Severe incompetence

Well you ONLY put a discrimination on Russian Helicopter, therefore it is untold yet existant.

Now prove it

PS: Russia doesn’t take to Majors “S” letter in it’s name,… if you continue in using this king of Typo, i might use a report involving Staff.

The man get flagged because he have not taken into account majors other problem mostly occuring at those BR and decided that the Problem is on Devs sides adding some buffs to russians vehicules only.

The problem is much more complex than that, as you could have seen in early posts.

The situation is more complex, surely, yet the 70% winrate that Russia has seen for years now isn’t that complex either, and pretending it’s not intentional is nothing short of insane.

Besides, people are allowed to be wrong, people are allowed to disagree with you, people are allowed to be uninformed, that’s no excuse to hide their comments, you can just reply to them and explain.

But it currently is:
40% ODL for US teams in general
10% for russian teams in general

Who do you think will win, when after 5 minutes you are fighting 14 tanks, with at best 9 allies?

Therefore, the win rate is easily explainned.

They ODL for reasons though like getting the first shot then another while mr.Biaz turns his turret and one shots you… Its not cause only ODL play Nato der… Its pretty easy to want to spawn a second time after tanking hits from other players and getting ez kills isn’t it now

Okay… so what happened to:

The man get flagged because he have not taken into account majors other problem mostly occuring at those BR and decided that the Problem is on Devs sides adding some buffs to russians vehicules only.

As you proceed to not take into account the problems at the BR and instead decide the problem is one the players by looking at things at face value.

Why do you think people ODL, have you asked yourself that?

On the contrary, NATO teams ODL at an alarming rate, even when they are doing well in the match. While I do have jaded opinions about the performance of Russian vehicles, they are not the only issue.

-Most players of NATO are using premiums and are the majority of those who leave.
-NATO teams are almost always playing reactively instead of proactively. Rarely an AA at the start of the match, teamwork is heavily underutilized, players swarming to one side of the map and getting bottlenecked. It’s quite appalling seeing the casual NATO playstyle.
-With combined arms being an important aspect of projected NATO dominance, in game it is rarely taken advantage of.

Even when I focus on areas that NATO mains complain about to assist them, it ultimately ends up fruitless. The only way most players can get any mileage from NATO is if they have a squadmate to help cover weaknesses.

I have seen NATO teams absolutely crush a Russian team despite their high amount of respawns mostly due to combined arms tactics and players using SUAVs. But that level of teamwork is rare and thus your usual match ends up a NATO loss.

Well why 60% people don’t ODL and have fierce fight then?

There is players who don’t know how the game works, but follows what a streamer/youtuber said about the game that ODLing is the way to grind fast in this game → Panurge sheeps

There is 2 kind of players in this game:
→ Those wanting to overrule any other country/vehicule
→ Those wanting to play a game at it’s fullest

Who are ODL ones? Who are those not ODLing?

There is also the part of ODL players for “economical reasons” → being obselete reasons since last year economical changes, but you know when people think their right, it take times for them to come back on it.

There is finally the Raging players, absurdly not wanting to come back after being shot (even in the track → i’ve seen 2 people J-outing after i destroyed one track)

So,… is there other main reasons? Maybe,… but i might be close.

Those reasons are put in order of quantity :
Sheeps–> Kd Players → Eco-Players → Raging ones

Now, it is not unknown that both playerbase from Usa And russian is filled by newbies/low experienced players at all ranks, therfore 10% ODL in both teams is possible.

KD players and Eco players are about 20% of ODLing:
Eco → this doesn’t occurs to Russia teams, as you know the vehicules are somehow 40% less costlier than US counterparts
KD → Many US players still thought that USA baeing the best, they should run over all ennemy teams without playing seriously, meanwhile russian players are also limitated from the speed of russian Vehicules (ground wise)

Raging ones, still occurs, even to me sometimes, ait happens everywhere.

So,… this is my PoV over the current problem of ODLing, and how it impacts the Winrate, which is impossible to obtain ALONE // without Teammates

This post was flagged by the community and is temporarily hidden.

ODLing is the way to grind fast in this game

So that’s game design.

There is also the part of ODL players for “economical reasons”

Economical reasons are still valid, spawning in a premium vs a TT vehicle is a night and day difference, repaircost might have been reduced as an issue yet it’s still pointless to respawn if you’re premium vehicle is destroyed if you’re looking for progression.

Also due to game design then.

There is finally the Raging players

This can be for a variety of reasons, yet magical Russian ERA or ammo that refuses to explode despite countless real world examples of what happens when that happens, only to get ammo racked 2 seconds later by the same tank is probably rage inducing for many.

Final reason is that one has a 70% chance to win and the other a 30% one, which is not just the BVM, it’s also the Pantsir and the Ka-50s and 52s.

Which is more game design.

Also go browse the suggestion forums and see how many NATO changes get blocked by 1 or 2 moderators.

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Based, I love it.

They’re

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