There are additional files he uploaded that you cant see.
There is quite literally a fat label telling you exactly that.
But ofc the T-72 cmdr cupola thingy is demented asf.
They once claimed its not armour but radiation shielding, yet made the roof 30mm RHA anyway so you cant take advantage of that w/ overpressure.
That’s only really true for technical reports (for UI, graphics, gameplay, performance, crashes and other related issues), for historical reports, those technical files are not necessary.
There is a specific upload-field for sources when making reports with the “Ground Vehicles” category (same goes for Aircraft and Ships afaik), this field allows uploading file types other than images (speak.: PDF, Zip, etc.).
All files uploaded within this field are not visible to users outside of staff and the creator of the report.
Here’s your answer. The autoloader getting hit isn’t going to stop the traverse of the turret as you already have the drives in charge of actually traversing the turret. The autoloader rotates independently from the turret and its very unlikely to stop the traversal of turret if it sustains damage.
The Abrams does have the hand crank modeled in the game already. Go into a test drive, turn off the engine and let the power hit zero, you can still hand crank the turret and rotate it.
Yeah, problem is, if the electrical or hydraulic systems are damaged the hand crank stops working too, which rather defeats the point of having a manual back up.
The one that conveniently eats all the spall so you have to hit the propellant directly, yet eating all that spall and the apfsps and still doesnt deform at all and its also exactly the thickness that doesnt produce any spall itself? While going through the basket of a leopard or abrams which looks like its mostly mesh deforms it in a way it cant move at all? Hydraulics instantly out, manual drive ofc not working because its “deformed”? Thus
But, interestingly ofc, that is a non necessity when it comes to russian tanks. Your apfsds dart can pass 10 cm above or underneath the autoloader full of ammo and do nothing besides preventing him from reload. Or pass through a whole T90m from the front in unlucky circumstances, through the drivers hatch and the whole tank and just take out the engine. Or the lpf with the same results. And now you can even smack a round into the breech and absolutely nothing happens. Consistency with shots that should do reasonable damage is somehow only needed when hitting reasonable shots on Abrams, Leopards, Type10/TKX and interestingly the Leclercs. Very survivable. Beats me. Fighting frustration when it comes to shots that dont do critical damage when they should happens on all ends, as usual.
Seriously the longer this goes and the more unreliable spots get introduced for russian tanks (trunnions etc) the more hilarious this statment gets. Yet they still perform worse than lots of other end of the line mbts which is a bit of a situation but nothing that can’t be solved by just giving russia way better cas than most other nations through weapon systems that apparently no one knows if they actually exist and a spaa with missile drag modifiers taken straight from the exosphere to counter all possible threats from the air, so balans is restored.
That is also the main part that rubs me the wrong way. Ofc meaningful damage is a broad term but having some tanks be completely disabled after a pen and some still be able to shoot back is just stupid.
It should be either kept realistic and tanks should be allowed to benefit from their designs or its gamified but then for everyone equally.
Yeah. And either the turret “basket” or however you want to call it is armored, it can eat some spall and thus prevent the crew and ammo inside to die from spall being spread inside the whole fighting compartment but then it will deform and thus affecting its traversing ability or it doesnt? what magic material do they think is used there so 20 mm of whatever armor eats the molten metal flying around in there after penning the hull armor at mach jesus that then is completely stopped but doesnt deform it? If deformation of the mesh turret basket on nato tanks is the justification for them to not be able to turn??? wtf is that reasoning? Ok if hydraulics get taken out (that for some reason dont seem to have any redundancy) it shouldnt be able to turn at 40° a second, fine, but if the gunner somehow survives he should instantly be able to turn with manual handcrank? If the russian system of having such a relatively thin armor around the turret basket is such a magical force field what in rng gods name prevents every other nation on the planet to also slap that around the basket? r they stupid? fk hull armor, just put 20 mm around the basket its all good? renders apfsds slashing straight through the whole fighting compartment pointless unless for the stuff it hits directly…
Mesh that doesnt work as armor and lets all the spall spread into the fighting compartment blocks the turret traverse because being deformed yet 20 mm armor around the turret “basket” eats all spall but doesnt deform…like…what?
Something that cracks me up is how the JAGM we have in game is slower than the Hellfire even though it has an upgraded motor while only being 20 lbs heavier. I’ve yet to find any source for a speed that Gaijin gave it.
The JAGM in game is faster than the LMUR tho? In fact its the fastest F&F heli launched agm in the entire game. Unless theres a mistake in the LMURs statcard (i cant check cdk or datamines). But anyways thats offtopic, theres other threads for that
Well, maybe, idk. Theres lots of people that know in detail how those turret baskets actually look and what systems are present there at what position. But either its very spaced out and the unarmored mesh lets spall spread around the whole turret basket and a apfsds roung passing through the middle of the basket maybe cuts some hydraulic lines or whatever, maybe redundancy kicks in, maybe not, as long as the gunner or commander survives and the turret ring itself isnt damaged theres nothing that would prevent them to at least move the turret with the handcrank?
Well…unless ofc this is all for balancing and has not too much to do with a realisitc implementation, which considering these things can never be reached anyhow.
I believe this started as a balancing decision at first, as otherwise their reasoning for addition would just be: “We want this for realism, end of story”.
They wanted to avoid penalizing the player and made turret basket into something you can hit and make your shot count.
Yeah, i think so too. I think they wanted to add more detailed interiors and reward penning shots through the middle of the tank and the fighting compartment with critical damage instead of a lottery where the enemy tank like a Type 10, Leopard, Abrams or Leclerc could still turn its turret and take you out, which was pretty random unless you hit gunner and commander and he didnt have too good of a crew. Mostly sideshots were a massive problem, from the front its more easy to judge where you will hit 3 crew on a leopard. I cant even imagine how random sideshots are for ppl that have to play with 150 ms ping…
but that basically turned the situation around 180°…now the tanks that do get penned in much bigger areas anyways also get the ability to fight back taken out quite reliably. Now im all for more consistency in the game, a penning shot into a weakspot that should take out certain systems/ammo or crew. It just doesnt work if it is onesided, once again…If they want to reduce frustration with being “gaijinned” fine, im all for it. Just do it for everyone and not, once again, punish certain nations more than others and come up with balancing fixes another 2 years later. That whole bs was absolutely forseeable and people rightfully called it out when the first turret baskets were introduced. They did clarify why it was implemented in that order and that it would come for other nations and boom bam what would you believe, ofc leclers that were somewhat subpar even before (though awesome players&teams) and type 10s that now only exist for the 4 second reload were hit next. Should we start a lottery for people to bet on when something like that (consistency with shots penning the fighting compartment) will come for russian tanks?
AND if they wanted to implement it as a balancing feature, fine, why not say so. Add it for some nations, see how it effects balance, publicly report how balance was influenced. I think a lot more people would have understood and went with it if they SIMPLY SAID that. Its not that hard to be honest sometimes…Leopards are about to get too strong? Ok we try to implement something that they get first and see what it does to balance. it’s really not that hard :-(
I am not opposed to the idea that somehow, deep down, the snail does care about balance. after all it affects sales of premium tanks and players of multiple nations if they get consistenly outperformed. Still, its kinds interesting looking at todays (and last months) win rates for Top/high Tier ground rb and naval and even more so when looking at almost the whole last year of SIM (just looking at SIM win rates makes me not wanna play it anywhere above 10.0…not even queueing as russia since it probably takes 30 minutes and you wont see a single tank bc they are all dead to cas and you can just drive onto the three caps uncontested)