Pre-Order: F-14D Super Tomcat

Distorted is the correct term

Play 10 games, trounce AI= best player in the game

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This is why everyone looks at your average player kill per spawn.

honestly i think that’s more down to gaijin’s actual stat grouping. the data that statshark scrapes doesn’t separate PvE actions from PvP actions, it’s a fundamental issue with how gaijin counts stats.

you can get a general idea of someone’s skill through the KPS and KDR, but obviously there’s still going to be statpadders with tens of thousands of kills and only a few hundred deaths, then you encounter them in a few matches back to back in all of which they fumble easy kills. it really is only a blanket method of skill checking, you’d need to actually review gameplay to get a proper and accurate idea of skill.

better than nothing, though.

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How? My highly AI inflated monthly score. Being 10 points higher than ever before- Iv only started killing ground AI as im spading stuff to be used in ground RB which equates to me now being the best Iv ever been…

image
this is avg real kills per spawn without ai

If so SS should make it calculate the score without AI then

Iv never seen any other online game include the 2 in the same count anyway, makes stats useless in my eyes

because u have sim

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? Never played it but does that stop the game putting AI kills and player kills in different counts?

There are players who enjoy killing ground units, ships, and so on.
Why shouldn’t they appear in the overall ranking?

They can but as its own number like every other game

I want to know how Im doing… not is my score better just because Iv killed AI

Can we not argue about stats and focus on the F-14D coming with like none of it weapons lile AIM-9M AIM-7P and AIM-54C+

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plane’s D.O.A. if they don’t add those weapons

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yeah i’m of that opinion as well. they’re discussing something completely irrelevant to the thread

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F-14D to tech tree please

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Back to the actual subject at hand -

At this point, they still have in terms of all F-14’s they can add to the game -

  1. F-14A+/A (Late) - the in between of the in game A (Early) and B (which is a B upgraded) with just the new engine, RWR, and maybe another minor tweak or too from when it was still originally called A+ and not B, and before ground attack upgrades.

  2. F-14A-65-GR Tomcat (BuNo 158625) - The F-14A that test fired AMRAAM’s when AMRAAM was still being developed (and that can not be denied as there are literally photos of it). Don’t know if any other changes were made for testing purposes.

  3. F-14D (R) - F-14A/B airframes remanufactured to F-14D standard

  4. F-14D - actual new production aircraft

  5. F-14D (CSU) or F-14D (SUP) - F-14D with the planned but abandoned due to cost software upgrades for it to fire AMRAAM’s. CSU and SUP standing in this case for Computer Software Upgrade or Software Upgrade Package - unless someone knows if they had some actual name for the plan.

  6. NF-14D - F-14D’s assigned to naval testing that could have had any number of things in terms of newer missiles and ordnance tested on them, I’m going to guess AMRAAM isn’t off the table for that one, someone who knows better where to look on that one could likely pin down what all those had access to.

So at this point - unless there is another one off or variant I’ve missed (with things that can apply to the games gameplay), that’s another 6 total F-14’s, 2 A models, 4 D models, with 3 of the 6 being able to field AMRAAM’s. To which the test bed A obviously could get the original AIM-120’s, with the 2 D variants getting both newer AMRAAM’s and newer Sparrows and Sidewinders to compete better at whatever BR’s are appropriate for them, albeit I do think they need to better weight the aircrafts actual performance in how they rate it.

At which point, if what was said many posts above by Nick_Cloud is accurate - it would be better to make this premium with it’s camo an NF-14D with whatever newer missiles in terms of IR, SARH, and AMRAAM’s that existed pre-2006, lower tier option make the F-14A+/Late a premium - at 12.3 in Arcade it’ll get beat up a little less by Su-30’s and MiG-29’s while affording a better chance for the new players who will inevitably buy it to learn how to use FOX-3 missiles and TWS systems. Unless they move the American A models down a stage to 12.0 in Arcade where they might actually be good and get used. F-14 (CSU/SUP) - being the same as the F-15C GE in terms of ‘things that were planned but didn’t happen’ based on precedent goes to the tech tree. Being as it is more of a weird/one off aircraft - the F-14A-65-GR is prime for being an event or squadron vehicle, I’d prefer a premium event vehicle but I prefer the days when all the event vehicles were premiums.

The question then would be 14D and D(R). D(R) seems like a good candidate as well for squadron vehicle options. I guess the question to me is does the D get foldered with the B (B Upgrade) because of how minor the differences are, and is it the top of the folder with the B the hidden aircraft or is it the one hidden? I know people have mentioned alternate versions of the AIM-54C but straight up I do not fully know or understand (having read about them) what those differences would actually mean in game, or if they even apply to Arcade where I spend my time. Would those changes in the AIM-54 actually improve it enough to actually be considered more powerful and so it maybe stays separated out as a step to the AMRAAM armed tech tree version?

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@Stona_WT @Zulizia The community’s reaction to the F-14D has been overwhelmingly negative, and it’s easy to see why. For one of the most anticipated American aircraft in the game, its implementation feels extremely underwhelming. In its current state, it comes across as little more than an F-14B with a different name rather than the definitive Tomcat many players were expecting.

There are several straightforward ways to make the aircraft feel more worthy of the F-14D designation: AIM-9Ms, AIM-7Ps, and the AIM-54C+ would all help distinguish it from previous Tomcat variants and better reflect the aircraft’s capabilities, and it can stay at 13.0 with that loadout to compete with the SU-27 and 33s.

More importantly, there should be a tech tree version available to all players. Locking the most modern Tomcat behind a paywall is disappointing, especially when many players have spent years grinding the US tree. A tech tree F-14D equipped with AIM-120s would provide the aircraft that many were actually hoping to see as well (13.3).

The F-14D deserves to be more than a copy and paste addition. This is an opportunity to deliver a version of the aircraft that feels unique, rewarding to unlock, and worthy of the anticipation surrounding it. Please don’t waste that opportunity.

best-man-holiday-black-guy-crying
Please fix this Gaijin ;-; @gromvoiny

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F-14D addition genuinely couldn’t get more disastrous than this, why are we keeping tomcats bad for no reason

the F-14s and the MiG-29s are probably the absolute worst 4th gen aircraft in the game and for absolutely zero reason, too

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about as different as 120A and 120B in WT

i don’t remember the AIM-120B having a way stronger motor than the A?

no such thing as a stronger motor phoenix. (except fakour)
only 2 motors made by different companies to keep the price down which are almost identical in performance