Seek & Destroy: Improvements & Refinements

I’m waiting for 64v64 with 12 caps

2 Likes

I´ll gladly take more of these QoL improvements and immersion updates over any number of new shiny vehicles.

2 Likes

when the reworked helicopter gamemode?

when tornado 1000+ (maybe over 2000 idk) chaff

600 per BOZ pod, so 1200 and then an extra 320 CMs is available for the Tornado Gr1 via 2x BOLs.

But yes, exactly that, as its apparently the entire reason for adding the Split CMs in the first place

I’m fine with the damage model of the wheels in wheeled vehicles, at this point the wheels of the rolling train in tracked vehicles should also suffer damage (not just the drive wheel and the idler wheel) which would cause the crawling, just for balance.

If that happens they should just play the apple alarm sound

None really - just thought we’d give you a little false hope.

More modules equal to more chance to go wrong, I could imagine now it becomes even more annoying to play, every hits taken renders your vehicle unable to return fire and need to stop and repair, plane strafe you then destroy some electronic and another repair… It’s only good when it happens to the enemy vehicles, now it encourages more camping and passive gameplay because your ground vehicles now has even more things to go wrong as they can no longer to risk taking hits lol

Taking hits should be discouraged anyway, but I agree that this would be worse for play experience. At least for modern vehicles it buffs vehicles that have backup systems for ex.g. the turret drive or have a manual loader instead of an autoloader.

But regarding light tanks I think this is a great change, as ‘no armour, best armour’ is ridiculous. Especially in some Russian light tanks that have very large turret components IRL but not in game, where only the ammo and the traverse is present, which leads a lot of ammunition to ghost through these tanks with minimal damage.

WE MUST KEEP THE D POINT

5 Likes

So no new pilot models for Mirage2000,Gripen,Ja37 and similiar Jets….

Soviet autoloaders have manual reloading procedure so the reload should not stop but get slower

Will the laser suppression system of top Chinese vehicles be added to the game in the future as the modules of the new version of the vehicle become more detailed?

So does this mean that tanks with automatic loaders become more susceptible to damage, while tanks with manual loading are not affected?

If the autoloader can be damaged, does that mean that manual reloading is also affected in one way or another?For example, should manual reloading be considered to be changed to: when the ammunition compartment is opened, there is a rapid reload and the pressure relief valve fails, and when the ammunition compartment is closed, the slow reload and the pressure relief valve is effective.

You do know that when the loader is killed you have a significantly reduced reload speed until you get onto a cap point and use crew replenishment

I understand the role of a loader, but I think that the automatic loader itself has a flaw: a huge and easily explosive ammunition rack. In terms of ammunition alone, the autoloader has worse speed and worse survivability, and it has the advantage of stable reloading, which is now also deprived of the only benefit.

A day before they shut down dev the split CM did work, we just have to see how many features they manage to brake while adding only one.

Not saying that this isnt a nice change, but shouldnt large part of the autoloader-equipped vehicles get access to manual loading, too? For example, Soviet tanks with broken autoloader can still be reloaded either in the semi-automatic mode (commander uses a handle which rotates with the carousel, and another to lift ammo from the carousel into the breach)

Spoiler

https://youtu.be/0RL-zpWtdSI?si=JOeUUzXFE6msuu4M&t=59

or straigh up manual mode, when the autoloader is completely damaged (Commander picks some ammo stored in the tank outside the carousel and physically puts the ammo inside the breach by himself)

Spoiler

https://youtu.be/0RL-zpWtdSI?si=UBCKAqIIw1VzAthO&t=157

Such a loading procedure obviously takes way more time than classic automatic loading (somewhere between 30-60 seconds according to T-72 : Československo (CZK)), but its still better than not being able to reload at all before repairing the autoloader

2 Likes