An old, rare event vehicle played by extremely skilled players has caused this late WW2 fighter’s BR to rise to the level of prop fighters manufactured and deployed well after WW2 ended, with far better performance characteristics.
Reasoning: While both aircraft have different powerplants with only a 100 hp difference, the Martlet Mk IV (a Lend-Lease F4F-4 for Britain) sits at 2.7 while the American F4F-4 remains at 3.0. Admittedly, its armor makes it fairly survivable, and its firepower is respectable. However, it’s not as fast as its contemporaries and bleeds energy rapidly in sustained turn fights. The fact that it shares the same battle rating as the F4U-1A (USMC) is particularly questionable, as the F4U-1A outperforms it in nearly every measurable category.
A MiG-17 with afterburner is, of course, struggling in all the 10.0 and 10.3 matches it gets. The previous BR changes made these matches very common. The planes it faces simply outdo it in terms of flight performance by too big a margin and the missiles they have cannot be dodged. Unplayable at 9.3 currently.
I feel it would do well with a higher BR jump, but as it is a premium let’s play it piece-meal to see if going higher would hurt it too much. Feel it’d do fine at 4.0 but, piecemeal.
Reasoning: Very small silhouette and highly maneuverable, but suffers from low survivability and visibility. None the less, it is more capable than its peers at 3.0.
id love if in air RB 13.0 got a bit uncompressed like the ice tornado F3 late AV8B and jas 37di being moved up
and the other 14.0/13.7s be moved up so we could give jets at 12.7 more breathing space for crap boxes like the mig29
also move the Finnish hornet to 13.7 or please give it HMD no hmd in 14.0 is pretty annoying and hindering
The F-4E we currently have ingame for the U.S tree is an earlier model of the E family, and uses the J79-GE-17 engine, while the other phantom models (specifically F-4J, F-4J(UK), F-4S, F.G.1, FGR.2) have upgraded engines.
So while the F-4E features an internal gun (while the other mentioned F-4s don’t), it makes the aircraft heavier and decreases top speed. In the early stage of every match, most players at the 10.3 - 12.3 range will use whatever aircraft they can to get to a base first, which is, again, entirely dependant on the aircraft’s top speed and weight.
And since the F-4E does not feature the upgraded engines like the carrier version of the F-4, it will lag behind and perhaps not get to a base in time before it is destroyed by an ally in a much faster plane.
not to mention the enhanced air-to-air capability in Navy aircraft compared to USAF aircraft, where the F-4J and F-4S feature the AIM-7F Sparrow, while the F-4E is stuck with the AIM-7E-2.
T-64A(1971) add AA MG mount, add smoke grenade, add laser rangefinder, which makes it a T-64A(1981), or simply lower it to 9.0BR
Reason: This is the best example of Gaijin’s broken balance system. Its mobility, firepower and protection are all worse than the T-72A/T-72M1 in the same 9.3BR. The lack of laser rangefinder and AA MG is fatal to its performance.
T-72B from 10.3 to 10.0 and remove 9M119, change NVD from 1K13 to TPN-3 which makes it a T-72B1(1985)
Reason: Bad maneuverability, slow firing rate, no thermal device and commander fire control make it suffer from more mobile opponents, for example Leopard 2 which it often meets in uptier battle
T-72B(1989) from 10.3 to 10.7 and add 3BM60, change its name to T-72BA(Kontakt-5)
Reason: It really needs something to counter its common opponent vehicles. Slow vehicle speed and traverse rate and reload rate put it at disadvantage in battles.
T-80B from 10.7 to 10.3 and remove TVD
Reason: Only one prototype T-80B has been equipped with thermal device and it has no Kontakt-1 ERA. Currently T-80B is not performing well against Leopard 2 and Abrams, and its armour and survivability in uptier battle which often happens is poor.
T-80UE-1 from 11.7 to 12.0 and add 3BM60
Reason: It performs much better than the original T-80U and T-80UK. It has better traverse rate, better ATGM and better Thermal sight. In reality this upgrade allows it to use the 3BM60 APFSDS round.
T-80U from 11.7 to 11.3 and remove TVD (which is still inferior to T-80UM2 at the same BR)
Reason: The serial production model of T-80U in Russian army does not use any tvd sight.
Poor gun, unreliable and limited amount of missiles, and no lineup at its BR. It may have superior survivability compared to the light vehicles around its BR, but it doesn’t compensate for its inefficiency at killing stuff.
The only difference between this and the other Ki-84s at 5.3 and 5.7 is the guns in the wings. The 30mm Ho-155s it gets have been HEAVILY nerfed and are lacking in every respect, with damage barely exceeding that of the 20mm Ho-5s it also has in the nose. Should be moved to same BR as the Otsu with its 4x 20mm Ho-5 loadout.
AH-64D 12.0 → 12.3
AH-1Z, and MH-60L → no change in BR
But add the HEAT and HE-PF warheads to the APKWS
The hellfire L would be way too much of a buff but right now these helis really struggle to keep up at topteir due to how slow the hellfire is
I’ll just leave this here. 150+ people agreed with me last time.
Air RB - F-14A IRIAF 13.0 > 12.7 Because unless you’re buffing it this patch, it’s not equipped to fight its new matchmaker. I think a solution of adding the R-73E it was successfully tested with and allowing it to use all 6 Fakour slots would be beneficial. If deemed too strong for 13.0, remove the R-27R-1. I also recommend looking into possibly buffing the radar/RWR, as even with its missiles, there are certain standards for 13.0 aircraft that the F-14A airframe from the 70s cannot overcome with the Fakour-90 missiles.
Upgrade the radar from AN/APG-70 to AN/APG-82(v)1.
Why? Because the current radar is underwhelming for its BR.
The aircraft also struggles in dogfights even with the AoA button due to airframe limitations.
It doesn’t have proper dogfight missiles either.
Plus, we’re using a late version of the F-15E, so the upgrade makes sense.