Player-side Toggle for Fictional/Entertainment Decorations

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They already are. You just can’t hide decorations.


Also, people need to separate bushes from this conversation. We all know Gaijin aren’t going to let us remove them without major push back because it’s a major P2W feature. If you want to start that conversation make another thread.

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So what I’m understanding is that you actually don’t care about realism and just want to disable things you don’t like (nothing wrong with that by itself, issue is when you try to disguise that as “realism”)

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Just because one random guy tossed a body pillow onto a tank doesn’t make it historical. How players display them as a fixed feature attached to the vehicle is completely different to someone who simply tossed it over the turret for a silly photo. They’re not going to drive around with it on.

The same with these fireworks, signs, etc. If it was realistic the moment you’d start the battle the body pillow would fall off thanks to gravity.

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So just because some random guy gave his tank a decal or paintjob it doesn’t make it historical either then

So decals that aren’t squadron insignias should also be marked as fictional

Difference is context.

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Okay. Show me a historical example of this being used on body pillows on tanks.

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Bushes aren’t big advantage, they are rather emotional support and sometimes make tanks uglier. Do they can help… rarely, in some places if you can cover very well. They are historical apart from banana leafs on winter map.

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Gaijin needs to improve toggle filter but i really wonder why you lads just want to keeping those bushes

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main advantage of bushes is the sheer volume they take and how easy it is to stack them.

You can use them to cover weakspots or extend a tank’s silhouette beyond the actual tank.

And ofc, it always grants an extra nicks of time because the attacker has to now make a quick process on top of spotting the enemy of culling down “what is this?” and then take a brute guess where the weakpot is (made harder by not only not being seen anymore but also because the bush may cover reference points used to locate it)

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I don’t believe anyone will be processing where is weak spots of Sherman or kv, bushed abrams is still Abrams, doesn’t location of weak spots isn’t any problem, identification also if you can’t hide whole tank + seeing it is very easy, WT brains remember those few colors of bushes very well, it can’t hide anyone, much better are normal stationary bushes.

we need three categories:

  • Show all
  • Hide fictional (anime bodypillows, ,garden gnomes, whatever)
  • hide all

with those in mind, +1 bro

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Encountered this in a recent match. An argentinian tank with “historically” marked German tank covered in graffiti and entertainment decorations. This is exactly why the visibility toggle matters.

Layers who want historical immersion currently have no way to filter this out. This suggestion should be heading to developers any moment now

Sacrilege

War Thunder already provides players with the ability to hide cosmetics that don’t match their preferred aesthetic (the “Hide non-historical camouflages” option exists precisely for this reason). The suggestion here is extending that principle to decorations, giving players consistent control over what cosmetics they see across all categories.

Currently, players can filter out visual clutter in one category but have no equivalent control in another, creating an inconsistency in player customization options.

The Problem

Some decorations serve functional or aesthetic purposes: bushes, weapons, historical insignias…Others are just funny like an unexploded ordnance, a mortar or a bicycle. These blend naturally with the game’s visual identity and don’t cause distraction.

Others are purely entertainment-focused and create problems:

  • Visual distraction: Fireworks, neon signs, road signs, and animated effects draw attention away from critical gameplay information and map awareness
  • Immersion breaking: Anime pillows, mascot characters, christmas decorations and non-military cosmetics contradict the game’s military setting and pull players out of the experience
  • New-player confusion: Newer players encounter vehicles covered in anime pillows, neon decorations and multi-species bushes, then question whether the game is serious about its setting, affecting their first impression and engagement
  • Competitive disadvantage: In competitive play, visual clutter from opponent decorations can obscure vehicle identification or movement

Players currently have no way to filter these.

Proposed Implementation

Two straightforward toggle options in the Customization menu:

  • Show all decorations — displays everything as default
  • Show only bushes and ordinary military items — filters out novelty lights, neon signs, anime-themed items, and entertainment cosmetics while keeping functional/historical decorations visible

This mirrors the existing camouflage filter and requires minimal UI changes.

Precedent

Gaijin has already decided players should control what cosmetics they see in the camouflage category. This extends that player-agency principle consistently to all cosmetic categories. The feature already exists as code; this is just scope expansion.

Why It Matters

This isn’t about censoring cosmetics. Players who enjoy these items can display them. It’s about giving other players the same customization control they already have for camouflages; a simple preference setting, not a restriction on what others can buy or equip.

Should a decoration visibility toggle be added to “Customization of Vehicles”?
  • Yes
  • Yes, but with different categories
  • No
0 voters

Hate to break it to you but graffiti exists in real life…