Stirling B Mk. III
4.7 → 4.0
No real benefit over the Stirling B Mk.I, should not be 0.7 higher
Stirling B Mk. III
4.7 → 4.0
No real benefit over the Stirling B Mk.I, should not be 0.7 higher
and HMS since it had it iirc
It is a lot worse. Granted it is a Chieftain Mk.10 hull but it’s a lot slower than the Gepard, and slower still thsn the ItPsv. I’d contend, along with the weird ass multipathing effect they have on the S400 (which… I understand what it is and why its bad, but I doubt it is as bad as it is in game)
6.0 makes sense but idk about 6.3
With the T64B going to 10.3, why is the T80UD still 10.3?
dont worry F14Bs only gonna get dropped to the br of 12.7 most likely
Ground Realistic
Hunter F.1
9.0 → 8.7
During last batte rating change the Hunter was moved from 9.0 to 8.7 in Air Realistic, but it was not moved in Ground Realistic. This in a sense doesn’t make sense, since it is an aircraft that doesn’t have any kind of ground armaments, and shouldn’t have a reason to have a higher BR in ground over air.
Vehicle: J22-A/B
Gamemode: RB
BR Change: 3.0/3.7 → 2.7/3.3
Reason: J22s have worse flight performance compared to B-239. Especially J22-A’s armament is basically the same level of B-239’s.
Tu-4
Air realistic
8.0->7.7
Do I even have to explain
J-8B
Air RB
Add PL-5C (or PL-8)
The J-8B is pretty bad compared to the J-7E in its current state, with a subpar radar (its one ‘advantage’ over the J-7E) making the Aspides not especially useful, while it lacks the same flight performance to offset its lack of all-aspect missiles.
Mode: GRB
Vehicle: HKP3C
BR: 7.7 → 7.3
Reason: Having to get within 2 KM to shoot the slowest ATGMs in the game, in what world is this Heli even 7.7 worthy, currently 0.26 KDR
I know what you mean
I said 12.7 mainly as an exaggeration and to draw attention to it (and to see if gaijin really does it)
I’m sorry about that
This is all proof we need more decompression than just 14.7
(we needed 14.7 like two years ago already)
F-14B
Gamemode: Air Realistic
13.0 → 12.7
Especially given the precedent of the F-15As moving down to 12.7, I see it as imperative that the F-14B, which is a worse plane in the majority of ways, gets moved to at least an equal BR, where at least it would actually be suited there. I don’t think this is a perfect solution however, and it’s purely a reactionary measure that must be taken if this precedent is implemented.
There is also another fix for this issue that could be supplemented, which is a transformation of the F-14B to the F-14B(U), allowing it to use Aim-7Ps, Aim-9Ms, and the new Sparrowhawk HUD.
Your proposed br changes make me question whether you have looked the current vehicles at 9.0 even once or played the br at any point before.
The entire “35mm spaa go to 9.0” also just shows that you do not understand the core issue of these vehicles but think that moving them up in br, thus rendering them entirely useless in their intended role will somehow prevent them from being broken against tanks?
Literally the only thing that such change will result in is forcing people to use them against tanks more while also nuking the only AA’s from a wide range of lineups.
Better for it to be a little too high than too low. And it’ll still be great at 6.3 because its climb rate will still be very strong.
I could have sworn once that a CM (I think it might have been smin) told me the Marksman had deliberately introduced errors in its radar guidance it gives for some reason. I cant remember the reason for it, but they literally make it worse for some reaosn
the J-8B is great
its the J-7E thats undertiered
the J-7E should go up in BR and get PL-5C (maybe even PL-5E)
F15A is the weakest of the strong 13.0s only good for dogfighting and it faces 13.3s with fox-3s most matches
More like gaijin seeing the AIM-7Fs issue with high speed targets and making them useless. F-15As are fine if they had something besides the cursed AIM-7s