(GRB) Т58 8.3 > 8.7 (may be 9.0) - vehicle overperforming and too good for its current br

This is extremely unnecessary.
Vehicle: HMS Tiger
Gamemode: Naval Arcade & Realistic
BR Change: 6.0 -----> 5.3
Reason:
On the surface, HMS Tiger looks like a strong ship, with 2x very high rate of fire 6" main guns and 3x Incredibly fast firing 3" secondary guns. But the reality is that HMS Tiger is far weaker than most light cruisers at 5.7 and especially 6.0.
HMS Tiger’s mains guns have 3s reload (80 rounds per minute), which sounds good on paper. However, this is actually pretty poor for the BR. This is marginally better than HMS Liverpool with 9x 6" guns with a 7.5 second reload (72 rounds per minute) but far lower than ships such as USS Atlanta’s 14x 5" guns with 2.8 second reload (300 rounds per minute) or Nurnberg with 9x 6" guns with 5 second reloads (108 rounds per minute)
Compared to 6.0 cruisers since her BR increase, directly compared to something like HMS Belfast with 12x 6" guns with a 7.5 second reload (96 rounds per minute) just makes matter even worse
On top of the fairly poor shells per minute of the main guns, they have massive shell spread, and will rarely all impact the target, Easily 25%-50% of shells fired miss the target due to shell spread. Even at shorter ranges. These guns are only good at taking down aircraft with HE-VT due to their spread, as they act like bird shot. In comparison. 95% of the rounds fired from HMS Liverpool will hit the target due to having a very tight grouping.
Based upon datamines. HMS Tiger’s main 6" guns have double the shell spread of all other British 6" guns in game and there is no justified reason for this increase. If anything, Tiger should be more accurate
Since Tusk Force, the ability to fire the secondary guns at the same time as the Primary guns has been removed. Due to the inherent weapon spread of secondary guns vs naval targets when AI controlled, this has removed them entirely as being an anti-ship weapon vs anything other than coastal boats. I cant see any reason to be firing them manually at a target instead of the 6” guns unless they have been disabled. So this change has eliminated more 50% of the Tigers firepower, especially vs destroyers, which I imagine is the reason for her BR increase to 6.0
As a final note, HMS Tiger also has very poor survivability and cannot withstand fire for very long. She loses crew incredibly fast and due to having so few guns, can be suppressed and disabled very easily. Let alone if ammo racked leaving one or more guns being disabled for an extended period of time.
HMS Tiger, was never a strong 5.7, the increase to 6.0 was already highly unnecessary with the ship in the state it was…… With the further nerfs it has recently received…. It is now impossible to justify being 5.7 and 5.3 would be a more appropriate BR for this air-defence light cruiser
14.7 isn’t enough.
None of the queue times will prolong if you go up to at least 15.0.
Vehicle: Hawk 200
Gamemode: Ground Realistic
BR Change: 10.7 —> 10.3
Reason: The Hawk 200 could be best compared to something like the A-10A in the US for CAS in GRB which currently resides at 10.3. Whilst the Hawk is faster, the A-10A compensates by having a far larger weapons load and defensive suite. In maximum A2G configurations, the A-10A can field 6x AGM-65B, in addition to other rockets or bombs, and still carry 2x Aim-9Ls and 480 CMs. The Hawk 200 on the other hand, currently at 10.7 could only carry 4x AGM-65B, a single unguided bomb, no AAMs and only 60 CMs, substantially weaker, especially if also compared to the A-10A Late which exchanges the AGM-65Bs for AGM-65Ds and 4x Aim-9Ls currently at 10.7.
Vehicle: Hawk 200 RDA
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: First and foremost, the Hawk 200 RDA is currently placed at 11.0, which means to actually use the aircraft, you need to uptier the 10.7 line-up to 11.0 as we currently don’t have a single 11.0 ground vehicle. This in-itself should be enough to consider lowering it to 10.7, but when also compared to the A-10A Late at 10.7, which can field 6x AGM-65D, additional unguided A2G weapons, 4x Aim-9Ls, has a gun and 480 CMs, there is simply no competition. The A-10A Late is substantially stronger than the Hawk 200 RDAs 2x Aim-9Ls and 4x AGM-65Bs with only 60 CMs, it doesn’t even get a gun. Whilst the PD radar and Skyflash DFs are an advantage in A2A, the Phantom FGR2 which is supersonic and can carry twice as many Skyflash DFs is also only 10.7, that placement is likewise weirdly high.
Even Sweden is fielding the AJS37 with 4x RB75Ts at 10.7, which essentially trades being supersonic for a more restricted CM situation and rear-aspect IRs.
Additional change: Change the AGM-65Bs to AGM-65Ds to bring it directly on-par with the A-10A Late’s loadout.
