Yeah and normal map.
That would potentially solve not needing a Indicator or smoke-?
Maybe just, Crew member shouting out artillery barage incomming or something, then the minimap marking so if you are paying a little attention to your UI and crew voices you can know and avoid it, But its not a whole Flashing notification in the middle of your screen-
They do, if I’m not mistaken
If we have all that already to notify you of an incomming artillery baragge why did they even implement the notification and smoke chells?
Seems overkill-
Only artie of teammates
Some people could be distracted by the sound of an Enemy tank so the extra visuals of the smoke help me pay attention.
The notification was always there i think… the smoke who knows
I see- Well maybe you could make it different colours of marking for enemy and Teammate Arty. SInce arty can only be triggered within a certain distance it would be a tell how close an enemy is
Well couple that with what i just said and i think we have enough notification and clues about the artillery coming without needing the excessive Notification-?
To think of it, Why is artillery Limited by range, its not like IRL prevents you from wanting to chell something just becuase you arent right up to it.
For higher tiers could there be a way to base a warning around the barrage being picked up on counter battery radar? That could make a cool distinction between WW2 era arty and modern arty
Hot take:
Arty isn’t damaging ENOUGH for top tier tanks.
Replace high tier arty with cluster (AT) munitions to make it dangerous across the board.
Hot take: Arty should be based off whether your tank has a radio and not your tanks class. That’s just my opinion
Wait- Is artillery based off vehicle class-?
Or well i play alot of sweden so maybe i dont notice it, with all the Lights SPAA and TDs we have-
Yes. Light and Medium tanks get Artillery (so for some reason the WW1 tank can call it in) but heavy tanks can’t.
Maybe you get the smoke shells for WW2 then for modern there is a voice warning “artillery detected” and the incoming shells show on the mini map with an estimated impact point, but there is no ranging shots just the full barrage or something.
sure, thats neither here or there. Damage isnt my issue.
My issue is not knowing WHERE is it going to strike.
Subjective opinion, one to which you are perfectly entitled to.
Removal of signaling smoke for arty would lead to overall increase in my frustration, as it would turn tool for dislodging campers and reseting encounters into legitimate kill tactic - and if anything, I want to REDUCE the numbers of ways to indirectly kill enemie, not increase it.
Moreso without knowing where the arty is targeting, it would be disruptive to game even if i wasnt targeted by it. If im holding position and suddenly theres arty in my proximity, I need to know whenever I was spotted or the enemy is targeting my ally 50m next to my right. Moreso if im in light vehicle or open top. To relocate when I dont have to once again increases my frustration, which again i am against.
Again, subjective preference to which you are perfectly entitled to. Just like people calling for SIM sights in RB. Cool beans.
I dont prefer it as any (small) increase in immersion is miniature compared to increase of frustration.
I think that’s the crux of the issue with artillery though.
Holding an angle is a very strong tactic. Artillery is specifically a counter mechanic for that.
From your post just now we actually agree on not removing smoke because its not a kill mechanic but a push/punishment mechanic. I fear that if removed CAS would be the only alternative…
It should stay as a game mechanic with smoke warning but it should be tweaked.
I feel at top tier (because that’s what I mainly play) it’s ineffective at producing the mechanic effect that it’s supposedly made for.
Agree.
Which is the main topic of this post, yes.
damage wise i have no issue to scale it a bit so that even modern mbts with all their survivability upgrades would feel the need to relocate and not stand directly in the artillery strike zone.
The warning smoke is an important part of the arti package. You often use it to dislodge people from a location or to get them to avoid a certain area (such as a cap or your exposed flank). I’m fine with how it is.
Also, it makes it funnier when a light vehicle ignores all that orange smoke around them and dies:
That player was more german than you lmao