Semper Fidelis: EFV

hell no

bruh have you even test drive it? this vehicle is awkward to use and i have drove bmp3 many time to know this thing is too big, at least bmp3 can look behind it shoulder

At the time of asking it wasn’t on the wiki. Gaijin now changed the event page to what is normally is but it wasn’t when it came out.

1 Like

I mean I guess its bit better still I would not call this calm. The water may look calm but aim still go all over the place even with stabilizer and pretty heavy amphibious tank.



^ this is how the aim should rock in the sea shore maps in middle of a storm. Not on calm river or lake. They should more so fix the vehicle physic itself. 30 ton tank should not just rock around like wooden raft.
image

4 Likes

My bug report mentioned :D
image

4 Likes

Also I like this camo.
image
I will grind it just for that and imma add IJN markings and call it ka-chi 2.0

Btw gaijin if you need inspiration for next amphibious tank event or something 🤫

2 Likes

Do you know the phrase “Speaking is silver, silence is golden”?

1 Like

Apologies, I tested with LAV-AD which has a pretty strong stabilizer so to me it looked more calm than it actually is.

3 Likes

Boat:

Buoyancy
Operated
Aquatic
Tank

Honestly, not the worst idea ever, a fast amphibious tank would be pretty interesting and fun to see in the game. Only problem is that the tank is massive and incredibly vulnerable, stealth is impossible. In maps without water, expect suffering. And a 30mm bushmaster cannon? Yeah, no thanks

1 Like

its going to be barely useful… but its still funny as hell

2 Likes

I’m so sad this is an event vehicle ;-; it looks sooooo coool 😭😭😭😭

1000% Garbage

1 Like

well well well who could have thought

10000%

buy it on market for like 2usd. Thats what its worth.

2 Likes

TOW missiles HATE water.

Mean while, back at 9.0 Japan: 25mm no thermals, no LRF AND no stabilizer

rcv should be 8.7 and this thing should be at 9.0 then

9.0 I can live with, the calls for it to be 8.0/.3/.7 are ridiculous though. We need grounds BR to be expanded to the same max BR as air (at least, and air is a mess of compression as well).

I’m pretty sure that’s stabilized.