Vehicle: Pantsir S.1
Gamemode: Ground Realistic
BR Change: 12.0 —> 12.3/12.7
Reason: The Pantsir is incredibly powerful at 12.0 and no 11.0-12.3 CAS has sufficient performance to do anything about it. It is able to intercept all munitions and outrange all CAS at this BR. When compared directly to other SPAA at and above 12.0, it outperforms them all considerably and would be on par with 12.7 SPAA such as the Spyder. It does not belong at 12.0.
Another BR changes completely ignore the hell compression in lower and mid ranks.
Once again Gaijin confirm people dont care top tier we are Third class players.
No attetion, no money :)
Vehicle: F-104.ASA
Gamemode: Air realistic & Air Simulator
BR Change: ARB: 12.0 —> 11.7 (11.3 may be necessary) ASB: 11.7 —> 11.3
Reason: The F-104 has flat line speed. That is it. In all other respects it is highly limited, limited missile count, limited missile performance, has no turning ability, radar isn’t that good. Etc etc. Whilst it also a non-existant RWR, sure it tells you that something is looking at you with their radar, but that is it, no directional cues at all. Aircraft such as the Mig-23ML/MLD are apparently unable to be 12.0 due to the poor performance of SPO-10/15 but AN/ALQ-73 is far far worse.
Compared to other 12.0s such as the Tornado ADV and Phantoms, the F-104.ASA is totally outclassed.
Also I see what y’all did there.
MOVE BOTH the Su-30MKK and MKV2 UP.
12.3s and even 12.7s fighting that thing is HELL.
Vehicle: Jaguar GR1A
Gamemode: Air Realistic & Air Simulator
BR Change: 10.7 —> 10.3/10.0
Reason: The Jaguar GR1A has long since been an extremely underpowered aircraft for the BR and whilst it has gotten a minor buff in the form of a Phimat Pod. It is still one of the weakest airframes for the BR. When directly compared to aircraft such as the Mirage 5F currently at 10.3, with both better missiles and better flight performance, it is impossible to justify the current rating of 10.7. It is especially hard pressed by aircraft such as the F-5C which outperforms the Jaguar GR1A in all respects, even in ground attack usually.
There is even a reasonable argument for the aircraft to be lowered down to 10.0 as it is largely similar to the Jaguar GR1 at 9.7 just with flares and a slightly more powerful engine, which could only warrant a 0.3 BR increase over the GR1.
This aircraft is meant to be a base bomber, but even in a full downtier, it can rarely beat subsonic airframes like the Harriers to a base due to its extremely woeful acceleration with any meaningful weight. In fact, it is difficult to describe the aircraft as supersonic when it is equipped with any bomb load thus could almost be considered on par with the Harriers if it wasn’t for the higher top speed after weapons release.
Alternative Solution: Add SRAAMs and the Jaguar GR1Bs digital RWR
Vehicle: Buccaneer S.2
Gamemode: All
Change: Add 100 Gal. No.1 Mk.1 Fire Bombs (Napalm)
Reason: The Buccaneer S.2 is a 9.3 subsonic ground attacker with extremely limited (practically none) A2A performance, but has a moderately strong defensive suite that dictates the 9.3 battle rating. My proposal rather than any form of BR Change is to add the currently missing Napalm to the Buc S.2. This change would help minimise the necessary weight the Buc needs to carry and thus increase its ability to defend against incoming threats. These were reported more than 3 years ago and are directly referenced within the pilots manual.
punishment for good players.
aparrently a chieftain mk5 with structural steel is worthy of seeing a TURMS T
Vehicle: BMP-3
Gamemode: Ground Realistic
BR Change: 9.3 —> 9.7
Reason: The BMP-3 outperforms most similar vehicles at this BR considerably and belongs alongside IFVs such as the Bradley or Warrior now located at 9.7.
Vehicle: BMD-4
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.0
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.
Vehicle: BMD-4M
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.0
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.
Aircraft F-14B
To BR 12.3
In game mode air RB
If F-15A is moving to 12.7.
There’s no reason for the F-14B to be the same BR or higher than the superior F-15A.
Why is there no decompression for coastal vessels, not even a change for one of the specific coastal vessels?
Super disappointed. Will post my feedback in the meantime.
Vehicle: T-62
Grb
Br: 8.7-> 8.3
The T-62 has a similar performance as the T-55, armor is pretty much the same thickness wise, apfsds has similar performance as well. Only difference is the reload speed, which is about a second slower.
Vehicle: BMD-4M2
Gamemode: Ground Realistic
BR Change: 9.7 —> 10.0
Reason: This is a highly capable IFV with both a capable 30mm autocanon and a 100mm cannon capable of firing Tandem charge ATGMs. This IFV is easily on-par with most if not all 10.0 or 10.3 IFVs of a similar type.