Reason: The Pantsir is incredibly powerful at 12.0 and no 11.0-12.3 CAS has sufficient performance to do anything about it. It is able to intercept all munitions and outrange all CAS at this BR. When compared directly to other SPAA at and above 12.0, it outperforms them all considerably and would be on par with 12.7 SPAA such as the Spyder. It does not belong at 12.0.
Vehicle: F-104.ASA Gamemode: Air realistic & Air Simulator BR Change: ARB: 12.0 —> 11.7 (11.3 may be necessary) ASB: 11.7 —> 11.3 Reason: The F-104 has flat line speed. That is it. In all other respects it is highly limited, limited missile count, limited missile performance, has no turning ability, radar isn’t that good. Etc etc. Whilst it also a non-existant RWR, sure it tells you that something is looking at you with their radar, but that is it, no directional cues at all. Aircraft such as the Mig-23ML/MLD are apparently unable to be 12.0 due to the poor performance of SPO-10/15 but AN/ALQ-73 is far far worse.
Compared to other 12.0s such as the Tornado ADV and Phantoms, the F-104.ASA is totally outclassed.
Vehicle: Jaguar GR1A Gamemode: Air Realistic & Air Simulator BR Change: 10.7 —> 10.3/10.0 Reason: The Jaguar GR1A has long since been an extremely underpowered aircraft for the BR and whilst it has gotten a minor buff in the form of a Phimat Pod. It is still one of the weakest airframes for the BR. When directly compared to aircraft such as the Mirage 5F currently at 10.3, with both better missiles and better flight performance, it is impossible to justify the current rating of 10.7. It is especially hard pressed by aircraft such as the F-5C which outperforms the Jaguar GR1A in all respects, even in ground attack usually.
There is even a reasonable argument for the aircraft to be lowered down to 10.0 as it is largely similar to the Jaguar GR1 at 9.7 just with flares and a slightly more powerful engine, which could only warrant a 0.3 BR increase over the GR1.
This aircraft is meant to be a base bomber, but even in a full downtier, it can rarely beat subsonic airframes like the Harriers to a base due to its extremely woeful acceleration with any meaningful weight. In fact, it is difficult to describe the aircraft as supersonic when it is equipped with any bomb load thus could almost be considered on par with the Harriers if it wasn’t for the higher top speed after weapons release.
Alternative Solution: Add SRAAMs and the Jaguar GR1Bs digital RWR
Vehicle: Buccaneer S.2 Gamemode: All Change: Add 100 Gal. No.1 Mk.1 Fire Bombs (Napalm) Reason: The Buccaneer S.2 is a 9.3 subsonic ground attacker with extremely limited (practically none) A2A performance, but has a moderately strong defensive suite that dictates the 9.3 battle rating. My proposal rather than any form of BR Change is to add the currently missing Napalm to the Buc S.2. This change would help minimise the necessary weight the Buc needs to carry and thus increase its ability to defend against incoming threats. These were reported more than 3 years ago and are directly referenced within the pilots manual.
Reason: The BMP-3 outperforms most similar vehicles at this BR considerably and belongs alongside IFVs such as the Bradley or Warrior now located at 9.7.
Vehicle: BMD-4 Gamemode: Ground Realistic BR Change: 9.7 —> 10.0 Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.
Vehicle: BMD-4M Gamemode: Ground Realistic BR Change: 9.7 —> 10.0 Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.
Aircraft F-14B
To BR 12.3
In game mode air RB
If F-15A is moving to 12.7.
There’s no reason for the F-14B to be the same BR or higher than the superior F-15A.
The T-62 has a similar performance as the T-55, armor is pretty much the same thickness wise, apfsds has similar performance as well. Only difference is the reload speed, which is about a second slower.
Vehicle: BMD-4M2 Gamemode: Ground Realistic BR Change: 9.7 —> 10.0 Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.
Reason: It is the weakest of all 7 Tornado IDS aircraft at that BR range with the much weaker MK101 engine, this severely impact the Tornado Gr1’s overall performance. This is partially mitigated by the fact it can carry Mk13 bombs instead of Mk83s, which do allow for slightly more damage per bomb run, but this is a minimal increase in output and only partially mitigates the weaker engines. Additional differences such as PGMs have no impact on performance within Air gamemodes and are rarely, if ever, used.
Compared to the 3x Tornado IDS already at 11.3 (Tornado A200, Tornado MFG and Tornado WTD61) there is no justification at all for this Tornado IDS to be at any higher of a BR and should be lowered to match their rating. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge
Mk101 engines are ahistorical and should be replaced with the Mk103 engines that all other Tornado IDS have. There is no justification for this nerf. Only area where this change could affect balance is in ground modes with the Tornado Gr1 have a notable advantage over its contemporaries (Tornado A200A and Tornado ASSTA1) then increase its Ground Realistic Battle Rating to 11.7. In no other aircraft is “balanced” achieved through engine nerfs
Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge
Reason: It has identical performance to the earlier Tornado IDS aircraft (Tornado A200, Tornado MFG and Tornado WTD61) in every single respect and therefore has no justification for being a higher BR within air gamemodes. Additionally, the Tornado IDS MLU (RET.8) is also at 11.7 with a far larger flare count and all-aspect MAWS which gives it a notable defensive edge