There is no logical reason for it to be in 12.7. There is also lower br aircrafts that has fox-3s and good cas capabilities (F-4F ICE, altough it lacks in flight performance, it makes it up by the number of missiles and the minimal cas ordenance). Also there is so much more and significantly better cas in 12.7 (yes, they will be moved to 13.0 but it makes basically zero difference), with much more fox-3s better flight performance and better air-to-ground missiles (kh-38mt, aasm 250), while the kfir only has 2 laser-gps guided bombs.
F-16A Block 10 Netz from 12.7 to 12.3 and equalize it with all other F-16A Block 10s, since the only difference is the ‘Python 3’ missile, which lacks countermeasure resistance and is not significantly different from the AIM-9L.
Moving this tank to 11.7 with JM33 is simply inadequate, not to mention the fact that it will no longer have a lineup. Compared to the Type 90, it has a smaller ready rack and considerably worse mobility. In return it has better optics. This is balanced, and it should not be a higher BR.
The Mirage 2000C-S5 being 12.7 is probably ridiculous, considering it can face 13.7 jets like the Su-27SM, F-15C, and many others that can carry multiple Fox-3s. Meanwhile, the S5 can only carry four missiles: two “mediocre/okay” Fox-1s and two “okay” Fox-2s.
The Mirage 2000C-S4 is basically the same and sits at 12.3—shouldn’t the C-S5 be the same BR? At least that way, it wouldn’t have to face jets carrying 8+ Fox-3s.
Reason: This jet family is very slow and usually they do not have time to fly to the battlefield. When they somehow enter the battlefield zone the match already ends or you’re being overwhelmed by enemy planes.
Reasoning: Although it is armed with two cannons, the F6F-5N still uses the same powerplant as the original F6F-5 (BR 3.3). As a result, its flight performance suffers due to the added weight and drag from the cannons and radar pod. Every time you fly it, you’ll struggle to keep up with your team because of its extremely slow climb rate. Cannons alone should not justify an unnecessarily higher battle rating.
Reasoning: I believe this Corsair is significantly overtiered, as it shares the same 3.0 airframe as the F4U-1A (USMC) and F4U-1D, along with the same powerplant—not the more powerful F4U-4. While its cannons and dive speed are impressive, gaining altitude is necessary for effective boom-and-zoom tactics. However, the F4U-1C suffers from a poor climb rate, causing you to lag behind your team at the start of the match and struggle to secure an altitude advantage as often as you would with other aircraft. Personally, I’d rather fly the F4U-4, as it delivers much better performance compared to the F4U-1C. Cannons alone should not justify an unnecessarily higher battle rating.
Reasoning: I’ve played this aircraft a lot in Air RB, and I must admit, it’s a monster with airspawn, giving it an uncontested energy advantage. This aircraft dominates every Air RB match with its ridiculously good flight performance, which allows it to hold its own against Bf-109Fs and XP-50s. It can easily intercept and destroy bombers, often outdoing other fighters. I consistently net 5-8 kills per match in this thing, which speaks volumes.
Great firepower, has an airspawn and decent climb rate. It is easy to use and extremely strong against low tier aircraft with poor climb rates, poor speed, and often poor firepower as well.
Few km/h does not reason to have 3 different brs all should be 7.3. V3 has best turn rate but still the 10km/h differences and slightly better turn are nothing when things at its current br 8.0 have 200-300 km/h more and even quided missiles.