So we can’t move up the ARL too then? Terrible argument lmao
And it wouldn’t be a problem to give it the solid shot other KV-1s have.
That’s an issue with the Vk 3002 being undertiered.
You listed an overteired 6.7, and 3 other tanks that outperform the maus in several ways, such as with a better armour layout or mobility. The Is-2 and 3 are also at a lower BR.
The same vehicle shouldn’t get a lower BR just because it in a different tree.
I mean R27
Sherman II from 3.7 to 3.3.
Remove ahistorical late-war American APCR round.
The amount of people who seem to think this is crazy… Sherman II for example.
Pretty sure the ARL has a far better gun
Ok just completely ignore what I said then
3 other tanks that out preform the maus? lol okayyyy if you say so.
IS-3 not even close.
IS-4 still worse than a maus but closer.
t-10A is pretty much a semi stabalized maus butt with worse armor.
XM-1 needs to be either lowered in BR or have its round changed to M774 since you all seriously gimped it using a false shell performance report.
Fix Merkava Tank armor or lower them all to 11.3 BR.
How is the tank with the best crew survival rate in real life such a mess in game.
USA
Mode: Air Realistic Battles
Vehicle: F-105D
Change: 10.0>9.7
Reasoning:no Flares, ,no maneuverability
Britain
Mode: Air Realistic Battles
Vehicle: Buccaneer S.2
Change:9.3>9.0
Reasoning:no speed,no maneuverability,as thurkey
China
Mode: Air Realistic Battles
Vehicle : J-7D
Change :10.7>11.0
Reasoning: BR10.7 have 4 PL-5B
Mode: Air Realistic Battles
Vehicle:Q-5L
Change:9.7>10.3
Reasoning:have Flares,Universal ballistic computer,multi band rwr, have Explosive Mass 60kg=213kg super incendiary bomb
Sweden
Mode: Air Realistic Battles
Vehicle:J35XS
Change: 10.3>10,7
Reasoning:BR 10.3 have 6 RB24J
Sorry that we can’t agree but you have no clue what you’re talking about.
Only bad thing about it is that 9.3 Magach isn’t going up as well with them.
ARL: better frontal armor, 7.5 sec load time 125mm pen. Downside? AP
(3.7)
KV-1E: better side armor, 6.3 sec reload, 87mm pen. Downside? Pen, reverse, small weak points all over.
(4.0)
Seems like there’s an oddity here.
No way. You must not have played this machine, it bleeds it’s speed like no tomorrow on even the most careful maneuver. It has no energy retention whatsoever and the gun is extremely difficult to use. The 6 missiles is the only thing that makes this machine worthwhile.
learn your weakspots
Ehm gaijin sir, i think you missed the amx50 to930
Its still 8.0 (its overtiered)
Pls fix, thx mwah <3
Type 81 (C)
Stays at 11.3
It is not comparable to 11.7 spaas like the adats, it has no radar, only 4 ready missiles that depend on a lock before being able to launch, lock range is under 6km IF it ever locks, it has no armament to attack ground units
It should not be moved up again.
TKX (P)
Either leave it at 11.3 as it is or give it the type 10 round and put it at 12.0
It makes no sense to put it at 11.7 where it doesnt have a line up, just to mess up the 11.3 lineup or to take it to 12.0 anyways.
AMX 50 at 7.7 is fine.
Yeah these BR changes are breaking Multiple preset line-ups of mine. I’m not thrilled.
Mode: Ground Realistic Battles
Vehicle: Sherman II (Great Britain)
BR Change: 3.7> 3.3
Reasoning:
It is identical to the M4A1 at 3.3 except that it has 18 mm more roof armour on some areas of the hull, and access to an ahistorical American late-war APCR round. Remove the APCR and bring it back to 3.3 like every other M4A1 (75) in the game.