Should Bombers get a damage model update?


It would be nice if my tail didn’t magically disappear.
This is a server replay by the way.
https://warthunder.com/en/tournament/replay/461742377692899472?public_key=UOWlwLc8M1wOUKRPSEy9

Oh that looks totally normal. With planes designated as follows: Bomber, literally any object that gets a little too close to the plane just breaks it apart. Its realistic /s
Because the big bombs on pe-8 and lancaster and such were a bit too strong (especially on some of the classic claustrophoby simulator maps with one lane, 3 caps less than 100 m apart, hell yeah european province) in classic gaijin fashion they went the full circle. Any shell no matter if its he, hvap, aphe just has to break the giant, slow and unmaneuverable bomber in two. Not that flying around in air rb with a plane thats about 200 kph slower than anything it can see is fun in itself, youre also contributing nothing to the outcome of the match.
But that clearly wasnt enough. The bomb radius also had to be brought down to ridicolous amounts where now 3000 kg bombs that somehow never land where the bombsight points at in the tu-14 literally have to direct impact a tank to get one kill.

So you can clearly see how they needed to double down, again, to make a vehicle class literally unplayable and unfun.

Meanwhile YAK-9t with 30 rounds of ap-t and yak 9U with 29 rounds of 47 mm aphe on laser accurate aphe on a fighter that can easily oneshot 7.0 heavies like the T29

Im surely no fan of everything just exploding when a 100 kg bomb drops somewhere in a 20 m radius around it. But there needs to be at least some balance of the capability of these cas tools so you dont miss 90% of 3000 kg bombs (and waste all the sp for nothing) and if these are really too strong just take them out of ground rb.

3 Likes

also add artificial gun spread because I suppose a groups of idiots couldn’t think another way to kill a bomber that isn’t standing directly behind it for +5 seconds