yes
I suppose one turret doesn’t have such vertical angles, as another one, so it can’t be fired normally at close ranges
But btw, any advices how to play Richelieu? Did you angle, how much, how reverse angle works? Are barbettes fire dangerous in this thing, as in Sharn, are ammo racks usual thing for it? And what is the perfect distance to fight on? (considering poor dispersion) And what are pros and cons and how it feels if to compare with neighbours? (Bismarck, Roma, Vanguard)
I’ve only ever played the French Bluewater so I can’t confidently compare it to those other ships.
To be so honest I’ve had very few ammo rack instances that cause severe damage. I only bring 250 max shells and keep like a 25 degree angle. Reverse angling like you said actually worked really good a few times! Brawled in out against a Yamato, changed direction and sailed away from him but kept and angle to shoot back, ended up winning with no critical damage.
I’ve got zero tips on dispersion, it’s such RNG at all ranges. I’ve ignited a Bismarck turret at 18K then missed 6 out of 8 shells on an Iowa at 7K that same match.
I don’t think any ship is doing amazing with the damage changes but overall I’m enjoying it. It might also be because I suffered constant ammo racks in the Dunkerque that the Richelieu feels so much better.
Currently I am struggling on Dunkerque, Richelieu soon, and what is more comfortable to play - Dunkerque on 7.0 or Richelieu on 8.3? Cause of course Richelieu is way better, but it will meet such serious opponents as Soyuz, Iowa like all the time, unlike Dunkerque… And today I had wonderful battle in top on Dunkerque, like where was half cruisers and half old BB, so Dunkerque can show really nice results with it’s powerful and pretty accurate guns there, but I afraid Richelieu can’t, is it so?
I feel if the devs give the Richelieu targeting dispersion similar to the dunkerque as a pseudo quality of life buff it wouldn’t be that overzealous. Since many other ships in other nations that would suffer from a worse dispersion due to turret design don’t have it represented in game. The richelieu deserves to have its accuracy made more “tasteful” for the sake of parity.
I have missed many shots both in realistic and arcade mode that i would never have missed in the dunkerque due to dispersion being “exaggerated” on the richelieu.
Would it be unreasonable to believe that the accuracy of the sister ship to the richelieu the jean Bart would be better due to a better more modern FCS system?
Actually I found some really interesting notice in the topic about French 380mm guns dispersion:
Jean Bart’s 2 x 380mm gun salvos , fired on Nov 10th 1942 against CA USS Augusta from range ~ 18000meters certainly did not exhibit 450meters dispersions, as Augusta was nearly directly hit by the shells, and her decks were put awash. Out of 10 x 2 x 380mm shots salvos, the “last three” being “close straddles”. (according to Morrison, operations in North African Waters, pg 163)
PS2: Interestingly enough, an online book depicting Jean Bart’s sole turret firing against USS Augusta , shows guns being fired from odd and even barrels. I.e., gun1 with gun3 and gun2 with gun4. If this is a correct depiction of the actual firing being executed on NOv 10th, it may explain the better dispersion - then that exhibited by Richelieu , firing with gun1 and gun2 or gun3 with gun4 - as distancce between barrels was substantialy larger for the method employed on Jean Bart, and therefore shell interference was smaller. (“Operation Torch 1942: The Invasion of French North Africa”, by Brian Lane Herder, pg 58)
So as I know, Richelieu guns didn’t seem to have some dispersion problems by themselves, BUT it mostly was because construction of quad turret, that 4 guns (actually 2+2) were pretty close to each other and also questionable quality of shells
And in the game, trying to being into realism, developer’s dispersion decision is just to take the results of shooting test, and Richelieu showed awful dispersion results here, while firing gun1+gun2 and gun3+gun4 and again with questionable quality of shells. But unfortunately current strategy for dispersion doesn’t take into such nuances
PS. But anyway, I am really glad to have Richelieu in game, finally one French BB with really decent armour and survivability. Really the best battleship for France right now, feels so much better and reliable compared to Dunkerque
Though I also don’t really understand, why Richelieu has higher br than Vanguard. I mean, they are pretty much the same, Vanguard is better in reload, bursting charge, accuracy, belts armor, frontal armour, speed… So hm, what’s the reason?
Note that Richelieu’s test was also done with guns having fired 200 shots
QE’s guns were used from Battle of Jutland and still had almost just half of dispersion as Richelieu’s during actions in 1942
Yes, it’s still true that Richelieu had dispersion problems
But it’s more a “quad firing timing” thing than each individual gun being inaccurate.
Dare i say it’s easier to get those “young years” problems fixed when you still have a shipyard, and that’s more or less what was done after the war on Richelieu and Jean Bart. A question of bad timing if you will, as it often happens in a context like WW2