Please keep our dev server vehicles

lol

Exactly. They should make the BETA TEST SERVER…

Actually viable for testing.

Meaning: Access to all the relevant, new vehicles or vehicles whose flight models were changed independent of progression on your account. For sake of comparing flight models, you can retain your account’s current progress on top of the guaranteed access on the dev server.

On another MMORPG, OSRS, whenever the dev/beta test server is opened players are given fixed stats and equipment relevant for the content that requires testing.

What’s the point of a test server where say, they implement a swedish vehicle and people who may be perfectly familiar with aerodynamics or expectations of flight models are unable to test it because they play america and britain?

The point of a test server is to find bugs in a stress-test environment where many hands make short work. Even the world’s best QA team won’t find the bugs and broken implementation and weird edge cases that a hundred or thousands people abusing the system without even knowing what it should do can. They have no expectation, and can go wild and free.

The very idea of “Progress” on a dev server is frankly absurd beyond recognition. The only time progress should even be enabled and relevant is if they’re stress-testing progress related mechanics. Only caveat I can see is spading so that people can examine and compare if certain modifications cause unwanted, physics defying behaviour when enabled/disabled.

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It’s not genuinely absurd, you just can’t see why you should have it.

All that time spent setting yourself back up to test something, and make all those changes to your controls and lineup to make something work, where if it were merely saved (It’s not much at all to save really, as it’d just be the slots, crews, vehicles purchased, modifications and the configs of the vehicles) then there’d be more emphasis on possibly testing rather than chugging through all those steps to them think ‘Nah, I gotta go’.

And you even acknowledge about the fact of doing it for OSRS, in a much more direct and fixed way, but it’s literally the same.

All it is is a database, nothing serious.

This should be put forth for consideration.

They should have it so that the dev server unlocks everything +1rank above whatever you have on the live server. You have rank 6 US planes on live, you can play every US plane up to rank 7.

This is one thing that WoT has done way better than war thunder. On WoT test servers, we get enough resources to unlock the new stuff.

In war thunder, i dont bother with the dev server because i dont want to spend the whole dev server period grinding millions of rp to unlock AND spade the new vehicles.
I already have the US air tree fully researched, just let me test the new stuff.

AND keep the 5x booster so that we can actually test

The purpose of a dev(test) server is to have everything reset before you start the test cycle. If we would talk about a quality assurance (QA) system, then this is close to production and usualy stays incremental. Thats how software development usually works.

You can transfer the user’s controls and settings. Those files are literal text files saved within the game’s folder.

I’ve literally transferred my controls over pastebin to fellow players as they wanted to try out my solution to rudder controls.

It remains absurd that people go to a test server for gameplay and teasers rather than, you know. Testing. And testing requires access to what is being tested and restriction to what is being tested.

And that doesn’t mean what I said doesn’t hold basis.

You’re making out it’s about playtime and having fun, whilst I’m saying that it takes time to get everything set back up the way it should be to get into the testing, and in the meantime, while all that’s being done the urge to test is dried up and something else comes up.

It’s not absurd as you try make out it is, it’s actually absurd that you can’t see why this wouldn’t be a problem and in fact make it easier to test and make the time to do so.

A dev server’s job is to test things.

You test things by using them.

You cannot test something if you do not have it.

Which sounds like a more sensible approach?

I develop a new feature on Gaussian.

  1. I send an easy package with easy compilation to my colleagues to please run tests on it while providing datasets to confirm they correctly set everything up
  2. I send a copy of my folder to my collegues without instructions on how to actually compile it correctly with the new feature, without any datasets to confirm correct installation nor any guidance on what I even need stress testing by multiple perspectives.

Which do you think will produce e-mails faster with “Hey, I tried to model this system and the results your feature gave me do not align with empirical data.”

The current gaijin dev server approach is the second one, and we wonder why so often we get broken updates (the fact that our playerbase has no clue how to write a bug report given the slop that’s on the issues page definitely contributes, but NOT fostering and nurturing a proper play-testing environment contributes to the slop you see on the issues page.)

Not me, I don’t know enough about modern jets but let’s say

Youtube content creator A with a significant familiarity with aerodynamics but has only reached top tier in soviet and usa planes.

This content creator is familiar enough and has real life insight to properly stress-test aircraft in the game mode of his choice and provide valuable feedback to the devs on edge cases they may have missed by not having a whole week to use that plane against hundreds of random people.

Unfortunately, our content creator has never touched the swedish tech tree and this is a swedish top tier jet.

Do you think it’s sensible that we gatekeep this person from providing feedback on flight models, handling, cockpit bugs and so forth just because they don’t play sweden?

You can stick your wall of text, and save me the same ammount of time it takes to resetup everything to get to the point of testing what is new…

It’s not that hard, it’s not a problem to do, and it already happens in other games.

As I said the only absurd thing about this is your urge to make such a big deal out of the dev server holding at least some of the database that it makes anyway.