Depending on the plane your flaps and gear will rip themselves off and you’ll die.
Okay, just so to confirm and not trust another person’s research entirely.
K:D of 2.5. A 3 kill game should more than fit the bill
C202 has the same 80% economy modifier as the P38E.
Reward per specific action broken down with individual proof
1 severe damage was worth 840 SL
Spoiler
1 kill confirm was worth 210 SL
Spoiler
1 crit was worth 105 SL
Spoiler
1 hit was worth 53 SL
Spoiler
Winning was worth 1957 SL, which scaled down to losing would be (1957/1.47x1.27 = 1690)
The match over-all paid me 8K SL and I was flying a kind-of-stock plane with a mostly fresh crew still
If you accomplish nothing, but get pity score for sake of activity (that is: get hit by the enemy and:
- Pilot is dead
- Tail is cut off
- You’re on fire/wing severed/control loss and you let your plane crash. DO NOT J OUT. IF YOU J OUT YOU DONT GET THE PITY SCORE. I think this is your issue. I used to struggle with SL in ARB a lot as well because I had 10K+ repair costs even if I died right at the start in the F4U-4B and F82E - it was because I caught on fire or lost a wing and J’d out. DO NOT J OUT UNTIL GAME SAYS YOU’RE DEAD.
Yes, it’s very stupid and goes against common sense.
You’re guaranteed to make 1690 silver lions at absolute minimum as "Reward for participating in the mission.) for a 10 minute game
Your repair cost/minute in a c202 is 169 sl/minute capped at 1315.
Your repair cost/minute in a P38E is 181 sl/minute capped at 1299 SL.
You literally cannot lose SL.
Here is another example of a veteran player trying to gas light me into not pursuing the passive play style.
Though the evidence is right there as plan as it can be, they still try to trick you into playing THEIR game. The language is fraut with 'you can’t lose Sl." And accusations of untruthful statements.
In fact let’s look at the numbers they stated
At 181 Sl a minute that caps at 1,300 Sl, decent right? Well this means you have a total of 7 minutes at best. Take into account it takes 4-6 minutes to climb to altitude and you have maybe 3 to one minute of not paying full price. By the time you set up an attack and get into gun range, you will pay the max Sl upon death.
This little fact they often don’t tell you, the repair progression is a scam. Most combat does not occur in the time limit, so we can discard this info since in all practicality it’s rather useless and does not help you as a new US player.
1300 sl means just 1 kill means you’re making a guarantee profit.
Or 2 A.I plane kills.
When I don’t feel like putting in an effort, I can literally take off, fly towards the nearest enemy and head-on suicide and make a profit doing so. With the F8U-2, I’m looking at ~4K SL profit for like 5-7 minutes of “”“effort.”“”
That’s how hard it is to lose SL.
In my 3.0 research-goal match with the UNSPADED c202, first kill happened as early as 5 minutes in. This thing can’t even climb at 300 KPH IAS.
here you can see the passive gameplay work as planned
Defeat in the [Operation] Mysterious Valley. Spaceport mission!
Activity Time
P-38G-1
Time Played 24:36
P-38G-1 24:36
Other awards 5000 SL
Earned: 5000 SL
Activity: 0%
Session: 404e64a002c2f8f
Total: 5000 SL
this happened in my last 2 sessions, that is 10k without firing a shot, without even have to actively sit at my computer. Passive is the way my friends
i just made 10k with no effort, again, spaced climb, let the team die, trigger orders against me, profit and keep the plane whole. and all while painting models. passive play is OP
Sounds like a lot of fun to me.
ARB has massive issues.
This is not the solution to those issues.
Do you know the definition of insanity? How many times of doing the same thing would it take before you tried something sane, like trying a new strategy?
I did give up on ARB and went to play air sim SB.
It fixes most of my issues with Air RB:
- Matches last up to 3 hours, average 90 minutes. A.I ticket bleed is a thing, but it’s well broadcasted and is part of the intentional objective design (either you do the objective within time limit and get tickets in your favour or you ignore it and give the enemy free tickets). Only issue I have is with ground convoys as they don’t reward nearly enough score for the sheer effort their terminator AAA requires in a WW2 strike or fighter-bomber craft.
