Planned Battle Rating changes for April 2025

That’s very much not the case. Ofc stats and abilities are the most important metric when deciding vehicle’s BR, but there are cases where it isn’t enough.

Very good example of that was the recent F-14 IRIAF BR increase. Was the vehicle inherently overpowered at it’s BR of 12.7? No, it wasn’t. Good player could avoid it’s missiles and certain planes could counter it. But it had certain mechanics making it extremely unfun to go up against and if you were in a lower BR aircraft without proper countermeasures, you were simply screwed. And how did it end up? Under the pressure of playerbase it was brought up to 13.0 where it’s just food for top tier planes. Is it balanced now? No. Was is balanced earlier? No, it wasn’t and likely never will unless BR decompression happens.

This is the very same situation KV-1E is in. It’s a generally overperforming vehicle, but to an acceptable extent. But what makes it stand out are toxic and opressive mechanics, which make certain vehicles, certain parts of playerbase or certain configurations of vehicles (stock) be at a much bigger disadvantage while facing it than they would be in case of any other tank in the game.

Absolutely not, hell, even tanks with exceptional armor don’t necesarilly need to go up. Like Churchill AVRE is also incredibly tough to destroy for new players and remains at 2.7. Should it go up? No.

The problem with KV-1E is that it combines being extremely easy to play, overperforming, being low tier and non new player friendly mechanics into one thing. It requires incomparably more effort on the side of the enemy than it does on the side of the player playing it, the very exact situation the F-14 IRIAF was in if you skip the being low tier part. And i personally believe KV-1E deserves the same treatment.

The game’s main goal is to be fun. If a single vehicle can go up and just throw that out of the window by just appearing in the match, it deserves to be nerfed.

I am an experienced player myself, i would say well above average for this playerbase. I have hundreds of battles in this tank and i perfectly know how to counter it. Yet i still don’t find facing it fun at all. It’s just how it is designed and there is nothing that can be done about that.

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I don’t have that many problems killing the KV-1E unless they wiggle, which makes any of those tanks impossible to kill, including many USA tanks.

The IS-6 and jumbo were moved up to be more fair based on their great stats.
The IS6 is no longer in that boat.
The KV-1 Zis was brought up to be more in line with the German 5.0 Kv, and the 1942 in the Sweden tree, which is wild because the turret armor is far better on the other two.

There’s a lot of vehicles that’s over preform that never see br changes, stats wise we don’t know what gaijin has, it’s probably similar to the king Tiger sla, at about an average of 2.0~

I expect my heavy tank to be a heavy… tank? And have some capabilities in 4.3, 4.7, and 5.0.

In my experience medium tanks definitely can and usually do better.

Are they? I don’t think so. The biggest drawback of the AMX-50-100 and Lorraine is the smaller magazine size and slower magazine replenishment, but the higher penetration is a big bonus because you’re no longer completely countered by T-55s and can penetrate the turret face

Honestly giving them APCR would be enough I think. It would let you attack the turret face of the T-55.

Everyone who has more than 2 braincells will wiggle in their KV-1. That’s like the most basic of basics.

from 4.7 to 5.3 and from 6.7 to 7.3? Absolutely. From 5.3 to 5.7 and from 7.3 to 7.7? Not so much.

This is not justification for KV-1E to not get nerfed.

And will it magically turn into a light tank once it gets to 4.3? i don’t think so.

Do you think 75 jumbo has any capabilities at 6.7? 76 jumbo at 7.3? Maus, IS-4M or IS-6 at 8.7? Some heavy tanks just can’t be balanced perfectly in current BR system. That’s a harsh reality.

KV-1E does more than excellent in 4.7 battles, since matchmaking limits down the number of top tier tanks in each team so most of the tanks you come up against are from 3.7 - 4.3 BR range. Once you get into 5.0 battle it definitely gets way harsher, but the tank is still more than playable. There aren’t that many tanks at 5.0 that you can’t deal with, certainly much less than 3.0 tanks that can’t deal with you if you happen to get a good matchmaking.

There are no reasons for it not to go up.

okay, the japanese lineup does not make too much since since at 11.3 it’s a pretty anemic lineup as is and without the thailand vehicles to reinforce the tree (yet) i don’t see how it would be fine until the line is added.

TL:DR

The brs of heavy tanks all seem quite well balance.

I don’t I’m not a scumbag.

