QN506 cook off

At this point they just refuse to fix it because is a rare vehicle, some of these problems I wouldn’t mind if I could at least replenish my ammo after loosing everything to a single shot but sadly it’s a light vehicle unlike the “missile carrier” at 11.7 that doesn’t even have ⅓ of the missiles of the QN506

2 Likes

this vehicle in theory should be really powerful but many of its intended capabilities were taken away for “balancing purposes”, i was expecting to see the actual chinese experimental platform with everything it’s got in real life but here we are with a half cooked potato launcher, an auto cannon limited to 100 arrows with no ammo box, smaller missiles that barely scratch the paint and drop into the ground and nerfed 4x fire and forget the target missile that also have chance to either strike the ground or miss entirely let alone the fact it’s “top attack” is easily countered by APS which makes no sense bcoz it should follow this sequence

Simple atgm < ERA < Tandem atgm < APS < Top attack atgm

theres also not man-in-the-loop or manual guidance mode, both would be useful first one to engage targets from extremely long ranges (while also risking missile getting shot down since its very slow and easy to counter by proxy fuze) or manual guidance for short range targets (missile misses entirely with fire and forget mode if target is somewhat close)