Planned Battle Rating changes for April 2025

Mode: Air Realistic Battles

Aircraft: Eremin’s Yak-3(e) (USSR)

4.0 → 4.3
Compared to the regular Yak-3 at 4.3, it only loses one .50cal and is a little lighter. This is not enough to warrant what is arguably THE BEST 4.3 fighter to be moved down to 4.0, especially as the ShVAK (its main source of firepower) is untouched.

23 Likes

OK Gaijin, now what about the APHE slugger? YaK-9’s shouldn’t one tap Tigers, should they?
https://www.reddit.com/r/Warthunder/comments/1jyzmyi/the_yak9_is_beyond_busted_and_needs_to_be_stopped/

16 Likes

Theres little to no difference between them. They all should be 7.3 tbf.
But at least Ki-200 gonna be slightly less useless at 8.3 - still no clue why its not at same br as german me 163 with 30 mm (since they have both inaccurate 30mms) that its still kept at same br as one with 20mm but whatever its something japan rarely gets much needed br decresess. 👍

Now fix japan ww2 ground brs :D

2 Likes

In Arcade the plane is busted due to Arcade having roided stats. This means that the Heincan quite literally climb faster than any other plane in that BR and can hover above the spawn for all the match,and you can’t beat it because it has more energy (and energy retention) than any other plane in that bracket.

People that uses that plane in Arcade has a 11 K/D minimum,and i’m not kidding

1 Like

Mode: Realistic battles

Aircraft: BAC Strikemaster mk.88

6.3-6.7 (via upgrading air to air armament by adding passed suggestion of SUU-11)

The main reason for a low BR is its lack of air to air ability, if given the SUU-11 gunpods, it will dramatically increase its rate of fire allowing for a much fairer/balanced BR compared to other aircraft in its bracket in terms of capabilities in movement, air and ground attack. At 6.3 its ability to use 4 bombs plus 16 single launch rockets make it dominate in downtiers.

https://community.gaijin.net/issues/p/warthunder/i/eq1ml5W6sNK1

8 Likes

Mode: GRB

Vehicle: M26 pershing (Italian and French variants included)

BR change: 6.7 to 6.3.

Reasons: Weaker than most of the other 6.7. Most of the 5.3 tank can easily deal the M26 a BR change is needed.

20 Likes

Mode: Air Realistic Battles

Aircraft: F-84F (All)

Changes:

  • 8.3 → 8.0
  • (Non-USA) Tier VI → Tier V to get its airspawn back.

Reasoning: The F-84F is a struggle bus with abysmal flight performance. It doesn’t perform well in dogfights, as it can’t turn, can’t accelerate, and can’t reach competitive speeds compared to its peers. Please lower the tier of non-US F-84Fs to give their air spawn back. It’s comical that the US F-84F is the only F-84F that has the airspawn.

23 Likes

is 12.7 → 13.0 for top planes in GRB means that there will be a “dEcOmPrEsSiOn” soon? If so, can we finally move 11.7 prem vehicles to 12.0, so 10.7 can finally be playable again?

Mode: Air Realistic Battles

Aircraft: Ki-44-II Otsu

3.0 → 3.3

Easily one of the most powerful fighters at 3.0, it is simply too strong to remain at its BR. Excellent climb rate combined with decent top speed and maneuverability make it extremely dangerous to fight.

I also propose the ability to change the armament to be identical to the Ki-44-I (2x 7.7s and 2x 12.7s) as it was a common field mod for these aircraft.

5 Likes

Mode: GRB

Vehicle: Tiger 2 P (Swedish one included)

BR change: 6.7 to 6.3.

Reasons: Weaker than H version but with the same BR. Is a nosense put both in the same BR.

9 Likes

Mode: Air RB
Vehicle: F-16A Block 10 Netz (NOT Netz Mod!)
BR Change: 12.7 → 12.3
Reason: It’s basically the same as American F-16A Block 10. The Python-3 makes a minimal difference. Wherever the American Block 10 goes, the Netz (Unmodified) should also go.

4 Likes

instead of moving the tiger 2p down, the tiger 2h should br moved up

2 Likes

please! consider increasing the BR of top tier in AIR RB to 14.3 or even 14.7. Stop compressing the game dude.

5 Likes

I did some mathematics by looking at speed status.
V1 max speed 851 km/h
V2 max speed ~862 km/h
V3 max speed ~855 km/h
I dont know how, but V2 have biggest max speed.
I would love to have V1 at 7.3 to have some cas along side Ho-RI in ground battles.

4 Likes

With the Fox being moved up proving speed is king, I’d like to suggest the ZA-35 be moved up as well.
All modes to a BR of 8.7.

6 Likes

Rooikat MTTD 9.3 → 9.0

Remove DM33 and move it back down where it belongs

1 Like

AMX M4 → 6.7 -(Arcade)
I don’t understand the logic behind the AMX M4. It goes up to 7.0 to be on the same level as the AMX 50 and the Lorraine 40T.
In comparison, the AMX 50 is better in every way (reloading, shells, armor), so why would I get the M4 ?
Besides breaking a lineup

6 Likes

AMX 13 → 6.3 (Arcade)
The AMX 13 in 6.7 in Arcade will kill it.

4 Likes

AMX-50 (TO90/930) → HEAT-FS (M431 shell)
historically the Bat 25T and the AMX 50/90 can load all the ammunition of the Patton M47, this would transform them into a Swiss Army knife, a fast tank that can handle a lot of tanks in its BR without excelling and without stabilizer.
But without raising it from BR.
Like the Object 906.

25 Likes

Vehicle: Kfir Canard
Game mode: Air RB
BR Change: 11.0 ----> 10.7
Reason: 75% of the games are full uptiers, because of the latest patch grind craze.
You have only 2x AIM-9G, puny RWR that can’t see the Mig 23 and 36 countermeasures.
JA37D, Tornado F3, F4S and of course hoards of Mig 23ML/A/D have become the norm, and everyone knows you have few countermeasures that fire from an awkward angle. You are not fighting, you are surviving.

13 Likes