- Maps are big (at least 64x64 kilometres) with at least 4 spawns that are attracted to multiple local objectives that make an impact on who wins the match so people tend to spread out. Even in a 16v16 lobby, I rarely see more than a 5v5 at a given location. It does happen, but it feels more rare and requires either a specific type of player or bad objective RNG. 12v12 lobbies are also more common which by virtue of fewer players give a better experience.
- Outside of events dragging in RB tourists flying bombers suiciding onto runways and clamoring for “pvE pls”, I find prop tier is mostly played by people who fly for sake of passion of flying rather than rushing to grind the enxt CAS plane of theirs or a jet (ala american teams in ARB being useless since half your team straps a million bombs to their planes and mows the lawn rather than climb and fight creating an inherent numbers disadvantage.). This means teamwork is now fairly reliably a thing with impromptu LARP sessions of us flying in formation for the heck of it.
I play ARB despite the above because
- It’s easy silver lions. ASB economy is screwed with the capped SL rewards and useful actions system
- Much faster RP gain (60 minute match for 12K RP or 10 minute match for around 5-6K)
- It allows for brainless event grind without flying bombers in vietnam jets (take off, afterburner on, yeet missile at enemy premium jets, get 1K score and die immediately. Dying might be included in the 1k score. Occasionally do nothing different and get 3K score due to premium spam.)
- A lot of rank II /I planes are frustrating to fly - no trim, bad optics/cockpit visibility, questionable handling - so I try to skip them using ARB when I feel like flying a new nation.
So, you could also go and fly ASB if you find ARB very frustrating using heavy fighters that take 3-6 minutes per kill due to BnZ tactics.
I feel this is very assumptive and ignorant to anyone who calls on you to participate and be encouraged to do well.
I call people to last longer in matches to drag the match on further than the 5 minute mark, or to get more assists and tasks done that I need to complete.
- Find a game you actually enjoy playing or maybe try opening and reading a book.
=================
For those following the rather unique psychological wanderings of the author of the OP (and the related thread that was determined to not have any redeeming value), here’s the latest unsolicited DM I received:
i leared playing war thunder by accidentally getting so angry by my brain cells got the equivalent of a lobotomy
This is terrible advice.
Oh now we trying to start a harassment today? Gee wonder what the rules say about that.
By the way, I did catch this dude trying to doxx me and he proud told me Ukrainian kids dying to Russian bombs makes him happy, so take what he says with a grain of salt.
Gotten me 20 k in 4 games without even touching my key board, guess it’s not that terrible.
In before the kids get the thread closed.
OP is spot on with the degrading mental aspect of the game, with Gaijin using all the psychological tools available to part people with not just their valuable money but time also.
It is not a particularly good game, just one that has cornered a fairly niche market and rinses the player base accordingly.
It is best to just treat it as a time waster for a few minutes a day, it is designed to annoy, frustrate and get people to spend out on the so called solutions to the problems that have been engineered into the game, it is the old create a problem that does not really need to be there and then give the solution at a price. But more problems keep arising.
Thank you for this, could have not said it better myself.
I would also love to point out is the ‘gambling aspect’ this game uses to hook players in the first place. Dopamine is very addictive and this game thrives on it and uses the exact same tactics of a casino to keep you in the building.
First they flash the good stuff, tanks and planes. You sign up and immediately throw you into a ‘fight’ which you are guaranteed to win, so long as you try a little. Then oh look , you got a ‘PREMIUM’ . Oh? The planes are ones from a hundred years ago that are slower than your car? Don’t worry play another battle, see how 'quickly ’ you unlocked it? Oh here is a discount on eagles and premium time to go even ‘faster’.
By the time the game eventually pulls the rug from out under you, your hooked on the dopamine drip, that ‘one more session’ and have to deal with the same emotional rage as any addict when the drip is turned off.
A lot of games do this, true, but none as blatantly as Gajin.
You really have no clue what this game is about do you?