no? I play early jets quite often, I also have the first 2 R2Y2s so I know how they perform
Because napalm bomb’s I guess. However it should be like analogue (with missiles) to A-5C in the first place.
Mode: Ground Realistic Battles
Vehicle: Type 90/ Type 90(B)/ Type 90 (B) “Fuji”
BR Change: 11.3 > 11.7
Reasoning:
They have the same capabilities as TKX(P) which is moving to BR of 11.7 and should be moved as well.
(yes i own “Fuji” and yes i know what it’s capable of)
Arcade/Realistic Tank
Increase Max br to 13.0
Reason: Decompression is real
Mode: GRB
Vehicle: Nashorn Tank Destroyer.
BR Change: 5.3 to 5.0
Reasons: Yes, a very capable gun but thats is all good. Movility is mediocre, very poor armor and suvivability, lack of a turret even his machineguns are very limited and in the most of the cases are useless.
Throw in the better shell and we have a deal
Mode: GRB
Vehicle: T26E1-1
BR Change: 6.7 to 7.0 or 7.3
Reasons: The enhanced armor gives it a definite advantage over the other 6.7-rated vehicles currently in use
Su22m3
More countermeasures should be taken while keeping BR unchanged.
At present, its BR settings are the same as those of MiG27, Su22M4, Su22um3k and other aircraft, and its flight performance and combat (especially air combat) capabilities are not significantly different from those like Su22um3k and other aircraft. But its countermeasures are clearly fewer and completely insufficient (12 vs 256+12), which is completely unreasonable.
Merkava 1/2 to 9.7 wtf gaijin???
not up to me, but to the devs
Mode: GRB
Vehicle: T34 USA Heavy tank
BR Change: 6.7 to 7.0 or 7.3
Reasons: The enhanced armor gives it a definite advantage over the other 6.7-rated vehicles currently in use
Mode: Air Realistic Battles
Aircraft: Yak-3U (USSR)
5.7 → 6.3
Yak-3U is one of the most dangerous 5.7 planes to meet, combining strong firepower (thanks to numerous ShVAK buffs), excellent maneuverability both instantaneous and sustained, very good climb rate, and incredible speed for a plane this agile. It should not ever see 4.7s.
Yup, good luck with your 4.7 DDs against BBs and high DPM heavy cruisers.
Now you’re food for them to enjoy.
Also good luck for new arcade naval players where the enemy just need to point and click your ship with 8inch guns once to shave 50% or more of your HP.
Can’t agree more, kurnass 2000 should be 11.7
Mode: Ground Realistic Battles
Vehicle: A 32A Lansen
BR Change: 9.0 > 8.7
The major reason why the A 32A was 9.3/9.0 was because of how it performed in air battles when seperate Battle Ratings for different game modes weren’t a thing.
Compared to the A-4 Skyhawks (specifically the A-4E Early and Ayit) of which are much slower than the A 32A, they still feature some type of guided weaponry, aswell as flare countermeasures. The A 32A does not have access to any type of guided weaponry guided at the moment.
and like the Skyhawks mentioned above, they have recieved a seperate BR rating because of their weaponry, and the A 32A could benefit from a seperate BR placement aswell.
That thing barely holds itself at 11.3 already lmao
I’m waiting gaijin add AGM-114L for US Army AH-64D
The ZT3A2 has changed a lot since it was introduced.
The missile in particular got faster and penetrates further.
This along with a really high gunner’s viewpoint and good optical zoom,
a BR increase to 8.7 in GRB I think would be appropriate.
Mode: GRB
Vehicle: Italian Sherman VC
BR Change: from 5.0 to 4.7
Reasons: Despite having superior ammunition compared to its British counterpart, it lacks additional armor, has poor mobility just like the previous one, and is constantly uptiered at 6.0 due to the lack of BR decompression.
Mode: Ground Realistic Battles
Vehicle: T-90A
BR Change: 11.0 > 10.7 (take away 3BM60)
Reasoning:
This tank has no reason being 11.0, just remove the top dart of 3BM60 and move to 10.7 same as T-90S Bhishma.