I thought that was the case, one of the strongest Canons at the moment and has been since Real-Shatter fix right?
I dont play much props these days
I thought that was the case, one of the strongest Canons at the moment and has been since Real-Shatter fix right?
I dont play much props these days
My guy have you tried to use the radar on the MLD? It only switches to MTI if it’s almost exclusively looking at the ground. It is so genuinely frustrating to use that I have a better time just sneaking the IR version at people. The R-60M is also one of the most flare hungry missiles in the game, it’s not uncommon to have to go after the flares from other jets somewhat near the target jet, so that mobility comes at a price on top of its very short range. It’s fine where it is.
Meanwhile the F1C is also fine where it is. You get a good armament, mid FM, and a boatload of countermeasures. Between the two I’d rather fly the F1C just because Magic 2 goes brrr and I never run out of flares
Correct. It’s not as good as the 20mm US cannons, but it’s better than others in some way. They’re also almost exclusively nose mounted, unlike allied or Italian props who usually have them in the wings.
It beats out Mg151s in velocity and range, but not in damage.
It beats the Japanese 20mms in fire rate.
It beats Hispanos in damage and gun placement.
Mode: Air Realistic Battles
Vehicle: P-47 Family of vehicles -
Thunderbolt Mk. I (British), P-47D-23-RA (Chinese), P-47D-30 (Chinese, Italian), F-47N-25-RE (Chinese), P-47D-22RE (French, American), P-47D-16-RE (German), P-47D (German), P-47D-25, P-47D-28, P-47N-15, P-47M-1-RE (American Bostwick’s, American Lanovski’s), P-47D-27 (Russian)
BR Suggestion: No change
Additional Changes: Add airspawn (with a potential BR raise of 0.3-0.7 if necessary)
The P-47 family of vehicles is just not competitive in the current ARB environment, where climb rate is crucial. The P-47’s climb rate is abysmal, and due to it being designed for high altitude fighting, a P-47 player has to spend 5-6 minutes climbing to altitude (where usually the match is - for all intents and purposes - already over). Giving it an airspawn would allow it to climb to an effective altitude quicker, increasing engagement of P-47 players in the match and allowing for more opportunities for teamwork.
Lol
Lol
Throttle down and you can easily make that fuel load last 10 - 15 minutes in a normal match. It’s more fuel efficient than the Me 163
Skill issue since you shouldn’t be getting shot in the first place. ESPECIALLY when you have infinite energy. Doubly so against props.
BIG skill issue when I can stretch 60 rounds with one gun in the J-7E between 4 guys against sturdier planes. Can do the same thing with the Yak 15 as long as I aim for the right places if you want something closer in br and that gun has awful dispersion.
God has spoken. Return to ground battles.
Thought so.
I thought Hispanos hit harder round for round, but are wing mounted (usually), have a lower RoF and have very limited ammo for quite a while.
T-72B should defo not be 10.0 lmao. More like t-80UD → 10.7
in my experience ShVAKs feel a lot like mark V Hispanos, though not quite as good
Mode: Tank RB
Vehicle: Leopard 2A4M
BR Change: 11.7 → 11.3
Reasoning:
Does not get the upgraded hull armor of 2a7/strv 122b.
Shvaks are already doing well? Plus the ammo belt is superb.
Lmao
2 mins, go high throttle to reach high alt, then cruise in low to make the max out of it? You’re lucky Gaijin just doesn’t make it so that rocket planes are just on and off boosters.
Don’t get hit then lol?
Half and Half, you get 90 rounds, but the ammo belt is good enough - learn how to lead.
Turning don’t matter when you can pull up in an infinitely and just dictate fights easily in the vertical?
I feel like you’re just BIASED and basing off your opinions on GRB. Play 100 matches with the BI in aRB and come back to me with an informed argument.
No. Clickbait should be 11.3, along with non up armored hull Leo 2s, challenger 2s etc
There’s no way the Abrams tanks are close to strv 122/2A7V.
Its a compression issue ultimately. The 2A7V/122s should be 0.3 higher than pretty much everything else at the moment.
But compared to many, the click bait has:
Assuming that the 122/2A7Vs moved up to 12.3. Some like the CR2s, Leclercs, Ariete, Merkavas etc, probably would still move down to 11.3/11.7 respectively, but the Abrams? No they would remain 11.7
But moving the Click bait down at this time would just be absolute pain for the 10.3s. I dont really play the 10.7 line-up for Britain that much, despite it being awesome because im fed up of being dragged into constant 11.7 matches. At 10.3, you avoid the uptiers fairly well. But I have no idea how L23A1 would do anything vs a Click bait
Make sanse t55 has better mobility with apfsds and more armor against ap shells idk why it was 8.3 to begin with
Why the hell clickbait should be 11.3 when Chally 1 with L23A1 will have no chance to kill it?
