Server Update 13.01.2026

The T-80BV is in game.

If you look at the modifications, it literally gets a thermal, and ERA as the BV package.

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T80BV has better hull armor 5 layers of composite armor, in game has only 3 the game miss this
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And now 11.3+ games are an hell beause of the bmpt, is truly fun to play in a light vehicle like the centauro right now.
Can’t just gaijin admit it was a mistake and remove it? you can’t balance it right now

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Yet it was implimented? Meanwhile many bug reports for NATO vehicles have been ignored by Gaijin.

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I 1000% see the Russian bias all the time and believe its real. But you know what i also agree the T58 needs a up BR.

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They always are they cant cope with the west

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Totally understandable from the situation they are in.

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Incorrect, constantly mayo tanks get buffs

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Gee. I wonder why

But their br’s never change :)

Now if you played Russia, you’d get nerfs and br changes 9/10

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Because real life isn’t a video game. You can’t just create the best thing, Cost is the biggest limitation and Russia was hella broke in the 1990s so they focused on making the cheaper T-72s and T-90s. Even the US army faces this. When the Abrams program was started, a vehicle like the M1A2 was envisioned as the final program, but they started at the 105mm M1 to the 120mm M1A1 to the M1A2 with the CITV.

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I wouldn’t assume every player has the same level of skill you may have. There is more average to below average players than masters of the game.

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Regarding this:

This map is for ages broken like hell. Every half-most experienced player is fully aware of this.

  1. In case you play for JP u are forced to locate and kill ALL enemy players as the ground AI interactions generates an auto-win for US/UK teams.

  2. In case you play for US/UK all you have to do is to stay alive as the Ground AI rewards you with an auto-win.

Why?

  • Over the years i lost dozens of matches simply because one guy (usually a Wyvern) just runs across the map and there is not a single JP fighter able to catch them. Basically all JP aircraft up to 5.0 can’t catch even a 3.3 Hellcat if he manages to get above 6 km - a plain 3.7 P-47 is untouchable above 6 km.

  • But - as JP player you are forced to go low in order to fight 18 (!!!) landing craft launching tanks which will capture the 2 airfields on Saipan and Tinian. In addition hordes of ai F6Fs murder your tickets if you don’t kill them - which makes you very vulnerable to BnZ attacks.

  • On the other hand i won hundreds of matches just based on the general habit of US players trying to turnfight JP aircraft as they can’t use BnZ or BnRun tactics properly.

That means that 2 coordinated & experienced US/UK pilots can BnZ the entire JP to death or one pilot can just run.

In order to fix this you need to:

  1. Eliminate ticket drop of ai interactions
  2. Slow down the approach speed of the 3 x 6 landing craft
  3. Adjust the number of US ai planes (F6Fs) to a reasonable amount
  4. Reduce the number of allied 4-engine bombers to max 2

I played on this map a few minutes ago. As i received a call i did not spawn immediately - and as soon i was ready my US/UK team was dead (except a B-25). I spawned and just run away and won with 0 points; all i had to do was to block blind hunt orders and flying away.

This can’t be right.

Evidence-Replay:

Gaijin Entertainment - Single Sign On

I think you didn’t understand what I meant, but okay.

@Piciu713 By the lack of a response (and basically 0 adjustments, fixes or model changes in any update for months for any ship or anything in high tier naval) can I take it as i was right in my assumption that this situation which is comparable to the BMP-T situation was and will just be completely ignored from here on? EDIT: Besides the assist/severe damage change which was desparately needed for years now, though i dont know how good it rly works because once again, not playing RB when almost everything else just doesnt work.

I mean i can just put my time elsewhere thats no problem at all, but if it really is in no intention of the snail to do anything anyhow i dont need to bother about it, find information for bug reports or waste peoples time on the forum any more why this or that weird thing happened in one of the rare occasions of playing naval again.

So if you kindly could let me know if any changes could happen there, or just drop a hint as in “its just gonna stay that way/its not worth changing anything/its actually perfect the way it is/someones aware of it and its being monitored in which way something could be done” that would be very much appreciated

I think it’s clear why when a player plays “Russia” the vehicles get nerfs and BR changes.

Take the BMP-T for example, I expect you are well knowledged about this subject.

Changes to vehicles and their BR in Russia is not just by the wave of a hand and for no reason, @UniqueScorpions-live

It’s relative to the performance of the vehicle compared to vehicles around its teir. Is that really something to be point out when gaijin has been known for adding sovient/russian vehicles that overperform at teirs, that overperform with armor (ghost armor and spall). A great example would be the T-90M. And therefore the “nerfs and br” changes to occur.

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imo, if/when a strong vehicle to another nation is added, its usually nerfed pretty quickly. Only exception is the US and maybe Germany, but their terrible playerbase usually drags the stats way down so even very strong vehicles look pretty weak in the stats.

Ah I got it mixed up with the FA 2, my bad

I play on controller.

mic drop

It took well over a year for the fox to become historically accurate.

Pretty much every Churchill has been good, I think only one ever got nerfed.

TKX (p) and the type 90s still out preform their counterparts, and are still 0.3 br lower than their counterparts.

These are just the ones I can think of quickly