Russian bias is in fact, real

While the argument on the ejector pylons are ongoing, USSR presents with a magnetic, or maybe magic, hard point on the SU30SM.

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(satire, more attempt to make fun of the floating objects and terrain we have seen so much of recently in Air and Ground and Vehicles).

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wait until you see how badly made the Su-30 3d model is
https://community.gaijin.net/issues/p/warthunder/i/jLyP0AcOEhy3

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Thats what happens when a priest blesses your fox3. Western hedonists think it is magic.

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Ah man I have lists worth of stuff to go through. I see the bug report does not address the FM and tendency for it to compress - worse than 2022/23 F4.

Honestly, at least with visual issues it can be fast tracked. You know, adjust the value of XYZ on the model config…

the problem is that we dont have flight performance data on the su-30 directly
the only thing we can do is try to bug-report the su-27 and then they have to adjust all the flanker flight models

it isnt that easy in hte case of the su30, it would be easier making a completly new 3d model from scratch than trying to fix the one we have currently

As I said visual :) like for the floating pylons.

while were at it, can we comment on how god awful some war thunder assets are? Ground RB maps and objects, genuinely look like theyre from a 2004 source game.

I think by far the ugliest map ive seen is Sun City, with absolutely atrocious assets randomly scattered throughout, it genuinely puzzles me, as a 3D artist, that so many assets made for the game are so dated/badly made.

Same thing goes for carriers in ARB, modern buildings on maps like Southern City, etc etc

because it probably is
War Thunder originates from IL-2
image

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right, i completely forgot war thunder is built on older games.

Doesnt really adress the newer models for more recent maps though, those still look like a cheap set for a C movie.

Sun City is clearly just a copy from cities like Dubai which follows a easy pattern of straight streets here and there, the only places that has curved roads are outsite the playable map.

If I could make changes adding more thing between the Sun City and the South City and expand the entire map between these two with good playable areas for top tier and leave the current map for lower tiers but with a better geography, it’s just a plain where only fast tanks can do something.

Guess what, IL-2 Sturmovik has better detailed models despite being restricted to WW2, the details in the tanks in the expansion Clash at Prokhorovka shows how, even a old game series still has something to offer.