Russian Bias in 2026?

Tell that to my F&F ATGM’s thats consistently hitting enemy tanks machine guns.

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But of course I’m talking about sight ATGMs only lmao

Everybody can notice you can fire FnF missiles on the move, that’s why I was treating the Spikes/MMPs problem in a different part in my list

Btw, I would add something about that : it seems (personnal experience) that if you go very fast in your NATO IFV (75-100km/h), the FnF missile you launch completely misses (it doesn’t correct its trajectory after the launch, it just goes into space or 300 meters behind the target you locked)

So, another problem with NATO IFVs. Can shoot FnF missiles on the move yes, but not at a very fast speed, accuratly

stabilizers generally stop working above 70-75 km/h, so if a Russian IFV were to fire an atgm on the move at such speeds it would likely end similarly.

Well yeah thats kinds of what the doctrines of both sides are, mass assault with cheap armored vehicles vs heavier tanks that sit hull down and pick off enemies with better weapons and FCS.

Id rather have that than needing to keep line of sight on a tank in 11.0+

Or even nothing at all man

Yesterday, there was a 292 behind a hill in maginot line. I had the EBRC Jaguar, locked and fired 2 FnF at it, with commander sight. Both missiles went to space.

I was like “maybe it’s because the commander sight is not very aligned with the launcher”. So I locked and fired a 3rd missile with gunner sight => the missile went into a tree 300 meters behind the target.

The game before, I was in a very long range desert map. I locked and fired a FnF missile at a very far target (maybe 2000 meters), but at like 1000 meters, there was one of its ally that deployed smokes. I think the FnF missile went into the smoke instead of going at the target, 1000 meters behind the said smoke…

They’re like, completely broken lmao

Yes.

You should cover yourself properly before using LOS AGM’s.

F&F has one advantage and one advantage only and that doesn’t work most of the time, still better than nothing I guess.

Id rather have that than needing to keep line of sight on a tank in 11.0+

With certain NATO IFVs, you actually have to “keep line of sight” as well with their FnF missiles, because they have a “flat” launcher which isn’t angled upwards (the ebrc jaguar’s launcher is angled upwards while the Freccia OWS 30’s launcher isn’t for example).

You can’t launch a FnF missile over a hill or a rock with the launchers which aren’t angled upwards, so you basically have to see the ennemy in front of you with your eyes and are as screwed as a russian IFV

In NATO’s case it transcribes to Fire and Fail Assault Gambling Mechanic.
I’d much rather take ATGM that does something (for example overpressure damage) than a bunch of those flying farts.

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Getting owned by RU tanks is just that, a skill issue.

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AP-T isn’t API-T, no HE filler iirc. Only “good” because the SPAA has 4 guns.

Not really, big, loud and easy af to kill (you can mg the missiles)

missiles that need range to pen, if you’re dying to a literal BUS shooting missiles with meh pen from long range than it’s skill issue.

BPA_Jon is one of the best players in the game, and this is a terribly small sample size. Hardly a good representation.

I suggest playing Russian MBTs before commenting further on them.

That I agree on, but you stating that I am bad at the game and Abrams not needing a proper armor change is wrong.

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No its not.

sick and tired into losing top tier so i switched to Ru

So many errors in word “hstv-l”

No, they arent. Bugged piece of substance in current state. Not only they stopped to lock drones but now they also struggle to launch despite having lock on enemies. I spent like minute or two being unable to launch missile at locked ka50. Same goes for tanks.
Not saying Id go for bmp2m, bmp2m is one of worst ifvs in game. Cv9040b/c or bill - those are decent ifvs and their gun/missile fires when you want it to fire unlike spikes which devs keep breaking each patch.

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Fair enough. I had some stuff going on so I might have been on the forum during moments where I probably shouldn’t have been on.

Is this mechanic working as intended or it’s bugged? I have problems with not being able to fire spikes on locked target and sometimes SPAA did the same thing, red circle but no matter how many times i tabbed the button it just won’t fire.

No its definitely bugged. I dont think it can be intentional considering those missiles can also get good lock and launch through forest somehow.

Jaguar, such slow firing autocannon.

Right, Russia doesn’t have to lead shots.

It’s a matter of who sees who first.
A Jaguar deletes a BMP as fast, if not faster, than the other way around.

This is exactly the mindset which loses you games. “Muh i was teached from my Tigor and Panzer 4 that i can’t push and only snipe. Oh i died and we don’t have any caps, lets just leave”.

Have you tried to not push a point with your IFV and die then ?
It’s almost like not every vehicle is the same in the game. Also how many Nato IFV even have foldable launchers ? The bradley’s and some of the early CV90.
The rest has spikes, which can destroy all Russian IFV, inculding terminators.

LFP, breach, idler wheels, driver ports, roof. Such tricky weakspot.

If you miss a tank pushing around a corner thats a skill issue. In 99% of the time the guy pushing will die if you don’t f up.
Which is why nato tanks are actually better for “corner fighting” because the trick is to reverse in an angle to get a shot, which Russian tanks can’t do due amazing reverse speed.

There is this insane device called a mouse. You can move it in an upwards trajectory and launch missiles over a hill. Pretty amazing.

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