Server Update 13.01.2026

We can all see the BMPT was OP for it’s BR but it will continue to ruin 10_2 ground sim games… last week there were 150 Redfor players waiting in the 10_2 lobby for a game… and in the 20 or so games I played NATO won… just one.

PLEASE move it to 11_2 so we get some balance back.

2 Likes

Meanwhile… Most people had stopped playing 9.7+ because BMPT auto-won every single match without much effort. The only people who werent against this kind of BR increase were the Soviet mains that like auto-winning every match.

The TT BMPT with 5 crew could easily be 12.0 without a single change. Premium one with only 3 could easily be 11.7 with no changes

4 Likes

Well, to put it very simply, it’s true, but this machine has significantly worse mobility. In virtually any situation, even a machine with 9.3 mm can destroy it with a single shot in four different ways. So, the armor works, but only at very long range. Unfortunately, the Terminator can’t operate at ranges beyond 1 km, unless, with its mobility, it can manage to get to the flank. The BMPT also has significantly weaker firepower than the LT you mentioned. The mythical survivability stems mainly from the Terminator’s 10.3 mm armor, and since the average LEO-2a4 user barely grasps the concept of shooting at the lower plate, let alone the BR below. It’s a matter of learning and practice, just like when they added the Trums, only this “problem” will disappear more quickly.

Why not, the vehicle is being put into a teir with higher penatration vehicle and thick armor. Keep in mind as it is being put at 11.3, it will be upteired as well, making it also struggle against penatration with its barrels

10.3-10.7 is still unplayable from BMPT hoardes by the way. move them to 12.0

2 Likes

Omg someone that plays high tier sim as nato??? you must like suffering for real, props man. I go statshark, i check sim win rates…im like hell nah fk this shhhh… im out. Why would anyone do that to him/herself? EDIT holy crap, 60% to 70 % WR for redfor from 8.3 up? AHHHH whatever…

BTW, that might be something that the snail is still absolutely persistent to learn apparently…having unbalanced messes at several br ranges in several gamemodes is not good for the amount of players that want to play in those areas…why would you queue nato top tier in sim? just to get casd 2 min in? by 5 planes? meanwhile redfor players probably queue for 30 min before they find a match…awesome, just awesome

I play the Apache, I love killing BUKs and am often the last player left alive :p

It’s fun and win rates are for children :p

Apparently it matters more to people over simpily playing the game for fun

1 Like

womp womp

3 Likes

admirable, really. you just got a stronger mindset than me apparently. Constantly fighting 10 enemies alone because your whole team leaves 5 min in because they are annoyed is rly not my kind of thing.

First, play a Terminator and then comment ;) And your blaming the winrate on Terminators is a sad case of skill issue. If you want, I can show you what analysis and drawing conclusions for the future are. However, I have to agree on point 1: Terminators should never have been 10.3, but always 11.3… and have a fully finished model and APFSDS. Then we can discuss whether it should be 11.3 or maybe 11.7. And since the BMPT is such a big problem, I’d like to hear your thoughts on the Nomer 30. Have you ever encountered an above-average player on this vehicle? What are the characteristics of top tactics on this machine? And why does this example contradict this “intelligent” Terminator change?

2 Likes

womp womp

4 Likes

wtf lol

A model that benefits the BMPT currently and APFSDS it never had?


What’s wrong? Scared your stats are gonna go down now?

1 Like

Theoretically the gun the BMPT has is what the BMP-2M has, so it can recieve the APFSDS

First play any nation other than the soviets at 10.3 vs a team full of nothing but BMPTs then comment

6 Likes

You’d be surprised, there has been a lot of losses with teams with BMPTs because of players quiting too early. Leading to NATO sides winning

I think your simplifying this a bit to much.

In general when a light tank faces a light tank they have roughly equal chance of destroying each other, the BMPTs survivability means that it has (at it’s previous BR’s) a higher chance of surviving an encounter with a light tank and fire back and win.

When a light tank encounters a MBT the MBT has the first shot and a high chance of destroying the light tank in practically most of the places it can hit it, not all, but a lot of the area. If the MBT fails to destroy the light tank then the light tank has a chance to fight back and disable the MBT by shooting the barrel/breach/turret ring/tracks/etc to eventually drive around it and destroy the MBT. When the BMPT face a MBT then the MBT has to treat it like an MBT and aim for weakspots, there is comparatively a much larger chance for the MBT to fail at this due to the MBT style of survivability of the BMPT, at that point the BMPT has even more offensive options than most other light tanks and disabling and destroying the MBT is just as easy or maybe even easier than it contemporaries at it’s previous BR.

I do not think this hinders it in any meaningfull way, it has ATGM that can destroy enemy tanks completely or destroy their barrel/breach so that you can move forward with it easier, other light tanks that face other tanks at a distance face the exact same problem, but they can at least shoot other light tanks down, but not the BMPT to the same extent and the BMPT can fire back much more effectively than a MBT in the same situation.

I do not believe this statement, at all. It’s quite literally an MBT hull. It should theoretically have about the same survivability as MBT’s.

it has ATGM. This is the case for ANY light tank.

For the main canon, sure, but it’s lower penetration values doesn’t hinder it from disabling barrels and things like that, it can also still destroy other light tanks and has fire on the move ATGMs.

That’s the issue, it has MBT survivability so other MBT’s have to aim for weakspots. When the same MBT’s face other light tanks they do not have to do that and have a far lower risk of missing the shot. after that the BMPT has the same, if not better, chances of destroying the MBT compared to other light tanks in the same situation.

It’s not that it’s impossible to destroy, it’s that it survives better than contemporaries and destroys enemies better than contemporaries at those BR’s (10.3-10.7). It quite literally performed A LOT better than the vehicles it faced at the lower BR’s. Otherwise they wouldn’t have increased it’s BR this much in this short of a time. I don’t think i’ve personally seen any vehicle change BR this fast and much before.

3 Likes

I just play whichever team will get me the quickest game… last week I got 10 kills in 11_2 and we still lost. Had a great time :p

You should try it :p

Since the release of Terminator, you played ± 2433 games.

If we exclude aircrafts and vehicles with less than 50 games played in that period, we arrive at this:

But this isnt as impressive as your monthly SR1 rating

Sr1 rating

Which since the time you started playing BMPTs, skyrocketed 200 rating points, in just 10 days.

Now I wonder if theres a connection between you playing mostly BMPTs and your SR1 rating jumping 200 points.

And how do your claims about BMPT being, as you described it

line up with your very own hard data.

But oh well what do I know.

12 Likes

jujutsu-kaisen-mahito