That video is brilliant!
It even shows “ZSU” and “SA6” as a AA threats (as well as “UNK” which i assume is “unknown”)
Just so you guys know im going to do the Radar MFD not showing allies, not preforming ID and not showing missile DL in game. The last part of it is slowing me down tho, as its hard to find it (understandable)
Idk if you saw, but last patch they nerfed Gripen climb and acceleration at 6000m and higher
J10 update
All Gripen simulators I could find did not include radar missiles, only IR. Likely because they don’t want to reveal range information for the meteor and aim120.
Best I could find is how missile tracks look like in “god’s eye” / commander view in the Gripen training center. That video had some stuff blurred out though
I did not see this, I think that may need to be reverted.
Or possibly it was heavily overperforming before the change, now its slightly overperforms.
It is underperforming in acceleration at sea level and severely underperforming in acceleration at high altitude. It also has a service ceiling in-game over 2-3km lower than it should realistically have according to Saab. I’m not sure if they will care to fix it.
That’s a great one!
“EW libraries” meaning Early Warning Libraries.
A personal thing that i would want is this:
HMD, another one i guess
Did i read wrong?
Thought its currently overperforming when it comes to climbing to 10km?
Anyway if thats the case a bug report should be made for acceleration and service ceiling.
Isn’t Electronic Warfare the more common meaning of EW?
Oh, my bad. I didn’t correct myself. It wasn’t “Wheels off” it was “brakes off”. The time to climb is correct to 10km but underperforms severely to 14km.
Yea, but RWR still falls under that.
SAAB made a blog post showing off its HMD in a Eurofighter dogfight, it currently has its native one
Yea ik, but that one is also from a Gripen presentation. So i said another one.
Gripen/SAAB usually say EWS for Electric Warfare System and EW for Early Warning
Oh my bad
If I understand correctly what I see, then on the left in this box there are elevation marks. 10k feet each mark.
Spoiler
Considering that the plane’s mark can be in another place (here is a screenshot from the video above, it indicates a flight altitude of 10,300 feet), the mark moves depending on the altitude
Spoiler
There are also marks underneath the box. As I understand it, this is 10 miles. In this case, target B is a little further than 40 miles, 42 to be exact. All targets are named “A”, “B”, “C” and “D”
Between the “horizontal” and “vertical” radars there is a block with data. Specifically, we are interested in 3 parameters that are highlighted in black.
R 42 this is the distance to contact
A 29900 this is the contact height
M .56 this is the contact speed
Spoiler
In the lower box, the only new information is the compass above the box. Just like in the upper box, contacts are identified as friend or foe, they are designated by letters, but now the altitude is indicated next to them. As I understand it, the green brackets at the bottom in the center are the radar cursor
Spoiler
The image you brought uses the “square” type of radar, not the “conical” type, but I’m sure they work the same.
Now what do we have in the game?
The marks to the left of the top box do not reflect the altitude in 10k feet increments.
The marks below the top box do not reflect the distance in 10 miles increments
The aircraft mark is always on the 10k feet mark and does not move vertically
The target is not marked with a vertical stripe (yes, in this screenshot I am leading the target in TWS) indicating the distance
Spoiler
Central box.
The “R” value is the radar multiplicity. In the screenshot, its maximum range is 46 miles.
The M0.99 value is MY speed, not the target’s.
The number 46 in the square is also the radar multiplicity
The target’s height is not indicated anywhere.
The bottom box looks good. It only misses the name of the contacts, the absence of the radar cursor and the indication of the distance to the maximum “arc”.
Spoiler
Check my logic regarding the thoughts I have outlined. If there are no other thoughts, then maybe @Gunjob will pass it on or suggest how to pass it on to the developer?