Ah yeeeees, let’s nerf heavily armored tank, so the only feature will become meaningless

What’s wrong with this community wanting to make everything bland and useless slop.
Get good

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It won’t become meaningless from a simple 0.3 BR increase. 1E/B has armor strong enough to stop German long 75/ US long 76 if angled properly. And these guns or ones weaker or very similar to them are by far the most prevalent in this BR range.

It won’t become bland, nor useless from 0.3 BR increase.

Just saying, i have 3.5 K/D in the Russian KV-1E and over 4 K/D in German KV-1B. You either have to admit i am a good player, or that these tanks are so overpowered that they got these stats themselves for me. Either of those statements will contradict what you have said.

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  1. Those cannons still can pen if angled.

  2. You are a good player. But thanks for proving my “German KV is better” theory. But based on your “wiggling” antics I’m not so sure if it’s skill or abuse of bad game mechanics

Mode: Air Arcade Battles

Aircraft: A2D-1 (USA)

Change: 9.0 → 8.0

Reasoning: The airplane doesn’t have any capabilities to face even 9.0, not talking about 10.3.
It constantly matched against Mig-21 with radar guided missiles and other mach2 aircraft.

Only by firing weakspots and can’t one shot even in those weakspots most of the time which is perfectly reasonable. That’s how heavy tanks should work. In fact they can only pen the exact same area the 75mm you can find on the sherman can as well. The difference is only visible when you unangle your tank, but if you do so, you deserve to get penned anyway.

It proves nothing. It’s just a 0,5 K/D difference in a 6 times smaller sample. (i have 700 games in 1E and 100 in 1B) I also got 1B over a year after 1E and since it’s basically the same tank i already knew how to play it from the get go, which wasn’t the case for 1E. Thus the stat difference is negligible.

? Wiggling is a basic game mechanic, which comes from the very fact that War Thunder is a game, not reality. Ofc you wouldn’t wiggle a tank as a real crewmember inside of it, but when it’s just a matter of pressing a button or two, it’s only a natural thing to do so. When i play a tank i will use it to it’s strenghts, i won’t refuse to use my tanks in a better way, just because i wouldn’t do that as a tank driver in real life. There is nothing bad, nor unfair about wiggling.

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If you knew anything about the game, you would know that 3.39 K/D is not a result average player will get with an average tank.

An average result for an average player with an average tank is around 1 K/D.

So yet again you either proved the tank is overpowered, or you just underestimate your own skill :)

The “smart” moderator, who removes my posts and leaves every single other post engaging with my discussion - DM me, becasue i want to know what is your problem with me

My post condemning that fals flagging has just been flagged as well. Ironic.

Well, anyway, these posts now will 100% be treated as offtopic and removed again. If you want to avoid that, go back to the topic

Move the T-62 down to 8.3!

I have reasoned for why this should be the case in a thread before (Why does the T-62 exist at 8.7? - #104 by Busheedoh) but I will reiterate my points here.

Practically speaking they are the same vehicle, and in-fact I would argue that the T-55A is better in most regards. The only advantage the T-62 has is it’s minimally better performance in ranged, semi-hull down engagements, due to it’s higher gun velocity and minimally more favorable armor profile in these sort of engagements.

These sort of engagements are rare in War Thunder. The T-55A performs much better at close range, which is what usually happens in this game. So either move decompress the BRs in general, and move both of them to 8.7 (which won’t happen) or make the T-62 8,3 as well. There is no reason to have separate BRs for these two machines, as they are practically the same. Only trading some features to have different quirks between each other.

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It is pretty unfair to wiggle given the tank. It’s not a mechanic, it’s a limitation. It shouldn’t be allowed to occur, and you do it, it should break the turret ring after 2-3 wiggles back and forth, it’s like a transmission in a man or of speaking

Again, this is a game, not real life. It’s perfectly fine for some things to not work exactly as in real life. I don’t think i need to explain why adding occasional breakdown of tank’s components would be a bad idea for a multiplayer game.

Also, a turret ring wouldn’t break if you wiggled the whole tank rather than the turret which is what most players usually do, no?

I guess this mechanic could be somehow introduced as a non random mechanic based on tank’s modules durability and how player uses the tank, but i still think it would be rather unfun and if at all it should only come to Simulator mode.

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Anybody without a skill issue would argue that the Shir 2 is better than fhe T-64B.

Yet those are some of the main parameters Gaijin looks at when doing BR changes.

Ironically. For all the talk I see online about British mains being above average, I rarely see a lot of them on the forum.