I’m pretty sure the RWR is still work in progress, but I still have some question on its implementation.
I receive RWR lock warning from allies which are pointing their radar in a complite opposite direction from my plane. I know they are allies because now you see which plane is locking you. I find it very confusing and not immersive at all. Is it planned to make RWR more precise?
Are there going to be better sounds when you are locked and when a missile is fired on you? Right now no sound changes, and the russian RWR doesn’t even flash when a missile is fired.
If you have something else to ask I will update this.
That was the case before, it was just harder to notice because it wouldn’t say exactly what is locking you
I have been wondering about that, knowing when you’ve been shot at would be incredibly valuable for top tier and I think would help to stop the ground hugging to some extent.
Maybe you are right. I’m not an expert, and big part of my knoledge is coming from DCS. Now, I don’t want to debate which games made it right, all I want is a clarification if it’s a feature or a bug. I hope they make a devblog about the new RWR, explaining everything in detail.
Yeah thats my point. RWR picking their waves is normal, thats his job, but I feel like It takes too much.
For example when one of your teammate is locking somebody, you will get a lock warning outside of the lock cone. And the lock cone waves are even more concentrate than the ones in normal search mode
I still remember some of the radar leaks that RWR reacts to have been corrected.
That time it worked fine and the leak was almost invisible. However, recently it seems like the leakage has gotten worse.
The image below shows how the DEV is receiving the ranging radar emitted by its ally, Kfir Karnard.