While 5sec M829A2 from Clickbait will free kill 2x or more Chally at ease?
low-quality bait
If you really want clickbait at 11.3, Then please suggest ‘remove British high-rank vehicles higher than chieftain’ at the same time.
It will be the same to me.
Sometimes, I think we might need there is downvote in this thread.
Mode: Naval Arcade + Naval Realistic
Suggestion: Increase ship BR cap to 7.7 - 8.0
Reasoning: #1 with the new aiming system in Naval arcade (which is horrible by the way) ship AAA gunnery got vastly buffed making planes of similar BR useless. With that in mind why not try and see how ships will fare against more decent planes. #2 It will help with decompress destroyers from cruisers, cruisers from dreadnoughts and dreadnoughts from true battleships.
Ps: while new aim system didn’t affect RB, due to lack of auto-reload and CCIP aircraft aren’t much of a threat to ships in that mode anyway.
Mode: Ground realistic battles
Vehicles: Merkava 3B and 3C
BR Change: 11.3 < 11.0 / 10.7
Reasoning:
The Merkava 3s performance is underwhelming for 11.3 I find they are more comparable to 10.7 vehicles with some aspects being comparable to a 9.3 vehicle.
Reason 1:
The armour of the merkava 3 is quite frankly dreadful not only is it non existant but the tiger II has equivalent armour protection I mean the tank weights 65 ton and is made of paper even the weakest of early APFSDS have no issue slicing though the armour. The 10.7 T72 and T80 have more effective armour and sit almost and entire BR lower. Overall, the armour of the merkava is virtually non existant and even suffers against large caliber heat rounds which just generally sucks. (MERKAVA HAS REALLY SHIT ARMOUR)
Reason 2:
Mobility, Holy shit the Merkava 3 is slow as a granny must take up to 500m of flat straight terrain to even see 50kph. Having a 1000hp engine great and all but you weigh 65 ton gives around 15hp per ton compare this to the 10.3 T80-UD which also has a 1000hp engine but weighs 46 ton giving it 22hp per ton. Non of this helps with the poor acceleration feels like im driving a dump truck agaist formula 1 cars too slow to reach key positions on the map before the other team get their first. (MERKAVA HAS PRETTY SHIT MOBILITY)
Reason 3:
Armament, Dont get me wrong M322 is mean round and does pack a punch but what I dont understand is why did the Merkava 4 varients with the 120mm get the 5 second reload but the Merkava 3s with exactly same gun didnt. Another thing to justify the BR change is the same gun is on a 9.7 Sabra MK1 which honestly is better than the Merk 3, yes its slower but is smaller while still packing a punch and okish armour. Also you should add the LAHAT barrel launched atgm for all Merk 4 and Merk 3 120mm cannons it’s not a game breaking round and russians get barrel launched ATGMS at BR as low as 8.7, which also to add there is a 105mm LAHAT varient which can be added to the Merk 2. (MERKAVA HAS GOOD GUN BUT SAME THING IS ON BETTER 9.7 TANK)
Reason 4:
Comparability, overall the Merkava 3s performance is much suited for 10.7 environment yes it will have a more powerful round than most tanks at its BR but that doesnt matter when your a glass cannon. Honestly how was the merkava 3 11.3 in the first place I mean compare it to other 11.3s and see the difference its honesty mind blowing seeing how terrible it is compaired id rather use the leopard 2A4 in 11.3 than the merkava 3.
This will 100% be ignored like a gaijin classic I mean they managed to ignore all the other complaints ive made along with not bothering to add a spaa that can reach further than 4km and doenst get 1 flared while russia gets an spaa that can reach 20km, you should have never added the Pansir S1 and just given russia the TOR.
EDIT: Namer 30 to 11.0 are you mentally deranged? All it takes is 1 7.62 to the ammo destroying all 30mm ammo and 2 spikes along with the FCS, tracks and vertical drive you literally become a 64.4 ton brick. Spikes are the most inconsistent crap missiles in the world TOP ATTACK GAIJIN NOT TRACK ATTACK OR FRONT PLATE ATTACK. Ill tell you a tank that does need moving up the 2S38 holy shit stop baby sitting russia and move it up it doesnt belong at that low of a BR its better than both the Namers 💀
Yeah, could be easily done.
Move some 7.0s to 8.0 and the rest to 7.7
Then:
All 6.7 — > 7.3
All 6.3 —> 7.0
All 6.0 —> 6.7
that then leaves 6.0 and 6.3 free to decompress 5.3 and 5.7
Of course there would need to be a little fine tuning here and there, like not all 6.0s would necessarily need to go to 6.7 and a few could go to 6.3 but that would resolve 90% of the issues
Totally agree
Yep, I am one of lucky people who researched most naval trees before Gaijin compression effort began. But it wasn’t fair even back then. Now it is hard to image how some 5.0 Omaha class player will feel when he is thrown against Dreadnoights.
Ideally Naval would require total overhaul with new objectives for different ship classes, but that will likely never happen. So most realistic way to sovle stuff atleast partially is to decompress.