And 1:
- Your target has to be completely exposed, otherwise your Spike will not get a lock (ANY obstacle will prevent you from locking him, I am talking from experience in playing a vehicle with Spikes, UNLIKE YOU, who has zero experience with Spikes, and is only talking about them theoretically)
2:
This “invulnerability” is only real when you’re hiding yourself, BMP-2M can do the same and have just as much success. BMD-4/4M and BMP-3 with their barrel launched laser guided ATGMs are arguably more adept at this as they don’t need to expose themselves nearly as much as other IFVs with wire-guided ATGMs.
I’ll also add, there is very little skill involved in guiding ATGMs, most of them are powerful to punch through an MBT front to back, lol.
your point about spikes not being useful in cqc is odd, i’ve met a lot of spikes in cqc, they seem to be doing pretty well. and don’t act like spikes can’t kill tanks.
You haven’t played any Spike armed IFVs, how do you know they’re capable of doing well in CQC? For one, I’ve had my Spikes fail at ranges below 100 - 150 meters consistently (they either fly over the target or strike the top of their turret without doing any damage because they LOFT). Now, go ahead, get a vehicle with Spikes, and try to use it in a town where engagement ranges are very rarely over 100 meters, and when the target isn’t showing you his entire profile, or the fact you have to first lock a vehicle for your Spike to go active, instead of just pressing the launch button and watching it go, I’ll happily wait for you to post your findings. I also never said they “can’t kill tanks either”, so do quit with trying to put words in my mouth.
all you have to do is get a line of sight between you and the enemy cardboard vehicle for a couple of seconds.
A couple seconds on a very open map with little to no cover. Now lets try this again, but on a map that is full of trees, bushes, and/or buildings.
much different from “see enemy - slow down to <4kmph, launch, guide the missile into a weakpoint”
A number of IFVs don’t need to do any of that, for example, all ‘modern’ Russian IFVs don’t.
by “somewhat capable against helicopters” you mean actually capable? because taking down a heli takes is a single spike. yes, it may not hit, but that is only in the case where…
How do you define “actually capable”. I use my VJTF Spike’s against helicopters semi-regularly, but since this IFV is at a BR of 11.0, most of the time they’re outside of my effective firing range (4km) or have already been sent off by an actual SPAA. Something that can be used as a last ditch effort cannot be called “effective”.
lastly, any sub 1 kd noob can complain about anything. but it won’t change the vehicle’s actual power. it can’t act as evidence for anything other than that person being bad with the vehicle.
If a weapon system by definition is “cancer”, then it entail that it is much more powerful than most others (like the titular Kh-38), and has next to virtually no downsides. Spike has many downsides, and it is only more potent than other types of ATGMs on very open maps where line-of-sight is possible at any range.
I’m gonna take copium and hope that spikes get the same treatment
Ye, you should take the copim, seeing as you have no clue what you are even talking about. Also, it is funny seeing you cry about Spikes when you have over 3000 games in the most powerful helicopter in the entire game, the Ka-52, while saying nothing about how potent of a platform it is, and not advocating for it to receive an increase SP requirement due to how powerful it is, lol.
