Planned Battle Rating changes for August 2025 (updated 16:00, 15.08)

What is the other thing that is used? Because the only way I can see any justification to have French autoloading tanks firing solid shot at the same BR as real tanks that are stabilised and have HEAT-FS and APDS is well French players were good so they are here now.

I look at the 2S38 and wonder why that keeps getting away with having a low BR and the reason can’t be the vehicle, it’s fast, has amazing fire power, great optics decimates tanks, aircraft and can sometimes take a hit. If we aren’t balancing vehicles on soft stats well that’s why we end up with some of the huge imbalances we have in game.

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Well that’s the fatal flaw in the system, and to be fair Gaijin have tried to make the vehicles more accessible by reducing repair costs. Yes French 7.0 lineup would cost 90K if you played it and died with 3 tanks! So no one would play it, too high a skill ceiling but players that did play it were good so Gaijin saw that and pushed them all up to 8.0.

Another problem is majority of players will jump to the flavour of the week, making a new vehicle popular but with a mixed bag of stats prevents it from being balanced correctly. And the other side of the spectrum is tanks that are poor or need help don’t see play Gaijin have no stats and don’t touch them.
CR2 is a good example of this a tank that no one plays, when compared to the Leopard 2s, T-80s and M1s

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Very big issue I think. Because if a plane isnt played enough to even get statistics in the first place, how can it ever go down in battle rating? Think of the time when a group of very skilled players took the CL13 mk4 out for a few weeks. They played it a lot, played it very well and managed to scew the efficiency statistics so bad that a plane that wasnt very good managed to go up in battle rating… This is a very good example of what happens when a “bad” vehicle doesnt get the attention it deserves.

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Have yet to explain how 2 identical vehicles have 2 different effeciencies and therefore deserve 2 different battle ratings

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CL13 Mk4 back in the day was THE best Jet in game. But things change and missiles and being jammed in lower and lower down makes these aircraft unplayable.

So many vehicles that just need some love and decompression. Sadly to these vehicles detriment Gaijin just put out a vehicle and then it’s on to the next update. They do make incremental changes but not enough and that to me is indicative of a very stretched development team.

Also @Smin1080p_WT When are we getting this thread?

Somewhere we can actually discuss and give feedback on ground attacker BRs.

Tornados being different BRs is still insane

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U are thinking of the mk5. Im talking about the italian one. Its the worst sabre in the game

I am the Mk6 CL 13 was the best

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Aaaaaaaaaaand the Tornado IDS ASSTA STILL hasn’t been reduced to 11.3 in Air RB why exactly??? There is ZERO reason for it to be 11.7 just because it has laser guided munitions which are USELESS in air battles. Appart from that it is effectively identical to the WTD61 and MFG…

Excerpt is from the wiki page:
This version is the Tornado Interdiction/Strike or IDS for short, and as such, is almost completely useless in air-to-air combat against fighters of its battle rating.

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It’s also stupid as frick that we can’t use datamine to bug report issues, just because some information isn’t available in the game.

Like, I’m sure that 90% of aircraft cannon shell ballistics are incorrect but unless the round is AP and you can reverse engineer the penetration to velocity at range, it’s incredible difficult to proof something is wrong.

Then a lot of times different shells get the same ballistic coefficent, even though it makes no sense.

For example the 20mm Ho-5s AP-T and HEFI shell have the same coefficent in the files, which makes no sense since the AP-T shell should be more aerodynamic over the tracerless shell with blunt nose.

Same deal with other shells or bullets, where Gaijin doesn’t understand that tracer rounds should have better ballistic coefficents due to the base bleed effect.

How many battles have you played on the PT-16?

0

That’s not enough to be at 11.0.

  • The tank has poor optics.
    image
  • TVD is missing
  • There is no armor whatsoever
  • Smole grenate is missing

How should I protect my tank from FnF weapons?

  • And the tank will have weak armor penetration for 11.0

Developers will make a big mistake if they give this tank a combat rating of 11.0.

Hunter F.6 is a mig 19 that can turn pretty well has good energy retention and a strong engine probably overtiered for same reason as CL-13s
F100D only really turns and goes fast and it doesnt turn crazy well anyway and it has no energy and doesnt like going super sonic at low alts if they move up the F100D they should move up the electric lightning

You should try the Lightning, no CMs and 2 missiles and an FM that is pure pain. F-100 looks fun at least

whats so bad about FM ?

so we do nerf armor and hp for t-34 tanks, right?

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Even if they did share the data, you’d still have to trust that data hasn’t been tampered with before publishing, so you’re pretty much at square one.

SS has millions of battles worth of data on 2S38 and it doesn’t look good to be honest. Just because people ask for something, doesn’t mean it’s the right thing to do.

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dogfighting may be dead but sometimes your HMD still needs some extra AOA to get a lock on target

yeah speed they reach is insane no way there hitting 30MPH

looks like a f104 but not a brick that can turn and has 2 15G missiles ?

Pulls about 3 degrees AOA once you missiles have been easy flared you are food.
And Gaijin thought it would be a great idea to give Russia (of course) a MiG 21 SARHM which just wrecks you as you cannot defend against it head on or in rear aspect.