Hello modders!
I am an old Battlefield 1942 modder (Swaffy’s Mod) who’s started diving deep into mission-making as I am a lover of PvE missions that can be played in Custom Battles. I want to make well-designed and immersive missions for players to enjoy with friends.
I have a blocker: Tree Removal.
Many times there are fields and roads which have tons of giant trees blocking your vision and I’d rather clear these areas to place buildings, sandbags, ammo crates, vehicles, etc. No one wants to play a mission just for trees to be in your face the whole time. It’s better to keep some trees off to the side for environment purposes, but not littering the primary play area.
I am currently aware of the ObjectGroup for removing some trees:
notreeobjectgroup
notreeobjectgroup10
notreeobjectgroup100
notreeobjectgroup25
… however these areas are way too small! And I need to clear a whole field so I can make a large main base of operation.
If someone can please let me know how I can do this, would be much appreciated. I’ve begun working with Triggers and Actions, is there a way to create an Area with a box and set that for tree removal?
Thanks in advance!
Lofi Z