Planned Battle Rating Changes (January 2026)

Vehicle: Type 90/90 (B)/ 90 (B) Fuji
Gamemode: Ground Realistic
BR Change: 11.7 —> 12.0
Reason: it’s nearly identical vehicles to TKX(P) and should be on the same BR, as they hav no business being a step lower in BR

19 Likes

Vehicle: J-7E
Mode: Air Realistic Battles
BR change: 11.3 → 11.0

Reason: While being better than the J7D in certain aspects (Flightmodel, RWR), it also has a worse gun and a worse missile selection. I don’t think it has to be two BR steps above the J7D fighting Mig23MLs.

18 Likes

Additionally: It is currently just a weak helicopter with 8 IR AGMs with limited effectiveness, missing top attack trajectory which can be fixed with increasing just a SINGLE value (loftTargetOmegaMax), an ABSURDLY small amount of flares (48) and no method of self defense. And no LDIRCM.
It should get its external PARS launchers, the maximum flares it can take (144) and it should get a self defense missile like LFK-NG otherwise it is DEAD.

11 Likes

the tt one is super annoying to kill and if it gets darts it should be like 14.0

2 Likes

I’m sorry, why the hell is the slow ass cheiftan without a 5.0s reload, which for no conceivable reason it doesn’t get, and no gunners thermals going to 9.3? And then the cheiftan 900 with a tin can for applique is going with it??

17 Likes

Suggestion:
Mode: Ground Realistic
Vehicle: Falcon
Current BR: 8.3
New BR: 7.7

Background: Currently the Falcon’s BR is propped by the exceptionally good APDS belts that allow it to damage heavily armoured vehicles. Now, with the removal of those belts, it does not make sense for a radarless SPAA to remain at a higher or same BR as Radar AA, which are more effective in the anti-air role, and predominantly have APDS also.

Reason for 7.7: The lowest Radar SPAA is the ZSU-37-2, “Yenisei” - the Falcon should go to that BR as it will objectively perform worse against aircraft with standoff weaponry, and now loses its secondary role of anti-tank.

If this proves ineffective, or the Falcon is still powerful, the BR can be adjusted further.

66 Likes

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T26E5 at 7.0?? but whyy?
at 6.7 it was good with really nice lineup !
( the only good thing about it is the armor )
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Also the the Spaa change is good please remove all APHE rounds from All AA keep only keep the anti air rounds for all spaa but lower the cost of spawning it !

5 Likes

Vehicle: Puma VJTF & KF41
Gamemode: Ground Realistic
BR Change: 11.0 → 10.7
Reason: While they were strong back when they got added, overtime they became realy lackluster compared to similar tanks (Boxer CRV/Vilkas/Freccia) which are also 10.7/10.3 and have up to 10 Spikes (Freccia)

40 Likes

Rather give it a new flight model, add R-73, remove R-27ER and let it stay at 12.7

4 Likes

EC665 UHT:
No radar
No chin mounted gun
No LDIRCM
Worst ATGM in the game

MI28NM:
Has a radar
Has a chin mounted gun (with APDS)
Has LDIRCM
Has the best ATGM in the game (even has a proper loft profile)

Additionally EC665 UHT physically can not kill the Mi28NM because all of its weapons cant fight against LDIRCM, all while the Mi28NM can kill you 15KM away and there nothing you can do.

And these are still the same battle rating??

33 Likes

Mode: Air Realistic Battles

Aircraft: A-7D

Change: 10.3 → 10.0

Reasoning: Reminder, with BR separation between Air RB and Ground RB now implemented, the A-7D should no longer be tied to its outdated, legacy placement. As a subsonic aircraft with a mediocre flight model and limited ability to compete against supersonic opponents at its BR range without all-aspect AAMs, it is more appropriately placed at 10.0 in Air RB.

Side-note: I have seen A-7E and A-7K moving down. That’s a good start, and don’t forget to move the A-7D

24 Likes

Loadout changes:

Give ALL Rank VII SARH aircraft, such as the Phantoms, limited number of SARH stock, as has been done for the Rank VIII.

Stocking grinding something like a Phantom with 2x Aim-9Ds at 12.0 is just unrealistic and insane.

33 Likes

Do the F-15A variants really need to go down to 12.7? They would be the strongest 12.7’s in the game if this were to go through.

20 Likes

Tornado GR.1, Tornado ASSTA.1, Tornado IDS (1995)

11.7 → 11.3 Air RB

These do not stack up any better in air combat than their 11.3 equivalents (IDS Italy, WTD61, Marineflieger)

20 Likes

There goes my important 6.7 tank from my 6.7 line up

3 Likes

Vehicle(s): HMS Brantford (And by relations Aconit)
Gamemode: NRB & AB
BR Change: 2.3 → 3.0
Rank change: II → IV
Reason: Brantford is a very spongy ship that can take a beating from all the 20mm and rifle calibre rounds that most naval ships have at 1.3-2.3. It should go up to where it faces other big boats like Drache, Candid, and Groza.

6 Likes

Mode: Air Realistic Battles

Aircraft: B7A2 (Homare 23)

Change: 3.7 → 4.0

Reasoning: Again, I’ve played this aircraft in Air RB well enough to say it’s a monster with airspawn, giving it an uncontested energy advantage. This aircraft could dominate every Air RB match with its ridiculously good flight performance, which allows it to hold its own against Bf-109Fs and XP-50s. It can easily intercept and destroy bombers, often outdoing other fighters, including the standard B7A2 with a weaker powerplant. You can even consistently net over 4 kills per match in this thing.

14 Likes

Loadout changes:

Give ALL Strike aircraft at Rank VI & Rank VII, such as the Jaguars and Super Eterndard, limited number of ground attack weapons stock, such as small bombs. It is unreasonable to expect these aircraft to use guns only at these BRs. They are meant for dropping bombs, not dogfighting, treat them as such

23 Likes

Add new variant with historical weaponry.

Early 9.12 used r60m as primary weapons until the r73 was put into service.

9.12 r27 r60m at 12.3

9.13 r73 r27r at 12.7

13 Likes

It is problem of other cruisers and battleships sits at too low, not Tiger is worth 5.3

Remember that there are 4.3 coastal and destroyers…