Turm III (Germany - Ground RB) 8.3 → 9.0, Rank V → Rank VI
With the T-55AMs both going up now, there is even less justification for the Turm III to remain at its present BR. This vehicle is one of the most egregiously under-tiered vehicles ever added to this game. It has a full stabiliser, a 5 second autoloader, excellent mobilty, and a 30mm autocannon to defeat light vehicles. It has all of this at a BR where not all MBTs are even stabilised (e.g. AMX-30), and the only downside is its thin armour and prominent ammo rack, which are not unique problems to this tank, and certainly don’t make up for all its other advantages.
It is an extremely mobile MBT, far better than most at its BR, and can fight while moving with almost no loss of accuracy due to the stabilisation. This mobility also allows it to pick and choose its engagements to its advantage, and to get into good positions early in the game. When it’s in a static position, the high rate of fire and 12 degrees of gun depression make it excellent at defending itself, and as a result it can be very difficult to get out of a spot once it’s there.
Contrasted with other BR 8.3 vehicles, it is clear that this has no business being so low. The AMX-30 has no stabiliser and no autoloader, and is limited to HEAT only. The M60A1 AOS has no autoloader and is much slower than the Turm III, while its thicker armour mostly only matters against autocannons since other MBTs can penetrate it easily, including Turm III. Vijayanta, another Premium BR 8.3 MBT, is much slower and can only match the Turm III’s fire rate with the best possible crew.
The armour thickness is the only are where the Turm III does not completely outperform its fellow tanks, but in my experience this disadvantage is not important. Fundamentally this is a BR where MBTs mostly have no issues penetrating one another, so Turm III is only at an armour disadvantage against autocannon vehicles, but against those it can use its own 30mm to destroy them, so in practical gameplay terms the Turm III isn’t actually much worse against these vehicles either. Furthermore, the thinness actually reduces the spall of the common APDS and APFSDS rounds at this BR, so in some circumstances the thin armour can be an advantage.
The continuous very high usage of this vehicle ever since its addition should surely have shown how powerful this vehicle is. Statistics only tell part of the story, you must take into consideration that as a Premium vehicle many players will be new and inexperienced, artificially increasing the number of losses, and that mobile vehicles frequently die more often due to the high-risk aggressive playstyle they encourage. In the hands of an experienced player, this vehicle is able to punch far above its weight, and it should join its Soviet counterparts at 9.0 where its fire rate and mobility would be offset by a greater need to aim and use careful positioning. Such a BR increase should also come with a rank increase, to make it more efficient at researching vehicles of a similar BR.