Richelieu: The Last French Gunslinger

new vehicle for Great Britain TT

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First 0.3 spaa

I hope the name of the update is Naval based to add salt to the injury
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Ocean’s zenith would be a cool name

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ideally premium, but someone mentionned the fact that 2 configs being two different hulls in game are rarely a thing

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It will draw people in for the very short term. They’ll log in, realize they have a painfully long grind ahead of them, and put naval down again.

Naval’s game design/map design and economy are what turns players off. And Gaijin’s lack of communication and response to player feedback is why this has remained a problem for years.

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or they’ll blow 80$ on a shiny premium to get there faster
you know, like they do in their thousands with jets and tanks

not what you’d call a great situation but such is the sad state of gaming in 2025

Looks like the next devblogs out and it’s another top tier battleship

Don’t get your hopes up, air and ground sold who knows how many thousand of 60-70€ vehicles and their maps are still questionable.

I don’t know to be honest, but seeing Gaijin’s work on other mode’s core gameplay and maps, I doubt that amount of work is acceptable for them.

@PlayedStatue626-live
Read above, fixing rather complex issues with the modes themselves isn’t something that Gaijin likes to do, even for their bigger modes.

Gaijin hates decompression, which is pretty evident when looking at other modes and their struggles with it as well. If it’s true that compression in Naval is so damn bad, then it’s safe to say you’d need to make some aggressive actions in order to get it to, at least, a workable state.

damn you really had to blow my wildest fantasies to smithereens didn’t you? sub 5 km engagements with massive 50000 ton displacement ships that wont turn for shit it will be then

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I can acknowledge that. I can also acknowledge simple fixes can be done, like returning optional towing. If it takes time to fix, so be it, wt seems to be doing well enough to keep going for a while. Even if naval continues to be given the least attention, then gajin can at least take each issue apart piece by piece.

Again, I’m not asking for a super update, just work being done on the side while they focus on widening lines up on the other modes.

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Who knows, they might change it.
Furballs and barrel-touching knife fights are a thing and Naval looks to be affected as well.

Doing all the work listed above just casually on the side might take them years to finish, even if they want to try it in the first place.

I understand that you like Naval, but work that’s needed might just be too much to rationalize in the current state.

You will rush a cap and you will love it. And before you ask-i love it too that’s why i got no idea what to do in air rb. pls add cap points to air snail.

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Fine by me. As long as gajin keeps showing interest, I can wait. Do I have full faith in them? No, but I’m willing to give naval more chances rather than torpedo it for naught.

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Yes, caps are saviors.

Alright.
They’re definitely trying to get something out from Naval, but we’ll see how much more they’ll keep going for.

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Some infos on the Richelieu, for whom haven’t seen the dev server.


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Dunno about the reload rate though, but most likely around 30 seconds.

Her reload maxes out at 1.8 rounds per minute.

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Gaijin doesn’t seem to understand that any armor can be penetrated with enough speed — whether it’s a ballistic vest or ship armor. I thought that was common knowledge. For example, in the USN empirical formula, velocity is raised to the power of 1.1, while mass is only raised to 0.55.
Compare Okun’s calculations to what Gaijin uses — just look at the penetration ratios of the shells they’ve modeled. It’s clear as day.

Figures at 0 meters and 14,600 meters (almost 15,000), all versus British Cemented Armor, for example — and effective pen (shell not broken):

  • Yamato: 31.7 and 19.3
  • Iowa: 32.8 and 21
  • Bismarck: 31.1 and 18.5
  • Richelieu: 32.9 and 18.8
  • Roma: 31.9 and 20.4

Gaijin’s values (first one for 1000 m):

  • Yamato: 870 and 630
  • Iowa: 857 and 583
  • Bismarck: 708 and 439
  • Richelieu: 738 and 491
  • Roma: 771 and 513

You get it, right?

I’m not even going to talk about Stalin’s dream ship — there’s no reliable data on its gun, since there was only one and it broke after 80 shots. Overall, it was deliberately overperforming to showcase supposedly incredible results. Just like the rest of the ship, which the Soviets couldn’t have built even without the war, not before 1945. There are published sources on this, but as usual, Gaijin doesn’t care — not when it comes to the Red Nation.

In the end, it’s clear the Germans are nerfed — as usual — in this ‘game’.
Iowa and Yamato obviously have overestimated penetration values. Or, more likely, the 380 mm guns are heavily underrated.
Iowa’s penetration matches what’s in Battleships: United States Battleships 1935–1992, calculated using the USN empirical formula. But using the same formula, Bismarck’s penetration is actually significantly higher.
Double standards, perhaps?

That formula gives more weight to velocity than to shell mass.
Yet in Gaijin’s model, Richelieu — with the same caliber, 10% more shell mass, and 2.5% less velocity — has higher penetration.

According to Okun, close-range penetrations are nearly identical across these calibers, but heavier shells lose velocity more slowly — which makes sense.
So either the penetration values for the 406–460 mm guns are inflated (except for Rodney’s 406 mm for some reason — although SS also show inflated values in the same pattern), or the 380 mm guns are massively underrated — most notably Bismarck’s.

And all these ships will be matched against each other anyway — as we all know, BR 8.7 vs. 8.3 makes no real difference.

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Richelieu’s damage model is unfinished right? I noticed when playing she loses crew much faster than Dunkerque or Strasbourg so i checked her crew distribution. Why are there random extremely dense groups of crew chilling in unarmoured sections of the hull during combat?

Dunkerque’s crew distribution for comparison

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I hope so - single salvo ammo racked every time I’ve shot at it so far!