Playing the new PUMA: Not a single SpikeLR kill so far

Its like having 0.7 BR bump for nothing in return. Like shooting 4 Spikes on a russian T and just get some ERA blocks turning yellow.

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Yeah, thats how gaijin planned it. Its not a sytem i agree with but its what we have until they change it. Idk how most players didnt expect this with the puma thoigh considering the Lynx is a worse vehicle and was thrown into the 10.7 shadowrealm. Regardless almost all nations with spikes and those that will get spikes in the future will suffer the inconsistent BR until gaijin changes their mind.

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Told you guys it worthless Missile put tow2A on puma give better result overall

Cuz every single ATGM in this hame is nerfed to shit

Dunno BMP-2M Kornets oneshot even my top BR MBT … somehow with overpressure alone. Even very bad hits result in crew loss with Kornets.

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You are either really unlucky or don’t pay attention to non-oneshot ATGM hits. I’d bet that you don’t realize how many of ATMG hits actually do something. Like 1 out of 6-7 actually gets you a kill

Everything is because Gaijin did it deliberately for the sake of “balance”. Basically, all of Nato’s new IFVs have spike missiles/or their analogues, while Russia has been insisting on aiming line guidance. Therefore, in the current game, as long as Nato’s fifth-generation anti-tank missile is turned into garbage, Gaijin’s so-called “balance” can be maintained.
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Therefore, a funny fact can be found in War Thunder: more advanced anti-tank missiles must be modified because they need to serve “game balance”, which is worse than traditional direct-aiming anti-tanks. Therefore, this is beneficial to some countries that still insist on using old missiles (9M127/9M133/9M120)

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We all know that ERA as implemented in game is Science Fiction.

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was absorbed by the gun breech. Hit 2 was totally absorbed by the periscope and the gunner. The best result I got in 3 evenings playing Puma VJTF.

But why is this 10.7? It simply does no damage. You can actually fire all 4 Spikes without ever getting a kill. Its BR needs to be much, much lower. Every vehicle should be at least able to kill an opponent with its strongest weapon and when thats not possible, the BR mus be lowered.

Still no kill with Spikes.


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Welcome to the Lynx experience since it was added.

The ground-launched Spike LR proves to be an inadequate choice for contemporary ground RB engagements against other tanks. This is primarily due to two inherent limitations.
Firstly, the Spike LR possesses a minimum launch distance of 500 meters, rendering it ineffective at closer ranges. Given that numerous maps in War Thunder’s ground battle feature engagement distances within this threshold, the utility of the Spike LR is significantly curtailed.
Secondly, Gaijin’s current implementation of the fire-and-forget mechanism is flawed. The Spike is programmed to target the turret, more specifically the breech, rather than the hull. Coupled with the missile’s relatively modest warhead, its efficacy against tanks equipped with explosive reactive armour is severely compromised.

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Is there a Puma prototype or something with HOT or TOW launcher? Cause Spike is more than useless.

I unlocked the Puma VJTF yesterday and oh boy, it’s even worse than with the Lynx, which I like to use to collect enough points for CAS early on, thanks to spotting and kill assists.
At least with the high siluette and the even higher atgm launcher, the Lynx can hide well behind cover and scout and shoot from there.
With the Puma you have to stick out the whole turret. Even if it is unmanned, you will be spotted more quickly and all the ammunition in the turret will be anihilated with one shot. You also have to make sure that the Spike doesn’t hit the ground if you shoot it too low and you have to check whether there is anything in the way to the left of the actual angle of view, because the rocket is not launched from the centre.
And with Lynx and Vilkas you can now get at least one kill with the 4 missiles on 11.7. Especially on very large maps where you fight over large ranges.

The launcher has the same problem as the Type 89 and 9040 Bill. Not being able to move it up or down.

Why does the MUSS nothing vs ATGMs? Nothing vs Hellfires, nothing vs Vikhr…what is it good for? What missiles will be affected by MUSS? Why are incoming missiles not detected by IR/UV sensors? You get no warning?

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Because it is implemented in the game in such a way that the jammer of MUSS (1.0) only works against SACLOS guided missiles.
I don’t know whether this is also the case in reality. The manufacturer’s website only mentions wire-guided and there is an article that also mentions laser-guided atgms and laser ranger finders, but the author may have confused the effects of Smoke and Jammer.
And there are rumours that Shtora, the Russian system that is 10 to 20 years older, could even jam Ukrainian beam riding missiles, and logically a more modern system like MUSS should be able to do the same. But because none of this has been confirmed or substantiated by enough sources, it has only been implemented as it is currently available in the game. Because there are enough sources for the effectiveness against wire-guided atgms without IRCCM

Same experience with Vilkas here, I’ve gotten a few lucky direct hit kills with in the past, but I’d say it happened 1 in 10 missiles fired. The missile either goes for the breach or optic and deals zero damage to the crew.

At this point they should just give us manual TV guidance for them even if it was for 1 missile to at least make it count.

They wont probably advertise MUSS specs cause of reasons. But a modern APS just for wire guided ATGMs is a bit pointless. Not alot in use anymore.

Especially ingame, where you won’t encounter any wire guided ATGM at this BR anymore.

on the contrary most atgm’s are still wire guided due to its cheap costs wich makes them more easy to see in other countries and stuff such as IRCM resistant atgms or beam riding atgm’s have been rising slowly recently but still most atgms are still wire guided

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The Spike at it’s state to be worth of the 0.7 shoud receive it’s ability to loft and control like a drone. 0.7 it’s too much for a FAF missile that doens’t even hit most of the time.

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