You know how to play, but who says the guy who just started doesn’t know how? I’m sorry, but if you’re too good and you run into him 20 times a day, do you really think a guy who just started using Tinder is going to stick around? He won’t stick around, he will stick around. There are good players and bad players, players who are too good. The really good players, play with them. I’m sorry, I’m sorry.
But also take into account
To succefully sealclub people will have to work for it, smurf accounts or simply spend time crashing your rating and it will temporary since eventually you will find yourself in your own league.
If now it would take time and work for simply a limited window to abuse, people will try to use it to the maximum.
Where does it end? People will spam meta planes vs noobs… one clubber will now be 100% of the time a full sweat meta abuser, and those are pretty common already…
The true solution is to improve tutorials, the “noobs” don’t have basic concepts or strategies because they are not found anywhere in game.
The most useful tips outside of “how to move and aim” are the “APCR does poor post pen damage”, “bullets have drop off”, “press spacebar 2 time for IR missiles” and takeoff and landing for simulator battles.
The most advanced ones are missile tutorials… a simply “how to press the trigger”.
No wonder newbies don’t know weakspots, overpressure, flanking, boom and zoom, etc.
they need to look outside the game and look for tutorials or ask people on reddit or the forums.
Let’s not mention vehicle stat cards… those are complete lies…
Only useful statcards are those of shells but gaijin doesn’t teach to read those, doesn’t even teach you to unlock your cursor and hover over the icon in order to see it.
You can do both
Which would be SBMM working as intended, yes.
A limited window, vs a permanent window?
Slippery slope fallacy.
Sure, but they can’t club if they’re being matched against equals.
i think warthunder simply isnt a game where sbmm would work. sbmm works in multiplayergames that fundamentally can be balanced by simple increase or decreases of numbers like “damage”. Warthunder it WAY to complex and based on too many stats like reload, pen, post-pen-damage, mobility, turret rotation, and fundamental functions like stabilization, thermals and so on. even thought player skill is a noticable part of part of whether you win or lose a match, vehicle capability is way more important (F-14 on launch, Mig-23 on launch, 2S38, Terminator and so on come to mind instantly). unless the BR system is made in a way that somehow every vehicle is PERFECTLY balanced SBMM simply would be gasoline on a fire that makes this game way more complex than it already is.
even though this is a nice thought its simply the wrong game to implement this mechanic.
In my opinion, the only way I can see skill-based matchmaking being a viable option is if we get proper voice communication, which does not exist. I cannot talk to the random in a random match, only in a squad or squadron. So if I am trying to make a callout, im forced to use a system many disable. Simply because it gets incredibly annoying.
On the other hand: This could improve the battle ranking system so things aren’t being overtiered for no reason.
Imagine you have vc in gameplay and 99% is for trolling the gameplay with loud music and insult then actual team chat.
I prefer skilled matchmaking on stats not on you vc because op team always have experience players on one side and other noobs.
If it makes matchmaking slower then a BIG NO! This will also make the grind harder for some players, so no!
I am sorry, but this is just how this game is. The faster things go, the more RP and Money you make. I do not want to wait, I have a life and so do many other players.
Next problem. To get kills, there need to be victims. If everyone is a Rambo then getting kills is harder, which again makes the already slow grind slower! You kill less, you die more!
Yes, right now you can get people who destroy you, but at the same time you also get “noobs” which can serve as your cash grab in the same match.
If the reward system is adjusted for these factors then ok, but they will never do so.
And that’s why Proximity Voice chat exists. You need to be within proximity of the others.
So it reduces the trolling chance, cause only those nearby can hear you, and if you die. or the radio is destroyed woopydoo
We could have a proper radio system y’know, and actually use the squad system already in game as well. It could go quite far if we had something like how the game Squad handles squads.
I hate to say it must players can’t bring line up verhicles or using the free verhicles provided by Gaijin what do you think voice chat would change the matchmaking.
