it might just be uploading still
Are gaijin’s forum servers just as slow as the game ones? because 8 minutes is a WHILE…
Copy the link address, cba to figure out how to pc rn.
yeah, the forum has been very very slow for me recently too
I somehow tanked either an Aim-54 or F-90 earlier in the Tonka GR4 :D
Ive been finding the forums has been significantly slower than it normally is all day
Me, personally, I would’ve have simply not flown directly into the path of the missile.
Germany had MiG-29 (9.12B) and MiG-29UB-12
As u saw from another post Germany also had R27s
Also the G upgrade added no weapon capabilitys
To be brutally honest. Most if not all SARH or ARH missiles would have probably killed you there and not just the F-90.
Sure, you might have managed to dodge it at the last minute and maybe the other missiles wouldnt have killed you but the F-90 and Aim-54 did because of their larger warheads… but i farm kills in the F3 using the Skyslug ST on people flying low as their primary defence.
I’d have thrown the aircraft hard over and tried to notch the incoming missile, spamming off a healthy amount of chaff at the same time. The high speed of the F-90 makes that hard, but not impossible.
Im just malding tbh, what the hell am i meant to do as half the time i try and notch at alt the missile either has dl or iog meaning is basically useless because gaijin cant just spend time to optimise what we already have rather than add more premiums. We need a good year of just bug and dodgy modelling fixes…
That I agree on
Can we finally lower BRs of ZTS-63 and ZTQ-62, both of which have roughly same manoeuvrability of a medium tank and is currently severely punished for just having a high pen HEAT which can be seen on things like M36B2.
That is the exact moment i found out a missile was on me as thats when he fired it. I had to pull that way to avoid the 7m or whatever the f2 gets and a 7p from an f18… I dont have the kit to bother trying to fire back so i hit the floor and run… except half the time i can because missiles do this, notching isnt possible as you stuck on the deck and notching missiles from above and bellow is basically impossible in game.
I swear one of those gets a laser range finder… at 7.7 mind you, how has no one mentioned that bfore btw. 7.7 with 85mm aphe, heat and an apfsds round i think.
Yeah, the ZTS-63 gets a laser range finder lol, nah. that shit could go up.
That come at the cost of being a boat with ZTZ59 manoeuvrability and no stab.
I really meant type 63, which is the same tank just one of them modernised and there are no formal designation change.
Vehicle - Antelope
Mode - Ground RB
BR - 10.3 > 9.7
Reason: First off; the missiles.
The missile has an incredibly short all-aspect lock range of 3km (statcard value), which only gets worse on non-afterburning jets like the A-10 and SU-25, which are some of the most used ground strike aircraft in the entire game. This makes the missiles incredibly situational and you only really get to fire against planes that have already done an attack run and is flying away. Once you do get a lock and is allowed to fire the missile, there are a few other problems you have to deal with as well. The missile has a habit of massively overcorrecting the target’s flight path, so most missiles just end up hitting the dirt instead of actually following the airplane. I’ve also had instances where the missile tumbles out of control and falls out of the air. Because of the sharp manuevers it takes it also loses all it’s energy, meaning it won’t even reach it’s target in the first place. The advertised IRCCM is very unreliable and incredibly easy to defeat.
Then the platform:
The Antelope is a truck, and as such is extremely vulnerable to literally anything. It’s also quite tall with the tracking radar up, so it’s quite hard to find a suitable place to hide from enemy ground units, while also trying to provide air defence. The Antelope also only gets 4 missiles total, 8 with the ammo box, but once that is out, you have to get into the battlefield on a capture point, which in most cases, is impossible without dying to a nearby ground unit. This problem is worsened by the fact that if one of the missiles gets shot, ALL missiles gets destroyed, and you’ll have to rearm in order to do anything. It certainly doesn’t help that it has 18 second reload time.
Other systems at this BR does not suffer the same issues since they have extra missiles for reloading, gets TV tracking (which actually makes them effective against helicopters), and most of all, actually gets good all aspect tracking range and can fire at enemy aircraft further that the effective range of anti-air guns.
J2M5(30mm) 5.0 - 4.7,
Only the best players can play that, due to still doesn’t add additional 20mm guns( the report has been passed for 3 years…)
84 rounds of 30mm gun, unless you are the 1% best player, or you will waste all the ammo( and spark)
R2Y2 (All)
8.0-7.7/7.3(GRB)
Attention this is just for GRB, not ARB., Japan doesn’t have any ground vehicles in 8.0, but 7.7 we still have some. Considering Kikka is not good enough and 8.3 we do have F86, moving R2Y2 to 7.7/7.3 could help Japanese players fairly against most CAS, and also give some additional options for CAS(even it was deleted but I believe there are still a lot players have them)
Mode: All
Aircraft: F-16A ADF (US) and F-16A ADF (Italy)
Change: Add AIM-9M missiles
Reasoning: If these aircraft are moved to 13.3 and equipped with AIM-120As, they should also receive AIM-9Ms. At 13.3, they face opponents carrying more advanced missiles with IRCCM capabilities, leaving them significantly disadvantaged with only AIM-9Ls. The F-16D Barak II already sits at 13.3 with AIM-9Ms, so granting the F-16A ADFs the AIM-9Ms would be more fair at their planned BR of 13.3.
Mode: All
Aircraft: F-16A MLU (China)
Change: Add AIM-9M missiles and increase countermeasures to 120
Reasoning: If the F-16A MLU is moved to 13.3 and equipped with AIM-120As, it should also receive AIM-9Ms and a historical number of countermeasures. At 13.3, they face opponents carrying more advanced missiles with IRCCM capabilities, leaving them significantly disadvantaged with only AIM-9Ls and limited countermeasures. The F-16D Barak II already sits at 13.3 with AIM-9Ms, so granting the F-16A MLU the AIM-9Ms would be more fair at its planned BR of 13.3.