Mode: GRB
Tank: T-72AV Turms-T
BR change: 10.3 → 9.7
Changes: Remove 3BM42 and 3BM22, add 3BM9
T-72AV is basically 9.3 T-72 with kontakt-1. Would form a good lineup with T-64B. Replacing current dart with 3BM9 would balance it on 9.7 BR perfectly
Considering the fact, that it is “syrian” vehicle, so it is doubtful that it would recieve “modern at time” mango round, and it is much more plausible it would recieve old APFSDS.
Also, there were rumors that it could not fit mango rounds due them being too long
Reason - The OTOMATIC struggles to kill any aircraft that isn’t a helicopter or subsonic aircraft. Any monuvoring target past 1km is basically impossible to kill because you need to lead your rounds so much. Its also not a great tank destroyer either because it only gets 12 APFSDS and the SAP cant penitrate anything. Its APFSDS limit should be removed because other SPAA like the LVKV 9040 and 2S38( not classified as an SPAA in-game but it gets IR track and HE-VT so its performes like one) can take as much APFSDS as they like.
Vehicle: Buccaneer S.1 Gamemode: Air Realistic & Air Simulator BR Change: Air Realistic remain at 8.7. Air Sim 9.0 -----> 8.7. Rank Change: Rank VI ----> Rank V Reason: This change would enable the Buccaneer S1 to get its Air Spawn back. Unlike even later Bucs, it has a notably weaker flight performance and absolutely no A2A performance (No AAMs and no CMs). It is extremely vulnerable to any attack and rarely if ever can make it to a base to drop its bomb on target. Lowering its Rank to V would enable air spawn and fix a LOT of issues for the Buc S1
BR change in SIM is due to the lack of any sort of A2A. 9.0 places it above a lot of other aircraft when its closest equivalents are at 8.3/8.7 such as the F-117
The LOSAT has interesting characteristics on paper but fails to impress.
It’s launching elevation being controlled by the hull of the vehicle with no way to adjust it without using the environment means there are little to no good positions for it to take.
This along with the missile only gaining effectiveness at range when the current meta is ambushing and knife fights makes it unsuitable where ever it is.
If somehow you do manage to get into a good position at range the missile still will often fail to kill the target taking 3 to 4 missiles at a time. With a load of 12 missiles this translates to at most 3 or 4 kills provided you won the lottery and everything went in your favor; (good map, good position, skillful shots are made, the target didn’t notice you on the first two shots, so and forth.)
I’d move it in a range between 9.7 to 8.3 in all modes.
The Pt chassis is absolute garbage and not comparable to the Marder hull. It’s got no armor doesn’t accelerate and doesn’t turn. It also doesn’t get an ATGM.
Vehicle: Challenger 2 (base) Gamemode: Ground Realistic BR Change: 11.7 ----> 11.3 Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
Vehicle: Challenger 2 TES Gamemode: Ground Realistic BR Change: 11.7 ----> 11.3 Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
But in addition to the base version, it is even heavier and slower due to the ERA, but the ERA provides no meaningful protection despite its weight and thickness, and only serves to weaken the Challenger 2 further
Vehicle: Challenger 2 OES Gamemode: Ground Realistic BR Change: 11.7 ----> 11.3 Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
But in addition to the base version, it is even heavier and slower due to the ERA, but the ERA provides no meaningful protection despite its weight and thickness, and only serves to weaken the Challenger 2 further
Good changes(keep in mind I don’t play top tier): Easier heli ATGM grind, XP-50 no airspawn. M551 going down is probably a good thing.
Bad changes: I really don’t think the amx-13 should go to 7.0 - I’d take the T92 over the AMX-13 any day. Also don’t think the T-55M should go to 9.0, considering the extra armor/APS on the AMD/AM is probably more useful than the better APFSDS as there’s a lot of ATGM vehicles and not much has armor at 8.7/9.0. Bit on the fence about the Ikv-91-105 and strv-103, considering both tanks would be fine at 9.0 but really don’t need to go up?
Vehicle: Challenger 2F Gamemode: Ground Realistic BR Change: 11.7 ----> 11.3 Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
Vehicle: Challenger 2E Gamemode: Ground Realistic BR Change: 12.0 ----> 11.7 Reason: It is one of the weakest tanks at top tier currently. It is by far the slowest, has minimal armour, a relatively weak round, a huge profile and a heavily mitigated fire rate due to ahistorical ready rack size of only 4 rounds. There is no justification for it to be at its current BR and needs to be further separated from the tanks that outperform it so notably, such as the Abram Sep v2, Leopard 2A7 and T-80BVM
The Challenger 2E alone mitigates the Challenger 2s main weakness which is it’s exceptionally poor mobility, but it does not address any of the other weakness of the CR2 and thus, still does not warrant being at 12.0
Vehicle: HMS York Gamemode: Naval Realistic BR Change: 5.7 ----> 5.3 Reason: Unlike many other Heavy Cruisers at 5.7. The York only has 6x 8" guns and not 8 that most others have. This greatly limits its firepower vs most other ships. It also is severly lacking in armour vs many other Heavy Cruisers
Vehicle: Javelin F.(A.W) Mk.9 Gamemode: Air Realistic & Air Sim BR Change: ARB: 8.3 → 8.0 ASB: 8.7 → 8.0 Reason: The Javelin is easily one of, if not maybe the weakest aircraft at its respective BRs. It is slower than most, turns worse than most and its weapon systems are hard to use. After its recent nerfs in Firebirds update, it has only gotten worse and really needs to be moved down in Battle Rating
Vehicle: Wyvern S4 Gamemode: Air Realistic BR Change: None Change: Remove air spawn. Reason: The Wyvern on paper is not that capable of an A2A fighter, it has a number of limiations that mitgates its few strengths. The one thing it does have is air spawn, which means it can easily intercept many bombers and a large ammo count of 20mm Hispanos enables it shread those targets. Its BR should not change as its equal in overall performance to other airframes at the same BR, but removing air spawn removes its only real advantage and the only reason it is considered “OP"