Vehicle: Su-22UM3K
Gamemode: Air Realistic and Air Simulator Battles
BR Change: 11.0 ----> 11.3
Reason: It has very good handling and decent top speed and can be armed with 6x All-aspect IR missiles. When the average is 2 or maybe 4 all-aspect IR missiles on sub-sonic aircraft like the Sea Harrier or A-10 at this BR or supersonic aircraft like the Tornado IDS armed with only 2x Aim-9Ls at 11.3. It is insane to me that the Su-22M3 can operate with 6x All-aspect IR missiles at such a low BR. Unlike the other Su-22s, this airframe has no such CM issues and thus, should be a higher BR in both gamemodes and is on-par, if not superior to the SU-24 currently at 11.3.
Vehicle: AMX A-1A
Gamemode: Air Realistic & Air Sim
BR Change: 11.0 ----> 10.7
Reason: The AMX A-1A is identical in nearly every single respect to the tech-tree version the AMX, except it has the MAA-1 Piranha Air-to-air missiles. These are notably different to the Aim-9Ls that the standard AMX carries but comparable in overall performance and I don’t believe justify any reason for the AMX A-1A to be any higher at this time.
All Ground Attack aircraft are underperforming notably with Air Realistic at the moment, especially sub-sonic airframes that routinely encounter super-sonic ground attack aircraft. Such a higher BR guarantees that they will encounter aircraft such as the F-4S which routinely clear any and all bases long before the AMX can arrive.
The only gamemode that the AMX A-1A performs “well” in is Air Simulator, but even within this gamemode it is notably underpowered and would be better suited at 10.7 alongside similar airframes such as the AMX and Buccaneer S2B. Whilst the MAA-1’s are little stronger with Air Sim due to their short burn time, making them harder to see, the lack of radar limits the AMX A-1A’s ability to ID targets at longer ranges.
The AMX and AMX A-1A are not strong dogfighters, with aircraft like the Sea Harrier FRS1e at 10.7 much more capable under most conditions and its hard to justify even 10.7 for the airframes if not for the on-going compression
Kfir canard air rb 11.0 → 10.7
2 9gs, low flares, no radar, bad rwr
Vehicle: Phantom FG1
Gamemode: Air Realistic
BR Change: 12.0 ----> 11.7
Reason: It has one of the worst A2A weapon loadouts at that BR and is being carried by the fact it has decent engines and slightly more CMs than most. But VS equivalent F4s like the F4S, it stands no chance, let alone aircraft on its own tree like the Tornado F3 that is universally better in almost all respects at the same BR.
Vehicle: Phantom FGR2
Gamemode: Air Realistic and Air Simulator
BR Change: ARB: No change, ASB: 11.3 ----> 12.0
Loadout Change: Add Aim-9L and/or Skyflash SuperTEMP
Reason: Unlike the Phantom FG1, the FGR2 actually used Aim-9L when it was in service with the RAF, this would give the FGR2 the performance it needs to operate at 12.0
Vehicle: Phantom F-4J(UK)
Gamemode: Air Realistic and Air Simulator
BR Change: ARB: 12.0 ----> 11.7 ASB: 12.0 —>11.3
Reason: It is an identical airframe to the F-4J(US) but unlike it does not have the Agile Eagle or HMD upgrades, lowering its performance notably. It is one of the weakest 12.0 aircraft in RB at the moment and doesnt belong at 12.0.
In Sim, its equivalent TT aircraft are currently at 11.3 and there is no justification for it to be at 12.0 given it is weaker than both with less CMs and weaker engine
The A7E in Air RB is currently sitting at 10.7, the same as the A10A late, while the A10 has more and better missiles, a better gun, and more countermeasures, as well as better maneuverability.
