yes
I suppose one turret doesn’t have such vertical angles, as another one, so it can’t be fired normally at close ranges
But btw, any advices how to play Richelieu? Did you angle, how much, how reverse angle works? Are barbettes fire dangerous in this thing, as in Sharn, are ammo racks usual thing for it? And what is the perfect distance to fight on? (considering poor dispersion) And what are pros and cons and how it feels if to compare with neighbours? (Bismarck, Roma, Vanguard)
I’ve only ever played the French Bluewater so I can’t confidently compare it to those other ships.
To be so honest I’ve had very few ammo rack instances that cause severe damage. I only bring 250 max shells and keep like a 25 degree angle. Reverse angling like you said actually worked really good a few times! Brawled in out against a Yamato, changed direction and sailed away from him but kept and angle to shoot back, ended up winning with no critical damage.
I’ve got zero tips on dispersion, it’s such RNG at all ranges. I’ve ignited a Bismarck turret at 18K then missed 6 out of 8 shells on an Iowa at 7K that same match.
I don’t think any ship is doing amazing with the damage changes but overall I’m enjoying it. It might also be because I suffered constant ammo racks in the Dunkerque that the Richelieu feels so much better.
Currently I am struggling on Dunkerque, Richelieu soon, and what is more comfortable to play - Dunkerque on 7.0 or Richelieu on 8.3? Cause of course Richelieu is way better, but it will meet such serious opponents as Soyuz, Iowa like all the time, unlike Dunkerque… And today I had wonderful battle in top on Dunkerque, like where was half cruisers and half old BB, so Dunkerque can show really nice results with it’s powerful and pretty accurate guns there, but I afraid Richelieu can’t, is it so?