I have not voted simply because i miss a decisive point:
Battleratings adjusted on actual combat capabilities are a prerequisite for implementing a functional SBMM.
Why?
I play just prop Air RB and see daily that actual player skill is less decisive if you face extremely under-BRd aircraft in a rather mediocre or average aircraft.
That means if you face a similar experienced pilot the under-BRd aircraft has always the upper hand. If a SBMM increases the total amount of equally skilled players you have to fly a meta plane or you have zero chance.
Impact example from my pov:
As i like stuff like SM 92s, Me 410s, Hellcats or P-47s my efforts to make them work are already high enough - if i have to face way more experienced enemies flying stuff like Yak-1Bs, Yak-3s, Ki-44s or just in a plain P-51 C-10 i have to stop playing them and switch completely to broken planes like the MB 157 or the C-3604 just in order to have a fighting chance.
In other words:
The BRs needs to be set on realistic plane (and not player) performance level and the BR spread has to be reduced - otherwise you will see exclusively lobbies filled with meta planes. I have no problem to turnfight a 4.3 Yak-3 with my 3.3 Hellcat but i have serious issues doing this in a 3.3 Me 410.
+1 ( as new game mode only) but not for the correct ab / rb battles the reason it will make it very toxic.
at least when it’s added as ( new game mode ) players will have option to choose.
Probably the most thought out SBMM post I have seen so far, while I have to say no in general, I’m not opposed to a competitive or tournament game mode existing as long as I can ignore it, and that means no OP premium vehicle rewards that cannot be obtained any other ways, SL/RP/GE/ unique cammos or premium packs that are otherwise obtainable as rewards I’m fine with.
I’m getting to old to sweat against teenages with young person reflexes. And honestly it’s also interesting to not know how skilled an opponent is when you engage.
I started out like any other player, I sucked originally and knew nothing about machinery of war. I was just a random wallet warrior Timmy at the start, grinding out his nation’s TT with their premiums and such. I was by no means “good” at the game in any sense of the word. Had you ever proposed this back then I would say no, it would have been of no use to me. Sadly for most players this is also likely the case, and I think will cause many who don’t see much purpose to this.
That doesn’t mean this shouldn’t be a thing off to the side for those who want it. The players who dislike such a thing can steer clear of it and ignore it if they wish, so long as it’s added in a fashion that makes it completely separate from casual matchmaking we have ingame.
Many players who are active in the online community are above average and I’m sure would love to put their skills at the game to use in a competitive way. Giving them this option wouldn’t be all too bad if you ask me. The only issues I worry about are the toxicity that could come from such a thing as has happened in other communities in the past (maybe auto using name tags during battles and turning of all cha in there would be a viable solution, then again maybe not). As someone whose grown over the years as a player, I think I’m not alone among the above average players in saying this wouldn’t be outright detrimental to the game depending on how it’s added (second main issue, gaijin. We all know they’ll find som way to screw it up lmao).
With that said: +1 as a side option, for this who want it. So long as it doesn’t override what we have or take away from the current system I have no objections and would gladly try out such a system if it provided improved rewards as suggested. Very thorough suggestion, well done!
Adding to all this a lot of mechanics and the general gameplay loop in certain modes (looking at you ground rb) are so fundamentally flawed that a player can easily get amazing stats by just ruining the game for everyone. SBMM would make entire lobbies of M18 Hellcats just running around the map to spawn camp
I think SBMM could bring back motivation and unique fun that has been lost in the modes for a long time now, witch greater focus on teamwork and strategy contrary to the popular deathmatch style games we see with everyone fighting only for themselves.
Spoiler
As to how i think the gamemode should be setup:
3 Active Brackets/Week that feature the most iconic vehicles of a certain period:
Example Tanks:
5.7-7.7 (First Week 5.7 then 6.3, 7.0, 7.7)
8.3-10.3
10.7-12.7
Same for Planes.
This cuts down the active queues while allowing players to choose freely which types of tanks they want to play. 6 Brackets with 16 Players(8v8) per match is easily covered by the matchmakers massive influx of numbers.
For lineups i do think 3 tanks should be required, none lower than the minimum br of the week(not counting spaa). To ensure that you’re not stuck against superior teams.
For planes the mechanic would obviously require the last performance unlock to carry the full missile potential.
For rewards i think anything from camouflages to boosters to wagers and special (edition) vehicles for higher ranks would be fun.
To encourage playing sbmm, which will be a harder gamemode to perform well in it could also add a unique modifier to points scored for vehicle quests. Say Score x Tier x Ranked modifier reaching anywhere from 1.2-1.6
War Thunder already suffers from impossibility of balance between vehicles, putting this would create even more competitive environment, obviously it can always be implemented as apart option to play the game, I just have my concerns how future vehicles would be affected because of Metagaming at so on.
This point is, for me, the main reason why this mechanic is impossible; starting a new tech tree at the highest level would simply be impossible. For example, it’s already difficult to find a match in naval battles; if all players also have to be at the same level, it will make the mode unplayable.
Good suggestion, but has to be a hard no. SBMM has pretty much ruined the casual FPS market and would also do damage to War Thunder.
In games like COD it pretty much allows for the exact opposite to happen. Players abuse the system by tanking their KD until they are put into what is essentially bot lobbies and run rampant.
Different rating in Air Arcade, Air realistic, Air sim.
Different rating for ranks I-IV (Gunfighter era) and ranks V-VI (mixed-jet era) and VII-VIII+ (BVR era). I consider myself an average and somewhat consistent player with my WW2 props in sim. I’ve absolutely no idea how to deal with missiles or use them and BVR would just be instant death.
Idk if tanks would need separate splits since tank gameplay remains mostly the same across eras while aircraft change completely and utterly.
Arcade, Realistic and Sim should however be always kept separate.