Vehicle: Harrier Gr1
Gamemode: Air Realistic & Air Sim
BR Change: 9.7 -----> 9.3
Reason: The Harrier Gr1 has no RWR and no CMs. It is extremely vulnerable to any and all attacks, especially by those with All-aspect IR missiles. The “issue” with all Harriers that make them unrealistically hot, means that the Harrier Gr1 has no chance of survival when it encounters one of these aircraft. SRAAM performance is also extremely limited at the moment and is one of the weakest IR missiles at that BR. When compared to aircraft even like the Harrier Gr3 which has 2x Aim-9Gs, RWR and 60CMs at the same BR, the Harrier Gr1 looses most of its value. Within sim, you are totally blind to what is going on around you and you are spottable cross map due to the incorrect sooty exhaust, in sim especially, it needs a BR drop
Alternative solution: Fix SRAAM (2km range and fix the buggy TVC at short range)
Vehicle: Buccaneer S.1
Gamemode: Air Realistic & Air Simulator
BR Change: Air Realistic: None . Air Sim 9.0 -----> 8.7.
Rank Change: Rank VI ----> Rank V
Reason: This change would enable the Buccaneer S1 to get its Air Spawn back. Unlike even later Bucs, it has a notably weaker flight performance and absolutely no A2A performance (No AAMs and no CMs). It is extremely vulnerable to any attack and rarely if ever can make it to a base to drop its bomb on target. Lowering its Rank to V would enable air spawn and fix a LOT of issues for the Buc S1.
With aircraft such as the Marut with 4x 30mm ADENs getting airspawn, whilst also being a faster airframe, the Buc S1 is perticularly hard pressed to compete.
BR change in SIM is due to the lack of any sort of A2A. 9.0 places it above a lot of other aircraft when its closest equivalents are at 8.3
Vehicle: F3H-2
Gamemode: Air Realistic
BR Change: 9.0 —> 9.3
Reason: This aircraft has a very high speed, great climb rate, good handling and a very capable loadout of A2A missiles and 4x decent guns. When directly compared to many other 9.0 aircraft such as the Sea-Vixen, J34 or G9.1 Y, its hard to justify it being so low. 9.3 would be a far more fair BR for this aircraft
P-51 d10
Air rb
4.3 → 4.0
Basicaly identical to the p51 d20 exept it has a tiny inisgnificant extra engine power in wep, not enough for it to be 4.3
Vehicle: Challenger 2 (base)
Gamemode: Ground Realistic
BR Change: 11.7 ----> 11.3
Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
Vehicle: Challenger 2 TES
Gamemode: Ground Realistic
BR Change: 11.7 ----> 11.3
Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
But in addition to the base version, it is even heavier and slower due to the ERA, but the ERA provides no meaningful protection despite its weight and thickness, and only serves to weaken the Challenger 2 further
why MSC goes 11? meanwhile leos, m1 and t80 still in 10.7?? even t-72 had a better armor… dont know why they do that
Vehicle: Challenger 2 OES
Gamemode: Ground Realistic
BR Change: 11.7 ----> 11.3
Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
But in addition to the base version, it is even heavier and slower due to the ERA, but the ERA provides no meaningful protection despite its weight and thickness, and only serves to weaken the Challenger 2 further
Vehicle: Challenger 2F
Gamemode: Ground Realistic
BR Change: 11.7 ----> 11.3
Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
Vehicle: Challenger 2 Black Night
Gamemode: Ground Realistic
BR Change: 12.0 ----> 11.7
Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
Whilst the Black Night does have a number of notable upgrades over the earlier Challenger 2s, such as better optics, thermals and the APS. It is still lacking in all other respects. It deserves to be 0.3 higher than the base Challenger 2s, but does not warrant being at 12.0 alongside the meta tanks.
KV-220 at 6.3 will be absolutely useless. It already struggled with poor penetration, especially against the premium tigers.
Placing it at the same battle rating as Jagdpanthers, in arcade, will outright kill the tank.
Vehicle: Challenger 2E
Gamemode: Ground Realistic
BR Change: 12.0 ----> 11.7
Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
The Challenger 2E alone mitigates the Challenger 2s main weakness which is it’s exceptionally poor mobility, but it does not address any of the other weakness of the CR2 and thus, still does not warrant being at 12.0
A5c
Air rb
10.7 → 10.3
Bad airframe for the br, good missiles but cant use them bc its a brick